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mollerz
s1ck3r Corp
71
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Posted - 2013.01.22 20:02:00 -
[1] - Quote
Do you think it is better to build up more lv 1 and lv 2 skills or suffer mediocrity until you can afford lv4/5?
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Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2013.01.22 22:20:00 -
[2] - Quote
Depends on what you want to do with your DUST character. If you take a bunch of l1s and l2s, you become the proverbial "Jack of All Trades, Master of None" L4s and L5s let you do great with whatever that skill is tied to, but you have little SP left over.
However, if it's worth taking a skill, it's worth investing the SP to bring that skill to level 4 or 5. This is an EVE doctrine that just as relevant in DUST.
Start by using all your character slots - pick a different starting "class" to get a different specialist fit and starter skills. Once you find a playstyle that fits you on one of these tester-toons, start skilling up your main down that path. Just a tip though: if you want the playstyle of the "Artificer" class, then take the Sentinel class instead and level up your repair skills from there. The Artificer itself has terrible skills for its "specialization", plus the Sentinel gives you free Forge Guns.
>In short: The best skills are those that you've planned out already. Use your extra character slots to help planning.
(EDIT: woops, Enforcer is the Assault+AR class. Sentinel is the Forge Gun class) |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.01.22 22:36:00 -
[3] - Quote
The above is good advice. For more detailed info on my take look here |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.01.22 22:50:00 -
[4] - Quote
It's all about play style. Certain skills are worth more to different classes than others.
There's a good link about starting fits here: https://forums.dust514.com/default.aspx?g=posts&t=50633&find=unread
Zat Earthshatter wrote:Start by using all your character slots - pick a different starting "class" to get a different specialist fit and starter skills. Once you find a playstyle that fits you on one of these tester-toons, start skilling up your main down that path.
^ That too. It's worth it in the long run. Just know that it takes 10 hrs to delete a guy. It's hard with limited sp and everything. It took me about a month to figure out that I <3 vehicles. Just a word of warning, but I think going vehicles is a bad idea if you're not in a corp. There's a lot of advice for infantry players, but the good tankers keep it a secret :P. A corp will also help you with strategy, so you'll be more effective in battles.
A bit of related advice: I was a total noob as close as a week or so ago, and I got destroyed by other tanks all the time. Now it's a week or two later, and I don't die as much anymore. I can pop some tanks now. I'm not the best, but without Slap helping me my tank would not even last a minute. Corps are ftw. They will also help you on fittings and skills.
link to corp recruitment forums: https://forums.dust514.com/default.aspx?g=topics&f=855 |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.23 00:19:00 -
[5] - Quote
while specializing does have it's merits, the guy who takes the time to get essential skills to 3 is going to be overall more efficient than the guy who dumped all his points into one weapon and a proto suit but still using militia mods.
Especially with the AUR fits. My experience is that advanced fits with full advanced mods (including grenades and nanoinjectors you cheapshit skinflints) will do better overall than a proto that still is limited to some basic/militia gear.
The Colossus tier (I have one and you never will if you didn't get one) 3 with MH-82 Broadside and advanced modules (or aur complex) is egregiously effective at pubstomping people.
A Type 2 heavy or the tier 3 forgettable, overpriced armor suit can also be horrendously effective with a standard MH-82 plus a few advanced mods, since the skills to use both don't allow for a whole lot of variance in effectiveness between proto and advanced. so the pay to win thing gives you maybe a 3-5% increase in efficiency if you are lucky
Both of these will mudstomp a person who maxes out a suit and weapon over getting a solid base, or at least is competitive. Food for thought.
now this was the heavy suits. IE the most inefficient suits in the game.
Assaults at similar levels should notice a similar trend, and in maps that aren't forcing them to fight in tight quarters where the heavies can set themselves in like locking buttplugs they tend to do very, very well.
Scouts with good fits are pretty much the trolls of DUST 514.
The Logis aren't so bad by themselves. they simply become better at making all of the above mentioned even harder to deal with on a sane level. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.01.23 00:40:00 -
[6] - Quote
Breakin Stuff wrote:while specializing does have it's merits, the guy who takes the time to get essential skills to 3 is going to be overall more efficient than the guy who dumped all his points into one weapon and a proto suit but still using militia mods.
Oh, good call lol. I know I've seen noobs rolling around in Proto tanks... with militia mods ._. A sica would be better than that crap if he had spent some points in mods. |
mollerz
s1ck3r Corp
71
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Posted - 2013.01.23 00:50:00 -
[7] - Quote
Breakin Stuff wrote:
Scouts with good fits are pretty much the trolls of DUST 514.
Hahaha too true. and that's kind of become my choice fit. shrug.
Breakin Stuff wrote: The Logis aren't so bad by themselves. they simply become better at making all of the above mentioned even harder to deal with on a sane level.
