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Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.24 08:25:00 -
[1] - Quote
You have failed to draw the attention of spreadsheets online crowd (EVE) and need to do a proper spreadsheet and indicate this in the title.
WARNING: Knee-Jerk reaction of most EVE players is to rage when WoW is mentioned in reference for including a mechanic into a game... for good reason. You will encounter resistance based on that alone.
Use math to calm the raging neckbeard, and then listen and address the fact that we will find ways to break/exploit/invalidate the system.
Not because we want it to fail, but because it better be tight or it's gonna get broke fast, hard and rough. and the tears will flow when it's exploited.
Now... We kinda do have a rested SP system now, and pretty much everyone hates it. You're "rested" after server downtime.
you go from 5000-10,000 SP per match to 50
that's your 1% effect.
The neckbeards of DUST have raged because it's stupid and punishes casual play. So your idea may need a re-think. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.24 08:53:00 -
[2] - Quote
Zero Harpuia wrote: My idea was more along the lines of less time for more gain, but then a sharp decrease once your time is up. Same general SP, but not a huge imposition, just taking an hour or so to max out rather than being forced to spend all your free time to 'keep up with the Zitros'. I could've been more clear there I suppose, but kitten being clear, no more posting threads at three in the morning.
Takes me about an hour, hour and a half, tops to hit cap. In a previous SP build it took me about 3-4 hours of bum rush and blast. You don't get much shorter than that. if the SP system goes back to the weekly cap and gives like a thousand SP per battle (just enough to keep people interested after hitting cap) then you're looking at two, three days of two hours tops each if you've not consistently hit the 600+ Warpoint per match category.
Hitting cap is easy, even if you try to be rambo. The trick is getting SP while not coming up in the red with ISK when replacing your fits. it just takes a little practice, and a willingness to deploy whatever fit you think will help win the match rather than the typical FPS stereotypical LOLPEWPEW fit over an over again regardless if that's what you need.
CCP is currently working on an SP cap that will let casual players have lives and give hardcore chumleys something to shoot for. let's see what we get before we try to re-invent the wheel.
However... If you can refine the idea further, and make it into something that fits right around the intended rate of character growth, then by all means post it. But for now, that's where we seem to be standing. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.24 09:40:00 -
[3] - Quote
trim your quotes please. makes them easier to read and respond to. keep relevant points that you intend to respond to.
Basically, methinks you are overthinking the setup right now. unlike in a Blizz game where your XP progress visibly moves and you gain a level, in DUST XP does not operate in similar fashion, effectively giving a bonus for coming back after taking a break rewards people who bother to sleep occasionally. (this would be everyone)
You are looking at SP the wrong way. It's not so much XP in the traditional sense the way you are thinking. It's more akin to a third form of currency which you earn to improve your character in ways that enhance all of his gear, whatever he chooses.
You have ISK, which is the basic currency, you have aurum, which is the free-to-pay currency. both can be used to purchase fits and augmentations that meaningfully benefit your merc and allow him to excel in combat.
SP is the currency by which you purchase permanent improvements to your merc that are not lost upon death. You only buy them once, and once that currency is spent you are **** outta luck until you earn more, or the hourly allowance slowly ticks onward. But it is this currency that is in many ways the most precious, because once you use it, for good or for ill, you cannot get it back, and that is the point of the SP system. Each time you buy a skill point that choice has a consequence.
The arguments about the skill point caps were never about how there wasn't enough SP being earned in a week/day/whatever. The arguments were about the schizophrenic manner in which it is awarded. Most players oppose any increases in the overall amount earned per week from what we have, and almost all think that going over what CCP's passive and active boosters allow is a bad idea.
What is needed is for a SP system to be in place that doesn't absolutely enrage the hell out of people. The daily cap sucks because casual players (like me) lose out if they are forced by jobs and life to miss three or four days. The old weekly cap with diminishing returns sucked because the hardcores got to watch their efforts count for less and less sharply over a ridiculous amount of time. Plus the diminishing returns didn't really allow casuals to ever hit cap.
So before we start even dreaming about a rested XP boost, which would be exploited as fast as the players figured out how it worked, turning it into a mandatory thing in many lunatic players' minds,we need to have a solid, SP system that doesn't make half the player base want to eat CCP Wang's head and ragepost all day long. |
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