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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.23 21:13:00 -
[1] - Quote
Shotgun Scout is a very agile and fast role. It's for those who are good at twitch FPS gameplay, want to play stealthy or sneaky roles, want a challenge, and are versatile. If you want to be the tip of the spear or face your opponents head-on, look elsewhere. I don't recommend this role for Dust n00bs; a good level of understanding of mechanics outside of just killing enemies, and good knowledge of maps is required.
Your main tasks are to cap objects and provide fire support for your team. You will also flank opponents and engage them in close quarters combat to break their ranks, giving your teammates a tactical advantage. You are a formidable opponent as soon as you don't succumb to head-to-head combat on open ground. Instead you rely on stealth, superior positioning, and cover to give you an edge over other, slower and more cumbersome classes.
Below four of the Militia fits that I run in regularly. I have the Militia BPOs for unlimited and free restocking, but these are really cheap to run in even if you buy all of them with ISK. They require no skills, except you might not be able to fit all the mods listed from start - hence they are in order of importance.
All of these can be easily upgraded to higher tier fits, with even better utility.
CAPPER
Capper is your bread and butter role, along with CQC below. Main emphasis here is on movement and capping speed. You will also carry Remote Explosives which you can set at an objective, and blow up any enemies trying to cap them - try to hide them, so don't put them right in front of the console.
Minimal Dropsuit fitting in order of importance. Note you might not be able to fit all of the items listed due to PG/CPU limitations. Plan your skills accordingly, and you'll be able to fit them pretty quickly.
- Militia Scout dropsuit
- Militia Shotgun
- Militia Codebreaker
- Militia Profile Dampener
- Militia Scrambler Pistol
- OPTIONAL: Remote Explosives (not militia, but cheap. Requires skills Weaponry II and Demolitions I)
CQC
CQC (Close Quarters Combat) is what's used in Ambush, and whenever you just need to brawl. Increased stealth achieved with a Profile Dampener is paramount, as you will be maneuvering close to enemy. Don't run when you want to stay stealthy, as it increases your profile signature! This is also the best fit to flank opponent squads, and in hunting down snipers.
Minimal Dropsuit fitting in order of importance. Note you might not be able to fit all of the items listed due to PG/CPU limitations. Plan your skills accordingly, and you'll be able to fit them pretty quickly.
- Militia Scout dropsuit
- Militia Shotgun
- Militia Profile Dampener
- Militia Locus Grenade
- Militia Shield Extender
- Militia Scrambler Pistol
INFILTRATOR
Infiltrator is designed for fast movement behind enemy lines, capping objectives, CRUs and Supply Depots. You will carry uplinks, and these should be dropped near objectives but well out of sight, and not too close. This is my favorite role, but it is situational, and not always the best choice. I start Skirmish maps with this loadout, cap an objective or two and drop my uplinks, and change to Capper or CQC at the first opportunity.
I might switch back to Infiltrator if we are redlined, or if there is a tactical advantage in capping a distant objective - you can single-handedly change the flow of a battle with a well-placed ninja cap. Although you'll be running most of the time, some stealth is helpful in case of stragglers - I usually walk near objectives to ensure max stealth.
Minimal Dropsuit fitting in order of importance. Note you might not be able to fit all of the items listed due to PG/CPU limitations. Plan your skills accordingly, and you'll be able to fit them pretty quickly.
- Militia Scout dropsuit
- Militia Shotgun
- Militia Cardiac Regulator
- Militia Drop Uplink
- Militia Scrambler Pistol
TOOLMAN
Toolman is another specialist, situational fitting. This is essentially a healer, replenishing armor for both players and vehicles. Speed once again is important so you can get to your teammates quickly. Logibro is generally better suited for dedicated repairs, but your speed and/or stealth will give you an advantage in some situations - I'm sure one can make very potent logistics-style scout fittings with proper skills. You can replace the repair tool with other mods listed below for further utility, or create separate fittings for those.
Minimal Dropsuit fitting in order of importance. Note you might not be able to fit all of the items listed due to PG/CPU limitations. Plan your skills accordingly, and you'll be able to fit them pretty quickly.
