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Kushmir Nadian
Valor Coalition RISE of LEGION
78
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Posted - 2013.01.24 00:21:00 -
[31] - Quote
Garrett Blacknova wrote:Kushmir Nadian wrote:1000% behind the prox chat suggestion. "Oh no, we got a tango running up behind my teammate! Let me send him a PSN message to warn him!"
-- No One. EVER Because they don't already have a team chat channel you can use?
Huh? and how many bluedots go to Team? 1 maybe 2? How pray tell, are you going to tell the others? you going to spam them all with messages? Maybe you should jump to each of their squads and tell them each to move to Team...
Yeah...that'll work. |
Connor-MacLeod
Tgrad Mercs
1
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Posted - 2013.01.24 01:27:00 -
[32] - Quote
interesting ideas....
Tutorials - meh kinda bt theyre not ever that engaging. there needs to be a more alternative solution to this... as for not skipping tutorials is bad and would make people hate the game. Prefer a skip function with maybe a stats watcher to see if u drop below a k/d ratio it prompts after the last game ends that maybe u should revisit the tutorials.
SP cap - good call and soft sp cap is best of both worlds.
Varied contract types - yes as variety is the spice of life.. and an MMO needs life to survive!
Prone - yes and no on this... can understand the advantages and gameplay options bt also slows gameplay down.
Joining allied forces games- yes, simply yes.
Friendly fire - everything should be included in friendly fire, splash damage especially. simple as that.
Smooth movement - in terms of vaulting over ledges etc.. yes plz. get those animators at it CCP!
HMG vs Vehicles - feels like confusion between heavy dropsuits and HMG here. HMG is the pinnacle of CR anti-personnel weapons, NOT anti vehicle weaponry. Leave that to forge guns etc...
laser rifles - agreed... lower damage and lower reload time as a counterweight to it maybe.
Nanite injectors - seems more an issue of poor coding/ bad design of ragdoll physics etc than anything.
Marking targets - yes plz
Nova Knives - should be a 1 strike kill from behind special case situation. other than that, slightly more damage yes.
Squd Leader = objective - thats a tad wierd and more SP just to stick together would be difficult to code and forces gameplay to non sandboxy forms. better gameplay shouldnt be driven by mechanics in such an obvious carrot-stick way.
Hit markers - colour variations yes.
spawns - needs to be overhauled definitely. although would detract away from drop uplinks. would prefer respawning in a protected zone @ one of the captured objectives or captured clone structures, or for drop uplinks literally dropping into battle from high atmosphere akin to dropping from the MCC.
Mass Driver - just needs to be included into Friendly fire and all will be fine.
Missiles - prefer lock on to moar splash damage tbh. especialy with nades and mass drives on the scene.
Proxy chat - polarised strong views on this are apparent. simply, itd make life easier. and against all the lore nerds here saying ive got an airtight helmet on, ur suit knows where all teammates are and transponder code sharing can be done adhoc with who's around @ a determined proximity. also opens up high-cost module ideas to hack into enemy comms nearby.
Destroying equip - why SP for destroying stuff? i dont get sp for throwing a bottle at a wall! like the idea of hacking drop uplinks and nanohives etc... thatd be cool and worthy of SP.
who's talking indicator - not a mic pic bt a speaker pic would be better. bt like idea
Hardcore - maybe in the more advanced areas of the game FW for example. ISK earned by loosing team should only cover bare minimum militia gear used or similar. better spawn mechanics would curtail some spawn camping.
VR trainers - this is a better idea to help new players then piecemeal tutorials by integrating this with tutorials or similar.
Boarding ships - nope, silly idea that makes little sense beyond a 10yo kids idea of sci-fi combat.
Net Isk Efficiency - understandable from a corp or FW standpoint. not in mixed multi-corp/alliance matches.
Compare assets - ingame maybe... most likely be part of ps vita app.
Assists - tbh i couldnt care less, i know i helped a kill when i get +25SP. only really helps show offs/anal retentives. where do we stop at it too? HAV assist count? dropship assist count? Eve Online Ship kill assist count?
Larger game - gonna happen, patience padawan!
Free Vehicles - only way to learn to fly a dropship is to fly it constantly currently. if/when VR training modes come about then can retract free vehicles, till then only way to learn is to put the hours in + that can be massively expensive in Dropships for example.
lock vehicles - yes, if james bond can have a gun that only fires for him we should have vehicles we called in to only allow us to drive (a few vehicles exempt - LAV's for example) You want to drive it, u hack it. like with enemy vehicles.
chat - just needs added timestamp and sorted.
