Hunter Junko wrote: well i would have a few ideas, but alright, here goes:
1. building your own dropsuit.
this could be the advanced levels of the core skills :Combat engineering, nanocircutry, shield systems, down to the weapon slots.
utilizing the idea by sake monster. we could reach a point in which we can buy the core components of making a dropsuit and make our own to suit our needs, we all know what a heavy can do, but what if we could have the armor of a heavy with the adaptability of an assault suit? or the characteristics of a logistics suit with the mobility of a scout? take customization to a new level. these suits can only be used in null sec warfare when it is truly implemented when we are going to spend alot of money towards attacking-defending a goal in mind.
make it into a high SP skill, like DropSuit construction 10x
2. terrain/ combat Specialization
no matter how good you are, and or the latest gear you can buy. its useless without taking in account the various forms of engagement and the various terrain in ALL of new eden. since we are fighting in temperate planet like our own, imagine the countless tactics and strategies needed for every unique form of engagement? we could add a new skill system called awareness points. these points could be added to our dropsuits during the time we have in the war room. the awareness points can be made to give a slight increase in effectiveness in a particular method of combat, on a certain form of terrain in one battle.when the battle ends, the awareness points are 90% refunded to the character. the rest being converted into SP
im going to give out a few examples, to make somewhat of a point in this system.
Mountains, high place, advantageous positions and possibly a haven for long range warfare
5% damage increase in usage of long range weaponry,
8% decrease in close range combat.
6% increase in scan precision
4% decrease of profile dampening.
forest, lots of cover, normal amount of clearing, perfect for Close quarters to medium range combat
5% increase in shield resistance
4% decrease in scan radius
3% damage increase in explosive-incendiary type ammunition.
Plasma Storms, a commander's worst nightmare. low visibility, high gale force winds, and electronics severely weakened. this is a walk through hell.
8% increased damage resistance against plasma-based weapons.
10% decrease in shield recharge rate
5% increase in profle dampening
9% decrease in nanocircutry