- Militia Scout dropsuit
- Militia Shotgun
- Militia Repair Tool (or replace with Nanite Injector (resuscitation) or Nanohives (ammo resupply)
- Militia Profile Dampener
- Militia Cardiac Regulator
- Militia Scrambler Pistol
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Coralis Dagarth
Doomheim
0
|
Posted - 2013.01.24 10:04:00 -
[2] - Quote
If you're in a middle of a fair fight, you've done something wrong. And this fight won't last long, and not end well.
This is true for every dropsuit, but even more for the scout suit.
For your CQC suit, how do you manage to fit 2 profile dampeners on a militia scout suit ?
Btw, it's a great guide. |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2013.01.24 11:11:00 -
[3] - Quote
Also be aware that if someone sneezes too hard, you may fall over. Don't go anywhere near a gun fight, and realize that at anything but "in your face" range everything and their grandmothers will kill you. To everyone other than scouts (and to quite a lot of scouts), you are annoying. They will go out of their way to kill you if they can. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.24 21:53:00 -
[4] - Quote
Coralis Dagarth wrote:For your CQC suit, how do you manage to fit 2 profile dampeners on a militia scout suit ?
I run in Dragonfly, and I thought it's the same as the Militia dropsuit - apparently not since D'fly has two low slots and Militia only one.
Thanks; I corrected the guide. |
Jackof All-Trades
Bojo's School of the Trades
78
|
Posted - 2013.01.25 00:53:00 -
[5] - Quote
I find you can do a good compromise (Infiltrator and Capper, with CQC) with Scout Type-II. I usually keep a remote explosive along with a drop uplink, and because shotguns are good for close range anyway, side arm is unneeded. Then I just fit speed mods, and specialist shotgun. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.25 01:04:00 -
[6] - Quote
Jackof All-Trades wrote:I find you can do a good compromise (Infiltrator and Capper, with CQC) with Scout Type-II. I usually keep a remote explosive along with a drop uplink, and because shotguns are good for close range anyway, side arm is unneeded. Then I just fit speed mods, and specialist shotgun.
The guide is specifically for Militia fits, but good tips.
I keep scrambler pistol in the fits for mid-range shooting - shotgun is absolutely useless around 15 meters and beyond - and when my ammo runs out for finishing off the opponent - this is a tactic very rarely used, but will make a huge difference in your KDR. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.25 02:11:00 -
[7] - Quote
Arramakaian Eka wrote:Shotgun Scout is a very agile and fast role. It's for those who are good at twitch FPS gameplay, want to play stealthy or sneaky roles, want a challenge, and are versatile.
Actually, shotgun scout is for noobs who can't get any kills with an assault rifle in pub matches. It's this game's anti-infantry noobtube. One hit kill @ close range to the face, but absolutely useless at range.
You can sometimes sneak up on people in pubs, but you'll fail miserably as a shotgun scout in corp battles. In corp battles everyone has a mic, and everyone will drop you before you can get in range. They also do things like watching their teammate's backs, and they'll make good use of cover and obstacles.
It's also used by tank drivers to one or two shot a forge-gunning heavy. That's because tank drivers usually don't have any points in infantry skills, and fat suits are fat.
Get some skill. Get an assault rifle.
edit: and before you think I'm a qqing noob, I'll add that I sometimes use a shotgun when driving a tank. It's a noob weapon. If I wanted to be more effective on the ground, I'd get an assault rifle with a scout or assault suit. Shotgun is just used in so few situations, but AR is useful in so many. Plus, 5 guys shooting at a scout with ARs will drop him so fast he'll think he was one shot by a grenade.
This is as bad as a grenade spamming guide. Throw down a nanohive and spam grenades. You'll get some kills, and probably more than if you went shotgun scout ;). |
TK-SilentSwift HackSabotage
Doomheim
0
|
Posted - 2013.01.25 06:27:00 -
[8] - Quote
OKay, thanks a lot. I feel like a kid in a candy store. I'm a few days in and have wasted my SP's all the wrong way. Should I start over with a clean slate?
