Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.23 01:24:00 -
[1] - Quote
EVE onlines SP progression isn't what you think it is. It's actually Prereq. Attribute + 1/2 of Secondary Prereq. Attribute. per minute
Curious as to whether you consider me a drunk Thor or Angry Hulk, though you may not have considered me at all. Technically, I'm Icelandic and English, so the former is almost more appropriate, but I wasn't remotely drunk, but then I wasn't as angry as I might have seemed. Definitely not Hulk angry anyway.
I'm assuming also, that by rollover, you mean unearned points are available in addition to the cap the following day. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.23 03:08:00 -
[3] - Quote
Rugman91 wrote:The cap is necessary untill the game is officially released. Im so sick of these threads.
It's necessary period, but not necessarily as a cap on active SP; more so, as a total amount acquired per day, week, month, year. I don't really appreciate the active SP grind all that much myself, but having a limit on what can be done with it keeps things marginally in balance at least.
I do support that players should be able to actively influence their SP cap in this sort of adaption of the system; I don't however think the difference between passive and active should be as great as it is. It is significant.
Understand your disinterest in the thread, but it has to be discussed and players have to voice their opinion one way or another. Apparently the Devs will just willy-nilly everything if we don't, and it seems, even if we do. Hnestly, I thought it was clear how this was supposed to work, but apparently some couch bound highschool kids living on their parents good graces, (and income apparently, with regards to their hobbies), decided that they didn't like it.
So now, it is going to be changed, and we'll be left with it when their fickle arses decide to mnove on after a few months. Presuming they last that long. From what I've seen in other MMOs, it rarely survives launch, which is why so many fail.
What do you expect? These are the same unethical--elitist--arrogant--self-indulgent--hacking--gold buying players who brought about the MT F2P system with their use of RMT, and destroyed the playability of many games with the use of hacks and bots, while ruining them for other players that were always present until someone caught them and banned them, because they didn't have the patience or temperament to play the game like everyone else, and needed instant gratification.
*cackles* I've wanted to say that all day. Maybe I'm wrong, but the personality type fits, so maybe the shoe does too. |