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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.22 10:49:00 -
[1] - Quote
So, instead of total removal of sp cap, the devs are leaving it up to us to come up with the best idea.
So, here are their aims: 1. Steady pace progression 2. Disincentivise 24/7 grinding 3. Maintain a manageable gap between casual and harcore players
So, with these three in mind.....let's discuss and figure out the best implementation of the sp cap.
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.22 10:58:00 -
[2] - Quote
At this moment, a daily skill cap will only work if there is a rollover and if the softcap is raised to at least 500 sps a game. Noone wants to play a game and feel like it isn't worth it.
The weekly cap works as well too....I think we all got accustomed to it |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.22 12:53:00 -
[3] - Quote
Sp cap will annoy most people as it has for most of that joined this game. But we stayed and have accepted it because we believe in Dust's potential. But we will be a minority.....dust won't survive if we can't attract new players and keep them.
I understand the reasoning for the sp cap. The only one I agree with is the one about prolonging the game's longevity. The complaints about ensuring everyone is the same level are just QQ excuses. Eventually, everyone will be able on the same level. Not to mention, it will not take 7 years to max out your main specialty plus there will be more to do in this game besides grinding sp. Mining, corp battles, conquering and defending territory, etc.
Now, if there is, definitely, going to be an sp cap...we just need to implement it to appease both sides of the equation. We need more than a simple "rollover". Rollover is good for people that can't play everyday. What about those people that play for longer than 5 games?? Rollover isn't good enough....there needs to be a minimum softcap of at least 500 per match (without booster, if possible). I think that is the only answer to appease everyone with a daily cap. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.22 14:12:00 -
[4] - Quote
mikegunnz wrote:I think its less of a problem of daily cap or rollover (the old weekly cap, was essentially a daily cap with rollover) The problem (imo) is the fact that the cap is a HARD cap. You effectively earn nothing once its hit. Go back to the old weekly rollover, use the same cap we have now. (linear sp earning until you hit cap) However, instead of dropping to 50sp once cap is reached, player earns 20% of what they would have earned. (boosters would add to this) This disincentivises players from grinding because of diminished returned, BUT gives them enough to feel like they still get SOMETHING out of grinding. (especially if they buy an active booster)
This is probably the best and most ideal daily cap idea. I was actually coming on here cause I just thought of a soft cap with 25% earnings. But 20% is fine as well
Returns are severely diminished yet you still feel like you're working towards something if you keep playing |
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