This is definitly me, exactly my style of gameplay; especially INFILTRATOR. I love that suit. What should I focus on, the first week of gameplay? How should I allocate my SP?
What skill evel would suffice for my shotgun? I have **** poor aim, but I'm agile with my feet. So much so, it's too back we can't prone to lay down on our stomachs; but I'll manage.
I haven't really settle with a corp. yet. Are you recruiting? Because it would be great to have you as my Mentor and me your Disciple.
Thank again, TK |
Jackof All-Trades
Bojo's School of the Trades
78
|
Posted - 2013.01.25 07:31:00 -
[9] - Quote
Arramakaian Eka wrote:Jackof All-Trades wrote:I find you can do a good compromise (Infiltrator and Capper, with CQC) with Scout Type-II. I usually keep a remote explosive along with a drop uplink, and because shotguns are good for close range anyway, side arm is unneeded. Then I just fit speed mods, and specialist shotgun. The guide is specifically for Militia fits, but good tips. I keep scrambler pistol in the fits for mid-range shooting - shotgun is absolutely useless around 15 meters and beyond - and when my ammo runs out for finishing off the opponent - this is a tactic very rarely used, but will make a huge difference in your KDR.
I usually stick to lots of cover so I can hide and lure them closer when someone's in mid-range - often I drop a remote explosive that way too. But that's a good idea, and I'll try it out, thanks! |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.25 10:38:00 -
[10] - Quote
0 Try Harder wrote: Get some skill. Get an assault rifle. ... This is as bad as a grenade spamming guide. Throw down a nanohive and spam grenades. You'll get some kills, and probably more than if you went shotgun scout ;).
In case you didn't notice, this is a Militia fit guide - hardly a guide for corp battles. Besides, I play the way I want, not the way my corp wants. I've always played shotguns and CQC in FPSs, you play the way you want. Grenade spamming is a perfectly viable tactic, so go whine about that in another thread - you QQers already got them nerfed them before open beta so I can't believe you're still complaining about that.
Back on topic. I'm currently skilling up my dampening, capping and shotgun skills, but will next skill up my team support skills to improve my scanning accuracy and range - this will make me a much better spotter than anyone in an assault suit with any kinds of skills and mods.
A secondary role for added corp utility will be anti-tank - another of my favorite roles in other games. CCP's insistence of forcing Forge Guns to be heavies is ********. So it is Swarm Gun on a Scout for me.
The game is still in beta, and when cloaking devices come shotgun scouting will become even more versatile role. |
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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.25 10:51:00 -
[11] - Quote
TK-SilentSwift HackSabotage wrote:OKay, thanks a lot. I feel like a kid in a candy store. I'm a few days in and have wasted my SP's all the wrong way. Should I start over with a clean slate?
This is definitly me, exactly my style of gameplay; especially INFILTRATOR. I love that suit. What should I focus on, the first week of gameplay? How should I allocate my SP?
What skill evel would suffice for my shotgun? I have **** poor aim, but I'm agile with my feet. So much so, it's too back we can't prone to lay down on our stomachs; but I'll manage.
I haven't really settle with a corp. yet. Are you recruiting? Because it would be great to have you as my Mentor and me your Disciple.
Thank again, TK
Glad you like it!
It's your call. I think you guys start with 500k SP, which would get you pretty nicely into a shottie scout dropsuit. On the other hand, the SP you've spent already might come in handy later when you expand your skill set.
For infiltrator-style gameplay I'd start with Dropsuit Command, Weaponry, and Profile Dampening, in that order. The first and last of those skills both improve your stealth (ie. you're harder to spot on scanners, there's no invisibility or cloaking in the game, yet). Weaponry improves damage of all weapons, so it's important no matter what you do.
Shotgun skill limits the spread so you will make more damage as long as you aim at the enemy, so it's another good one to add pretty early on to lvl 3 or 4 at least. When you skill it up to 5, you unlock Shotgun Proficiency, which increases your rate of fire - but that skill is much more costly in terms of SP, so I'd wait until you have your other skills done.
The way I train skills is I pick two or three that I skill up concurrently. I always skill up the one on the list which has the lowest SP requirement for next level. This way I make steady progression in several aspects.
