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Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.01.23 16:05:00 -
[1] - Quote
Reimus Klinsman wrote:Val'herik Dorn wrote:because CCP has to make money and the more people that buy that gear the more they make it is not an ideal situation but nonetheless the situation we find ourselves in. Something tells me they'll make more money from BPCs rather than BPOs. I think it took just 150 vanity dropsuits to amount to the same value of a BPO standard dropsuit. Besides, this game won't be much fun if CCP moved forward with BPOs and people are running full protogear at 0 cost. Keeping a few meta 1 BPOs (which people have already payed real life money for) in game is in no way indicative of, or equivalent too, there being prototype BPOs in game.
Setting aside the non-trivial aspects of legal and/or PR implications implicit to altering such a fundamental aspect of goods/services provided after money has already changed hands let's observe it from a in game POV.
There are no Meta 1 BPO fits in game. There are a few (three by my last count) Meta 1 BPO suits in game but a dropsuit does not a full fitting make. Someone who runs runs only BPO fittings is primarily using Militia gear which is, to put it mildly, sub optimal. In essence the "advantage" they are gaining is like taking a handicap in certain betting games. They'll play matches (which are reflected in their permanent character stats) at a disadvantage to increase their net rate of ISK gain (actual gains remain the same, but costs per match go down). When applied (as is the case now) only to low level gear this is far from imbalancing as all other things being equal the player with the weaker gear will lose every time (obviously player skill plays a huge role in this and someone with high enough player skill can overcome this challenge in certain contexts).
In short low level BPOs allow a player to trade one kind of risk for another within a limited context (but only after they've spent real life cash to do so).
Or, to quote CCP
CCP Cmdr Wang wrote:At its core DUST 514 is all about risk. When you jump into battle and face off against the enemy, the confrontation becomes infinitely more real and engaging if you are putting something meaningful on the line; a victory becomes sweeter and the taste of defeat all the more bitter. Think of the feeling you get when you play poker for matchsticks versus the feeling you get when you play for cold, hard cash.
That said, we realize that not all mercs will want to play for such high stakes in every match. As a way to address this need we introduced permanent Militia BPOs (Blue Print Original) to the game. These are intended as a relatively low-powered convenience option for players who either want to have that one fit thatGÇÖs always ready to go or those who want to play a few matches without the adrenalin rush provided by risking their pimped out Prototype or Officer fits. We feel strongly that this is a valid game choice, but one that should carry a price tag to reflect the great value it offers players who want to play that way. In setting that price tag we looked at the prices of all other items in the game relative to the value they offer and industry best practice for pricing permanent items in similar MMO shooter games.
The individual item prices are shown below, and you should keep an eye out for some package deals we have in the pipeline.
Item name Price (AUR) Militia Drop Uplink 9800 Militia Nanite Injector 9800 Militia Nanohive 9800 Militia Repair Tool 9800 Militia Armor Plates 4800 Militia Armor Repairer 4800 Militia CPU Upgrade 4800 Militia Cardiac Regulator 4800 Militia Cardiac Stimulant 4800 Militia Codebreaker 4800 Militia Kinetic Catalyzer 4800 Militia Light Damage Modifier 4800 Militia Myofibril Stimulant 4800 Militia PG Upgrade 4800 Militia Profile Dampener 4800 Militia Shield Extender 4800 Militia Shield Recharger 4800 Militia Shield Regulator 4800 Militia Sidearm Damage Modifier 4800 Militia 120mm Reinforced Armor Plates 4800 Militia 180mm Reinforced Armor Plates 4800 Militia 60mm Reinforced Armor Plates 4800 Militia Armor Repair Unit 4800 Militia CPU Enhancer 4800 Militia Heavy Armor Repair Unit 4800 Militia Heavy Damage Modifier 4800 Militia Heavy Shield Booster 4800 Militia Heavy Shield Extender 4800 Militia Power Diagnostic System 4800 Militia Powergrid Expansion 4800 Militia Shield Booster 4800 Militia Shield Regenerator 4800 Militia Shield Resistance Amplifier 4800 Militia Locus Grenade 9800 Militia Assault Rifle 11800 Militia Scrambler Pistol 11800 Militia Shotgun 11800 Militia Sniper Rifle 11800 Militia Submachine Gun 11800 'Raven' Assault Type-I 19800 'Valor' Scout Type-I 19800 'Sever' Logistics Type-I 19800
Note: The information in this post supersedes that in yesterdayGÇÖs post on militia BPO pricing; apologies for any confusion. https://forums.dust514.com/default.aspx?g=posts&t=52363&find=unread
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.25 18:21:00 -
[2] - Quote
Necrodermis wrote:the only BPOs i have a problem with are the prototype gear.
level zero and some level 1s are fine, but when you get to the higher end it becomes more pay to win. I completely agree, there are no BPO items above meta level 1 in game right now and it should stay that way. Anything higher within the current iteration would diminish game balance. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.01.26 11:47:00 -
[3] - Quote
iceyburnz wrote:Reimus Klinsman wrote:Quote:[FEEDBACK/DISCUSSION] BPO Items: Should they be removed entirely? Update: Militia gear is meant to help rookies to get on their feet when they first start out. We are making changes on the militia BPO prices and will be monitoring player feedback. I really think that anything that is non-militia BPO should be removed or at least require some sort of risk to deploy. Running a Raven Assault with Exile and Toxin has little to no cost (Im using two complex shield extenders so I can tank a ton) This is a game about Risk. Why should people be able to risk nothing? Because the game is like 25% done. And we are essentially all stuck on noob mod with a slight taster of intermediate (Faction warfare)
In addition to the points made above, asking for the removal of BPOs already in game that were either A) tester event rewards (Exile, Skinweave) or B) purchased with IRL cash (Mag suits, Syndicate, Toxin) is asking for a PR nightmare while the game is just newly open to the public. Pretty bad call for quite a few reasons, also clearly CCP doesn't share the impression that such low meta gear is a balance risk or they'd stop adding more of it (exile, heavy starter fit, etc).
For more details on why this isn't a threat to game balance or the market even in a persistent risk vs reward game like Dust, see my earlier post on a prior page in this thread.
0.02 ISK Cross |
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