In Match Icon - will probably be resolved once better location aware features come in. bt on player created chat, away status should be toggle-able or set auto-away status in battle in game options.
health compensation - should be changed that HP = WP in some ratio so no penalising use of higher grade injectors etc... But definitely NOT more WP for using higher grade equipment. provides unfair bonuses to higher skilled mercs as creates accelerating disparity.
Tactical room - lots of ideas for more features including toggle 'looking for squad' blink on player boards to advertise active search for willing mercs wanting squad co-operation. tactical map should show low polygon wireframe map that we're bout to play for sure.
Group active modules - yes plz. should be something set up in fittings, not on field.
Default voicechat on - yes, if u have issues with a noob with an always on & noisy mic, just mute him.
SP rollback - worded badly bt consider it like pouring champagne into a tower of glasses (champagne being the sp, glasses being SP cap per day.) when u hit the cap for the day. extra sp u earn goes into next days cap until full. and so on. With SP cut off at end of week. IE u cant hard grind 1 months capped SP in just under 1 week, all extra SP earned will be lossed after the week ends. SP rollover period (which is what it should be, NOT rollback - wtf??) should start just before the weekend.
LAV Colision - LAV roadkill shouldnt be 1 hit kills, should be fixed HP on impact not over full dropsuit HP and should have a speed loss on impact in LAV + speed increase on hit mercs + roll damage.
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Connor-MacLeod
Tgrad Mercs
1
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Posted - 2013.01.24 01:44:00 -
[33] - Quote
limit Notifications - yes so long as it doesnt overly get in the way of gameplay. ie dont want a flashing notification im at my limit to sprinting duration every time.
font improvements - should get better if/when dust goes full 1080p
Multi-stage attack/defend mode - progressive defending/attacking can feel very scripted
Sky Spawning - lol, didnt realise this was here... see spawns in the post above! has to be noted that an issue with dropship roadkills could occur with sky spawning.
fall damage - fall damage should only occur in situations where we can use inertia dampeners but dont. ie at a particular speed.
HUD compass - the hud compass at the topof the screen is an awesome idea!
tbc... |
Reiki Jubo
Amarr Templars Amarr Empire
63
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Posted - 2013.01.24 10:31:00 -
[34] - Quote
like lock on missiles idea. missiles so nerfed i dont even run from them anymore. should we b able 2 lock on infantry tho? |
Jackof All-Trades
Bojo's School of the Trades
79
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Posted - 2013.01.24 12:23:00 -
[35] - Quote
Agreeing with OP because yes, we need and want Sky Spawning! As they pointed out, DROPsuits. I would go so far to say DROP uplinks. It's like the trailer, it makes even the simple part of spawning amazing, and as overused as it is, epic. |
Nova Knife
Seituoda Taskforce Command Caldari State
788
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Posted - 2013.01.24 12:25:00 -
[36] - Quote
Dusters Blog wrote: We're confident many of these tweaks to gameplay can be made and with one look at CCPs history at addressing loopholes (swarm launcher, knife, tactical assault rifle and most recently, grenades and the SP Cap) its easy to understand why players believe in them. Exploits that drag on for months with other developers, last about seven days in New Eden.
What game has your writer(s) been playing?
Seriously. As a huge supporter of CCP, even I would not write something like that.
Seven days? Swarm launcher lamesauce went on for months. LAV teamkilling lamesauce has gone on for more than a year. Remote repair farming lamesauce was possible for about 6-7 months (And no one even found out the worst way to farm it, thankfully) Sure. Some stuff got hotfixed reasonably quick.. but no one who looks at CCP's track record can say they have a good one when it comes to timely fixes to issues as a whole.
As it stands, anyone who reads the forums can see that there isn't a lot of faith in CCP as a whole right now. I have faith in them, but it's not blind. I'm capable and more than willing to point out flaws to help things improve. But there isn't a lot of people like that who still bother to post on the forums. The majority of goodposters these days do so out of blind faith, as opposed to good faith. What we're left with is shitposters and blind fans, all of which are mostly incapable of offering feedback that is actually constructive or helpful to CCP. The amount of people who post constructively has severely dropped in the last few months, drowned out by the others which only hurts the goodposters more, and makes it harder for CCP's community team to pick through the trash to get to the good posts.