This is my forum toon, not the one I play with. You'll learn quickly that EVE/Dust players are the most paranoid bunch out there, and you'll also learn why when you read up on the history of EVE. There is a corp recruitment section on the forum, and I think I saw a adopt a newbie thread on General forum. Good luck! |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.26 22:55:00 -
[12] - Quote
Arramakaian Eka wrote:Grenade spamming is a perfectly viable tactic, so go whine about that in another thread - you QQers already got them nerfed them before open beta so I can't believe you're still complaining about that.
lol. You realize that CCP just made a math error with the 2 second timer once a grenade hit the ground, right? It was only around for a little, and they quickly did a hotfix to fix it. The damage stayed the same. All they did was make it so you needed to have a little skill to use them and cook them first. My point is that standing on a nanohive or by a supply depot might net you a lucky kill, but there's really no skill involved.
I'm not saying that shotguns need a nerf. Shot gunners simply get lucky kills every now and then. If it's fun and you like it, go ahead and play it. If new players want to be more effective, IMO they should look at some of the other roles too.
I have an alt that uses pistols only. It's fun, but I would be much more effective if I used an assault rifle instead. Shotguns are the same way. Fun for some to play with, but outclassed by other roles.
If you're going Anti-Vehicle, wouldn't it be a better idea to spec into sidearms? You can't use a shotgun and a swarm launcher at the same time, but you can use a swarm launcher with a pistol or smg.
This game is all about specialization. If you're skilling AV, you'll be a better AV player if you skill into things that support that role. Same goes for logis, tankers, etc., etc. I what I have seen, and from what you described, the main role of a shot gunner is to sneak around and hope you get a lucky kill when someone isn't paying attention, or an enemy walking around the wrong corner. Other roles are far better at providing fire support, (ie HMG on a heavy -.-) dropping equipment, and sneaking around as a scout. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.26 23:33:00 -
[13] - Quote
0 Try Harder wrote:If you're going Anti-Vehicle, wouldn't it be a better idea to spec into sidearms? You can't use a shotgun and a swarm launcher at the same time, but you can use a swarm launcher with a pistol or smg.
Yes, if you're dedicated AV, but that will be my secondary role. AV when necessary, shotgun scout at other times.
Quote:This game is all about specialization. If you're skilling AV, you'll be a better AV player if you skill into things that support that role. Same goes for logis, tankers, etc., etc. I what I have seen, and from what you described, the main role of a shot gunner is to sneak around and hope you get a lucky kill when someone isn't paying attention, or an enemy walking around the wrong corner. Other roles are far better at providing fire support, (ie HMG on a heavy -.-) dropping equipment, and sneaking around as a scout.
Shotgun scout is a specialization. I've listed no fewer than four sub-specializations in the OP - you can probably spend 2m SP on each to max them out.
Getting kills with a shotgun scout has very little to do with luck - it's more about knowing the maps, and using cover and stealth to your advantage.
You sound like a min/maxer, and for those I would recommend going HMG Heavy (until CCP in their spinelessness nerfs them) or AR Assault (until CCP nerfs them). If you want a challenge and if the above play styles appeal to you, shotgun scout is a lot of fun, and you can be a valuable asset to your team although you're not one of the cookie cutter builds (I do realize I offer just that in the OP).
See my point: play what you want and what's fun for you, not what's hot in this build. Of course if min/maxing is what gives you kicks, go for it - but be prepared to be disappointed and having to start over each build; I've seen it happen already a few times. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.26 23:47:00 -
[14] - Quote
Arramakaian Eka wrote:If you want a challenge
Going pistols only is a challenge. A weapon that one hit kills at close range on almost any part of your target is not. If the challenge is about getting into close range, that can be said about most weapons. A scrambler pistol's max effective range is 17 meters.
And I have no clue what min/maxing is. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.27 01:13:00 -
[15] - Quote
0 Try Harder wrote:Arramakaian Eka wrote:If you want a challenge Going pistols only is a challenge. A weapon that one hit kills at close range on almost any part of your target is not. If the challenge is about getting into close range, that can be said about most weapons. A scrambler pistol's max effective range is 17 meters. And I have no clue what min/maxing is.
