Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2013.01.24 06:53:00 -
[1] - Quote
Edit: Ohh... For some reason I thought the full suggestion was longer than I thought... Your suggestion is to trade the cap for abysmal free SP gain at 10% of the gain while using Boosters, which you equated to "well-rested" bonuses in other MMOs. That boost is FAR too big, and would become P2W quickly, merely due to SP advantages those who pay wield over those who don't. Let's give an illustration using the 10% non-rest SP - Say the person who plays for free is "casual" and plays for 2 hours per day. The person who, say, uses the booster half the time, is a "hardcore" and plays for 4 hours. Then there's the uber-grinder, those who are so addicted they spend their whole wallets for a constant boost, and play 8 hours a day - as much as a job. lets say you get 1 SP per hour normally. As that's 10% of the booster, a person using the booster gets 10 SP(!!!) per hour. Casual - 2hrs x 1 = 2 SP Hardcore - (2hrs x 10) + (2hrs x 1) = 22 SP Uber - (8hrs X 10) = 80 SP
The Uber has almost quadrupled the Hardcore, and blown the Casual away with 40 times his SP! In EVE terms, this equates to a player getting a Titan in a single month, a second person flying a Proteus at full power, while a third player can barely undock a Battlecruiser in the same time. Tell me, how is such a situation not P2W? |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.24 11:29:00 -
[2] - Quote
Ok... well, my original reaction was likely based upon mis-reading - And I tried not to, as the "edited" flag on my first reply marks the 3rd iteration of that post, each one based on a completely different interpretation of the OP. And it's still likely that I read it wrong that time too. Sorry that it came off as aggressive, but I do request that you at the very least make bullet-points at the end to clarify your ideas, preventing confusion and anger in the future. Trust me on that one - I've made some pretty difficult posts.
I get the basic portion of the idea now - you're offline for awhile, and get a pick-me-up boost for a short time when you get back on, with the boost increased by length of time offline. But we shouldn't tie the "rest" portion of SP gain to AUR, as the booster portion of the current system works just fine. I'm thinking we can modify it as a "progressive" boost - you get the max-boost over a period, and then it starts trailing off to the minimum 10% trickle. 10% is enough of a drop to avoid hardcores getting too far ahead of the casuals, while letting them still feel like they are getting somewhere with their grinding. |