And that is something that worries me greatly. I'm very rarely the cynic on these forums, but there it is.
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Prius Vecht
Red and Silver Hand Amarr Empire
15
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Posted - 2013.01.24 12:48:00 -
[37] - Quote
Reiki Jubo wrote:like lock on missiles idea. missiles so nerfed i dont even run from them anymore. should we b able 2 lock on infantry tho?
I say no, but you should be able to dumbfire it tho. not very accurate but has splash damage just not as much as last time.
I dont think LAVs should be 1HK against anyone. |
Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2013.01.24 12:50:00 -
[38] - Quote
Takahiro Kashuken wrote:What is it with proxy?
My merc has a soundproof helmet and an inbuilt comms system so he can talk to his squad and team yet the enemy cannot hear him
I know i dont want it because its useless Maybe I missed it but, how can you say for sure it's a sound proof helmet? I needed a link to reread that information please. |
Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2013.01.24 12:55:00 -
[39] - Quote
Iron Wolf Saber wrote:Takahiro Kashuken wrote:What is it with proxy?
My merc has a soundproof helmet and an inbuilt comms system so he can talk to his squad and team yet the enemy cannot hear him
I know i dont want it because its useless Proxy dont work in space either. If you're saying there's no atmosphere then why do we hear gunfire, cannons and even dropships? |
Prius Vecht
Red and Silver Hand Amarr Empire
15
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Posted - 2013.01.24 20:24:00 -
[40] - Quote
Grenwal Hiesenberg wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:What is it with proxy?
My merc has a soundproof helmet and an inbuilt comms system so he can talk to his squad and team yet the enemy cannot hear him
I know i dont want it because its useless Proxy dont work in space either. If you're saying there's no atmosphere then why do we hear gunfire, cannons and even dropships?
^pretty much this.
lock on missiles would be ok, i guess they would be what you use vs other vehicles and could dumbfire vs personnel but wouldnt have the best accuracy. needs more splash now tho. |
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semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.01.24 20:41:00 -
[41] - Quote
TiMeSpLiT--TeR wrote:Takahiro Kashuken wrote:What is it with proxy?
My merc has a soundproof helmet and an inbuilt comms system so he can talk to his squad and team yet the enemy cannot hear him
I know i dont want it because its useless Proxy chat like in Ps3 home(but got remove because of abuse), Socom, MAG. You can actually make peace treaty with the enemies and talk bad stuff to each other. You can also communicate to random guys without switching to channels. You can also hear them where they're coming from especially when they're talking about tactics while on the field, that's why I enjoy my Official Ps3 Headset. You can actually broadcast to your team what the enemies are up to. Edit: That how Winscar and Phoenix met. Through proxy. And now, they are married.
Surely your joking about this. If this really happened then LOL played with Phoenix ALOT in MAG she was pretty cool. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.01.24 20:49:00 -
[42] - Quote
Takahiro Kashuken wrote:What is it with proxy?
My merc has a soundproof helmet and an inbuilt comms system so he can talk to his squad and team yet the enemy cannot hear him
I know i dont want it because its useless You're right about the sealed helmet, we can take plasma blasts to the face and keep on fighting, after all.
But....
Proxy can be hella useful to a serious team, and it is possible to maintain realism at the same time.
Proxy for Dust mercs is simply unencrypted broadcast from your suit. A feature dropsuits would have beyond a doubt - if we can broadcast encrypted we certainly can broadcast unencrypted.
But let's get to the real point: smacktalking morons. Also not a problem. Since these are radio channels(or some other method of transmission), we can selectively turn them off, including unencrypted local proxy.
We can still have team proxy on an encrypted team channel, and because CCP has thoughtfully given us an individual mute, team proxy really has no downsides.
One other semi-related point. If CCP implements this kind of radio-proxy, it can be an effective stopgap to giving us real configureable communication channels based on chain-of-command.
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Kushmir Nadian
Valor Coalition RISE of LEGION
78
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Posted - 2013.01.24 23:25:00 -
[43] - Quote
Grenwal Hiesenberg wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:What is it with proxy?
My merc has a soundproof helmet and an inbuilt comms system so he can talk to his squad and team yet the enemy cannot hear him
I know i dont want it because its useless Proxy dont work in space either. If you're saying there's no atmosphere then why do we hear gunfire, cannons and even dropships?
D'oh! i cant wait to hear the "we dont want prox" contingent explain that one....don't worry, I'LL WAIT. |
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