Fascinating. Let's get back on topic. |
Tekk Wolf
Ostrakon Agency Gallente Federation
4
|
Posted - 2013.01.27 02:53:00 -
[16] - Quote
0 Try Harder wrote:Arramakaian Eka wrote:If you want a challenge Going pistols only is a challenge. A weapon that one hit kills at close range on almost any part of your target is not. ... And I have no clue what min/maxing is.
Challenge and stupid are not the same thing. min/maxing is efficiently specing your character to do a specific role the best, while minimizing everything else.
Didn't you JUST say this spec is useless because it's impossible in a corp match to get close enough to use this "noob" weapon? Now it's an overpowered one hit kill?! You sir need to stop typing simply because you like to hear the keys click....
Oh and thanks for the guide! It's a great view of another playstyle I may want to try. :D |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.27 05:18:00 -
[17] - Quote
Tekk Wolf wrote:Didn't you JUST say this spec is useless because it's impossible in a corp match to get close enough to use this "noob" weapon? Now it's an overpowered one hit kill?! You sir need to stop typing simply because you like to hear the keys click....
._. the OP's alt? lol.
Going pistols is not stupid. It's pro. It is also not impossible to get near someone in a corp match with a shotgun, just rare. Where do you see me saying that shotguns are overpowered? It's a weapon based on luck. There are plenty of weapons that OHK in this game, and most of them are not based on luck. |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.01.27 05:46:00 -
[18] - Quote
I use all those xD |
Tidaen
Nova Corps Marines
19
|
Posted - 2013.01.27 05:52:00 -
[19] - Quote
Good guide. I used to play primarily a logi but have switched over to the scout class just for the sheer fun factor. I found it considerably more challenging and rewarding to have to pick and choose my engagements and it has made me a far better player over all. The shotgun is certainly not a weapon of 'luck' as someone thoughtlessly stated, it is a difficult weapon to maneuver in its optimal range because you cannot simply spray it over the target as you could if you were wielding an AR or SMG. You need to have a good sense of timing and anticipation of your opponents movement when in a firefight. Of course, if your opponent is shooting back at you at this point - you have likely made an error in judgement. I prefer my fights to consist of one shot in the back then disappearing around a corner before reinforcements arrive. |
Garrett Blacknova
Codex Troopers
2386
|
Posted - 2013.04.05 10:19:00 -
[20] - Quote
0 Try Harder wrote:Arramakaian Eka wrote:If you want a challenge Going pistols only is a challenge. A weapon that one hit kills at close range on almost any part of your target is not. If the challenge is about getting into close range, that can be said about most weapons. A scrambler pistol's max effective range is 17 meters. And I have no clue what min/maxing is. So you're saying you suck with Scrambler Pistols, so they suck?
People who are competent with SMGs will consistently out-range the majority of Shotgun users. People who are competent with Scrambler Pistols will consistently out-range the majority of SMG users. Someone who's actually good with a Scrambler Pistol can kill at least 2 of any suit in the game without reloading, at ranges where a Shotgun will need multiple reloads to get ONE kill.
If you're good, Scrambler Pistols are borderline OP. Other than the Militia Shotgun feeling a little too powerful at times, and some range issues at times, Shotguns are a good weapon with harsh drawbacks to balance out their strengths.
EDIT: Also, I quite like my Dragonfly fitting where I have 2 Militia Armour Repairers. It's nice to see my armour rebuilding as fast as my shields. |
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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
183
|
Posted - 2013.04.05 15:17:00 -
[21] - Quote
Garrett Blacknova wrote:So you're saying you suck with Scrambler Pistols, so they suck?
*facepalm*
GG noobs resurrecting a noob thread =/
No skill = 1 shot to anywhere in the body more skill = 1 shot to a small target (ie the head)
Scrambler pistols don't one shot to any part of the body, they get 450% extra damage to shields for a head shot, and 350% to armor.
