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Magpie Raven
ZionTCD Legacy Rising
161
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Posted - 2013.01.24 02:44:00 -
[1] - Quote
that planetary conquest should be more tactical than just conquering all the districts. There should be some sort of chain or tree we have to work up for total conquest. One victory should grant bonuses or advantages in fighting the following battles.
I hope something like this gets implemented eventually |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2013.01.24 02:55:00 -
[2] - Quote
I pictured an ongoing battle that keeps depleting clones all the way back to the capital district for a final showdown.
The outlying districts may or may not be protected well. Depending on the money
But the capital district is a huge well defended stronghold that takes some serious might to crack. The ability to lay siege to the capital is dependent of cutting of its resources not allowing any other mccs or supplies to come and replenish it.
That is what taking the districts does it flips the null cannons allowing ours to get closer and resupply us at the same time denying them the ability to be resupplied.
Kinda like a chess board. A quick strike to the capital could net a win if you brought enough supplies with you and hit hard and fast.
Otherwise it is a campaign that takes one district at a time choking them out. |
Magpie Raven
ZionTCD Legacy Rising
161
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Posted - 2013.01.24 03:04:00 -
[3] - Quote
I would love some sort of fortress with huge walls, bristling with guns to be some sort of final dramatic battle. I would love to lay siege to it. But yeah. I would love it. Hitting the capital should be an option but maybe not advisable and terribly expensive. Support from near by territories would be a good idea to acquire |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2013.01.24 03:10:00 -
[4] - Quote
Yes the outlying maps could be battles of 16 vs 16 and could have up to 4 districts being battled over at the same time.
Then the final battle is can be as large as allowed hopefully 64 vs 64
But some strategy would be involved in the outlying battles of which squads and resources you put where. |
The legend345
Internal Error. Negative-Feedback
73
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Posted - 2013.01.24 03:13:00 -
[5] - Quote
I know all these large battles look good on paper. But i think the framerate would take a dump that large. |
KrankyPenguin
Digital Mercs
1
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Posted - 2013.01.24 03:20:00 -
[6] - Quote
Yes!, that is how i imagined battles in this game. Like one huge base with everybody defending while the other army storms in with tanks and aircrafts. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2013.01.24 07:46:00 -
[7] - Quote
Upon looking at the board game inside the Event Horizon Lounge, Earthshatter has an idea!
District-based planetary conquest should behave like Slay - Clones are generated by the Districts, and dispersed throughout connected territories. Cutting them off reduces enemy clone counts in isolated zones. Then you get Capitals that generate the most clones, with the War Barge and the first District captured acting as attacker versions. I'm going to make a separate thread to this effect, detailing the rules of this conquest system. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.24 08:10:00 -
[8] - Quote
Zat Earthshatter wrote:Upon looking at the board game inside the Event Horizon Lounge, Earthshatter has an idea!
District-based planetary conquest should behave like Slay - Clones are generated by the Districts, and dispersed throughout connected territories. Cutting them off reduces enemy clone counts in isolated zones. Then you get Capitals that generate the most clones, with the War Barge and the first District captured acting as attacker versions. I'm going to make a separate thread to this effect, detailing the rules of this conquest system.
I think planetary conquest is in it's natal stage right now. However, I imagine CCP will be watching threads for ideas for meaningful additions to sovereignty changes to make them more interesting.
However, I caution against overcomplicating the ideas. That's how POS bashing and Stront timers came to be. And how EVE SOV changes are stupidly slow.
Planetary wars should take no more than a couple days if fighting ideally, unless both sides simply commit resources to the meatgrinder continuously.
Edit: Plus once you get kicked out you can rally and throw down pretty much immediately. it'll be more involved for SOV warfare probably. Right now we're fighting for empire factions, which means we don't get to conquer and keep the planets. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2013.01.24 20:45:00 -
[9] - Quote
@ Breakin Stuff: I made my full suggestion here If the commanders are lopsided in skill, it would only take long enough for the winner to capture the Capital or disable the War Barge - whereas an even match could drag on in a long, epic battle on a living game board. Although it is complicated, the departures from Slay are taken only when needed for gameplay and balance, still allowing players to learn the ropes by playing the board game in PS Home. That was the first goal - being able to use existing assets to learn parts of the game will allow aspiring Commanders to gain skill without risking ISK and planetary control. The second was to overhaul the District system so that each battle had more meaning than "5 more wins to go!", and isn't that CCP's overall goal with DUST 514? |
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