I also love being logi.
I've been sticking to the general skills really.. not specializing, but also being mindful of investing in general skills that would be valuable in any fit. One solid thing to do is get your CPU/PG bumped up so you can fill yur militia slots ot the brim with militia BPOs. more is better.
I think us early beta testers really made out with the BPOs.. it's so cheap to have starter suits/vehicles that are good enough to make some serious WPs and take our time in investing in skills. CCP was pretty cool about it :) We, in essence, get to cheaply check most things out.
i figure there is time to specialize, now is just about having fun. and working the n00bs for more SPs with no cap! In a few months the jig will be up and the game will never be as easy again I bet. I kind of think it might be worth holding back to see what happens with launch. nothing wrong with keeping your early options open. Who knows what they might add in a the next couple months.
so i kind of think it might be worth picking all the low hangers and hoarding SPs for the next couple months. But man, it would be good to have a lv 5 mobility and SMG skill again. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.23 00:55:00 -
[8] - Quote
My gun game is a bit slow, honestly because I now have circuitry and combat engineering 5 (thank you CCP for hacking three days of grinding out) and have an easier time fitting.
My plan is to wean myself off BPO fits and eventually sell the BPOs once I can snag ISK from my EVE pilot. I believe that if yer going to play you might as well go big or go home.
But now that my fitting skills are capped, I only need a few skills to 5 in order to never have to use PG/CPU expander modules ever again. Further, as I move up suit quality and weapon quality it'll only take a few taps on weapon upgrades here and there to insure my fits never need those expander modules, allowing me to use full fits.
Sometime next week I should have shield and armor modules at 3. about the same time i'll be fielding my very first Type 2 heavy. but honestly the type 1 I'm getting a LOT more efficient with. mostly because I'm getting better at sucking idiots into chokepoints rather than trying to fight in the open. |
mollerz
s1ck3r Corp
71
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Posted - 2013.01.23 01:02:00 -
[9] - Quote
Breakin Stuff wrote:My gun game is a bit slow, honestly because I now have circuitry and combat engineering 5 (thank you CCP for hacking three days of grinding out) and.....
I was kind of kicking myself for not buying a hoard of BPOs. But at any rate, don't you think it would be worth holding onto them for a while and see if they become worth more in the future? I kind of think dust will be around for a bit :)
I hear you on the ISK. I already have ISK coming out of my ears in dust.. eve I'm good. ****, this game is all about SPs really. and fun. there's so much ISK floating around now, and the flood gates haven't even opened yet. Hell, there will probably be some awesome never to be seen again opportunities in the next month when the two markets sync up.
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Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.23 01:07:00 -
[10] - Quote
mollerz wrote:Breakin Stuff wrote:My gun game is a bit slow, honestly because I now have circuitry and combat engineering 5 (thank you CCP for hacking three days of grinding out) and..... I was kind of kicking myself for not buying a hoard of BPOs. But at any rate, don't you think it would be worth holding onto them for a while and see if they become worth more in the future? I kind of think dust will be around for a bit :) I hear you on the ISK. I already have ISK coming out of my ears in dust.. eve I'm good. ****, this game is all about SPs really. and fun. there's so much ISK floating around now, and the flood gates haven't even opened yet. Hell, there will probably be some awesome never to be seen again opportunities in the next month when the two markets sync up.
the price of BPOs for people unwilling to crap aur will be high, but if the prices are too high? no one will buy them.
I mean is a militia BPO worth, say 2 mil ISK to a player who doesn't want to buy AUR? I don't know. I expect they'll pony up, simply because it means they don't have to pony up real cash.
AUR MH-82 broadside HMGs will likely sell for 3x if not more the cost of the standard MH-82 HMG. There will be ******** levels of opportunity for people to get ISK directly. But most people will buy a merc pack and then snag the dropsuit of choice and the militia BPOs they believe optimal.
Part 2:
There are two schools of thought here, both are equally valid. Do you specialize so that you get good at one thing, and one thing only, then expand from there?
Or do you get a solid, broad base and insure you will not be found with your pants around your ankles?
This is a personal decision and there's really no one right answer, because some people (like me) want overall competence and flexibility.
Others want to be the nova knife slashing through their chosen situation like a scout shotty on a newly-spawned protobear. |
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ChromeBreaker
SVER True Blood Unclaimed.
197
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Posted - 2013.01.23 10:49:00 -
[11] - Quote
Ha i went for a bit of both.
I trained weaponry 5 off the bat, specializing in heavy drop suits and the bigger guns (FG sniping ftw), but im also spreading my weight as it were... fitting skills, tanking skills, endurance skills. You dont need to get lv5 to specialize. Lv2-3 can open up huge possibilities |
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