Now back to your corner!
edit: I guess we know whose alt the OP is t(-_-t) |
Fox Gaden
DUST University Ivy League
258
|
Posted - 2013.04.05 15:38:00 -
[22] - Quote
I think 0 Try Harder is Trolling a bit here. The Shotgun is not dependent on Luck, it is dependent on Positioning. For new players Positioning is often dependent on Luck, so I understand his confusion there.
Shotgun Scout is one of those roles where you can achieve a mild degree of success as a new player without much in the way of skills or experience, which I think is what 0 Try Harder is getting at.
But Shotgun Scout is also one of those roles that takes experience to get good at. I get the impression that 0 Try Harder does not know any good Shotgun Scouts and is thus judging them entirely based on his experience using a Shotgun with his tank fit.
A good Shotgun Scout uses terrain and cover to a greater degree than any other class. They use their better scan resolution to see where the enemy is and which way they are facing, in order to sneak up behind them. Even good players canGÇÖt be looking in all directions all the time. The introduction of vegetation will be a huge Buff to Shotgun Scouts as they are more susceptible to being spotted visually than by suit sensors. Vegetation will not provide cover from bullets, but it will provide cover from prying eyes. |
Yani Nabari
One-Armed Bandits Atrocitas
9
|
Posted - 2013.04.05 16:13:00 -
[23] - Quote
I think 0try is forgetting the skill required to get in near melee range with a suit that turns to dust when looked at funny. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
183
|
Posted - 2013.04.05 16:51:00 -
[24] - Quote
Fox Gaden wrote:I think 0 Try Harder is Trolling a bit here. I'm not. This is an example of the main reason why I started posting in the training forums. I'd see multiple noobs all doing the same thing, and whatever they were doing at the time was stupid. I couldn't figure out why so many people were all doing the same stupid thing at once, until I discovered the training forums. At first I thought that most of the guys who were posting here were actually trolling new players, but I found out that was not true. I came to give noobs a different opinion and some more options, and hopefully make them think twice before making a mistake with their valuable SP.
Fox Gaden wrote:The Shotgun is not dependent on Luck, it is dependent on Positioning. For new players Positioning is often dependent on Luck The same thing can be said for every single role on the battlefield. The difference between the positioning of a shotgun and other weapons is that the shotgun is more dependent on luck than other weapons. Positioning should not be dependent on luck.
Fox Gaden wrote:A good Shotgun Scout uses terrain and cover to a greater degree than any other class. They use their better scan resolution to see where the enemy is and which way they are facing, in order to sneak up behind them. Even good players canGÇÖt be looking in all directions all the time. The introduction of vegetation will be a huge Buff to Shotgun Scouts as they are more susceptible to being spotted visually than by suit sensors. Vegetation will not provide cover from bullets, but it will provide cover from prying eyes. Many people seem to be having trouble with this. The skills that you talk about here should be used by every class. It is also true that most players do not take advantage of cover as much as some of those who play shotgun scouts do. It's also true that there are many players who have no idea what to do, or how to frag.
Look, you can get frags with Nova Knives. I've seen it happen once or twice. Now take all of the skills required to play nova knives and apply it to another weapon. You should see that same person do significantly better with the other weapon than he would with a Nova Knife.
IMO it takes much more skill to wield a nova knife than a shotgun, just because shotguns have a longer range, can one shot targets from it, and can be used in MLT form with no skills in anything. If you want to learn how to position and sneak up on targets like a real pro, get some knives. If you want to be a good player, get a real weapon. If you want to stat pad your KDR, get a sniper rifle and play one-handed behind the red line. If you want to be a noob and get some lucky frags, grab a shotgun. Everyone else is.
But again, as I said earlier (in this thread or another)
Pistol > SMG / Shotgun or Shotgun / SMG (can't tell for sure) > Nova Knife
You'll get frags with the shotgun in pubs, but as a general rule it's not the most useful corp battle weapon. You're far better off using a SMG or a pistol. And if you're going shotgun SCOUT, you're just plain doing it wrong. IDK how many times I've said this, but logi > scout for almost everything. You're not cool, you're not a ninja, you're a noob. Don't be a noob unless you want to be (for the luls). I have a scout. It's fun. I screw around. I would not bring my scout anywhere near a real corp battle.
This is the training ground for a reason- it's to train noobs and help them out. Telling them to play "shotgun scout" is not going to help them improve as much as telling them how to be good will. They can decide to be bad, but that is their choice.
Yani Nabari wrote:I think 0try is forgetting the skill required to get in near melee range with a suit that turns to dust when looked at funny. https://forums.dust514.com/default.aspx?g=posts&t=66800
Thank you Maken Tosch for making this thread ^_^ I highly recommend that any starting player who wishes to be a scout to go read that. Also, look at the stats of the suits in game. If you're going to use a shotgun, at least go with a Logi vk.1 suit. At least you'll be able to take a shot or two before you drop, and you won't be limited to a gimped suit with a gimped lucky-frag weapon.
//emorage off ^_^
I just get annoyed because people are going to read this, say "oh yah a shotgun killed me" and then continue down a path of imminent failure. Screw around on your alts, or know what you are getting into with your main. If you're going to screw around, why not do it with a weapon that takes a little bit of skill? Go scrambler pistol for head shots, or go with Nova Knives for some CQC fun. |
Yani Nabari
One-Armed Bandits Atrocitas
9
|
Posted - 2013.04.05 17:03:00 -
[25] - Quote
All that thread shows is that logi's access to extra complex mods is powerful. A logi can't outrun a scout AND be as hard to pick up on radar at the same time.
also, scouts still have the fastest run speed as there is no way to increase it that I'm aware of. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
183
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Posted - 2013.04.05 17:07:00 -
[26] - Quote
If some guys come to forums and say, "oh, I like shotguns and they are fun, I wonder how other people are using them." Then this thread is great for them.
Some players come to forums seeking information that will help them improve. I do not see "shotgun scout" as a way for that player to improve his or her game. It will just make you look slightly better, but in the end you will still be a noob. If you want to look better, why not be a red line sniper and pad your KDR/get WP that way? |
Yani Nabari
One-Armed Bandits Atrocitas
9
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Posted - 2013.04.05 17:10:00 -
[27] - Quote
Welcome to the Rookie Training Ground. Where people look at different builds for more than just min/max capabilities. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
184
|
Posted - 2013.04.05 17:19:00 -
[28] - Quote
Yani Nabari wrote:Welcome to the Rookie Training Ground. Where people look at different builds for more than just min/max capabilities. I can still criticize it and provide what I believe are better options. If someone makes a "guide to shotgun and nova knife heavy" I would comment on that too. It does not mean that you cannot make a guide to shotgun and nova knife heavy, or try it out in a game.
If I made a "guide to the nova knife heavy" I would expect to see some criticism, possible better options, and why other options might be better ideas.
It's not about min/maxing, those MMO terms make me cringe. If I came to the training grounds as a new player looking for different builds, I would want to know the downside of them too. I even stated that as a tank driver, and I use LOGI suit and shotgun. This is for good reason too. The logi suit can go almost as fast, and can take a hell of a lot more abuse than the scout can. The scout suit flops over onto its face when paired against a proto heavy with high SMG skills.
I think it's the FPS mindset. Give starting players a place to start, and let them go from there. How do you frag? This is how I frag, how I see others frag, and what I believe are the positives and negatives between them.
If you have questions about certain things, feel free to post or send them to me in game ^_^ I get lots of mail. |
Yani Nabari
One-Armed Bandits Atrocitas
9
|
Posted - 2013.04.05 17:47:00 -
[29] - Quote
0 Try Harder wrote:[ It's not about min/maxing, those MMO terms make me cringe.
It's not an MMO term, it's a resource management one. MMO's just happen to bitchslap players with new requirements for their min/max tables every 3-6 months.
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Master Jaraiya
Ultramarine Corp
2
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Posted - 2013.04.06 11:24:00 -
[30] - Quote
Shotgun Scout is definitely more skill than luck!
When I creep up on a whole squad and take them all out with my shotgun scout even when they are all shooting at me that is skill.
OHK weapon? only if I am at point blank range and manage to pull the trigger at just the right moment when my entire reticule is on the enemy...very rare when you jump around like a jack rabbit on crack!! The only one hit kills I get are when I go sniper hunting
It is more than luck when I can take out 3 - 4 heavies in a row with my shotty scout when they have assaults covering their azz.
It is more than luck when I take out a heavy running a b-series suit.
It is more than luck getting a 26/9 KDR with 2350 WP in a pub match running a complete Militia Shotgun Scout!
O Try Harder, I think you are mad because us shotty scouts PWN you! |
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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
186
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Posted - 2013.04.06 16:37:00 -
[31] - Quote
> Neocom (L1) > Social > Contacts > Search > (x) and type "master jaraiya" > confirm your search > (x) select name > Add Contact > exit and open neocom > social > Leaderboards > (L1) to contacts tab > Read
Master Jaraiya
K/DR: 0.67
Master Jaraiya wrote:It is more than luck getting a 26/9 KDR with 2350 WP in a pub match running a complete Militia Shotgun Scout!
> Call out Master Jaraiya for BS
inb4 it's an alt/i don't care about kdr/i just reset
Master Jaraiya wrote:O Try Harder, I think you are mad because us shotty scouts PWN you!
If I was repeatedly "pwnd" by you, I think I would quit the game in shame. |
Yani Nabari
One-Armed Bandits Atrocitas
17
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Posted - 2013.04.06 17:05:00 -
[32] - Quote
I often think Pub matches are ALL about luck. Regardless of fitting choices. |
Master Jaraiya
Ultramarine Corp
3
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Posted - 2013.04.07 02:49:00 -
[33] - Quote
0 Try Harder wrote: > Call out Master Jaraiya for BS
Lol you took the time to look up my meaningless overall KDR. I say meaningless because all I play is skirmish and we all know about that bug.
It also says that I have only about 30,000 WP even though I have played every day since I started this character a month ago and played at least 10 - 15 games every day sometimes more!
Even at that...it is admittedly low but i did get that 26/9 with 2350 WP it is fine if you don't believe me w/e my corp knows im not a push over on the battlefield. However as low as it is I think it is pretty good considering all of the self proclaimed "pros" I play against when I only reached 2 mil total SP earlier today!
Just imagine the bloodshed I rain down when I have 5 or 6 mil or more like the "pros" I constantly play against
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pegasis prime
The Shadow Cavalry Mercenaries
123
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Posted - 2013.04.07 11:01:00 -
[34] - Quote
One of my favourite fits to run pub machesis the dragonfly suit with a burst and a breech scrambler pistol I petty much use the followung fits for a laugh and they are quite effective and cheep so you can profit from any game
Dragonfly scout suit Wepon combinations - 1 duel pistols as mentiind above / 2 exile assault rifle and toxin smg / 3 malitia shot gun blueprint and toxin smg .
Low slots either 2 bkueprint armour repairs or 1 armour reoair and 1 cpu upgrade if you want fancy equipment like advanced remote explosives.
High slot - blueprint shield extender
Grenade slot - blueprint locust grenade
Equipment options - 1nanno hive / 2 remote exolosives ( requires basic cpu upgrade) / 3 drop uplink (requires basic cpu upgrade)
These fits vastly helped improve my gun game and tactics as I norm run heavy these fits gave me a different perspective of the game every one should try to run these fits as it will help improve gun game as well as giving a greater understanding of the maps and hiw ro utalise cover effectivly . Happy hunting
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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
193
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Posted - 2013.04.07 14:09:00 -
[35] - Quote
pegasis prime wrote:One of my favourite fits to run pub machesis the dragonfly suit with a burst and a breech scrambler pistol I petty much use the followung fits for a laugh and they are quite effective and cheep so you can profit from any game
+1! That's awesome! My personal favorite is 2x KLO-1 :D
pegasis prime wrote:These fits vastly helped improve my gun game and tactics as I norm run heavy these fits gave me a different perspective of the game every one should try to run these fits as it will help improve gun game as well as giving a greater understanding of the maps and hiw ro utalise cover effectivly . Happy hunting |
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