Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.21 06:05:00 -
[1] - Quote
Maps: This I agree with. Generally, all our maps are not being used for the purposes they were designed with.
Heavies not boarding vehicles: NO. You lock the Heavy out of an LAV, and you've forced a 1/4 of a tactical squad to hoof it at a snail's pace. Not a problem now, but it will be horrendous when the maps get bigger (Which. They. Will.)
Remove the free LAV: Definitely better. However, I still don't want squads to be forced to walk over potentially long distances. A better option? keep the vehicle, but you have to buy the turret. Alternatively, have vehicle enter/exit animations that are slowed down by heavier suits - Scouts practically leap in, while Heavies will look like a kid trying to hop on a horse.
Attack/Defense: Weak points can work - we have them with Vehicles already. However, the back won't be the weak spot - I really don't think the fusion backpack is going to be that easy to blow up. The sides are probably weakest. In general, the Heavy is meant as a combat support unit - Assault units in cover do the killing, while the Heavy gives suppressing fire and kills other Heavies. Against one soldier at medium range, they should dominate. But at most other ranges, they are vulnerable... And that is when they should be backed up by their squad.
Expensive Suits: Honestly, I agree here. Although I don't know the exact numbers, Heavies are likely only marginally higher-priced than an Assault of the same grade. Once the secondary market comes, however, true prices are going to be player-dictated. That's actually a good thing - if more players use a given item (risk/reward imbalance), the price goes up due to real-life economic principles. This makes ISK cost self-balancing in this situation. All CCP has to do, is tweak the material quantities.
Warpoints for killing a Heavy: In EVE, small ships can kill the bigger ships (weird, huh?). The reward for punching above your weight in space is loot that is entire size-classes above yours. in DUST, your idea can work - however double-weight WP is a little much. +25 is pushing it, but at least acceptable.
Color-signature: Fraid not. Instead, you can change the shape of the little solid "infantry" dot on the minimap. Wouln't change the size of the sprite, or the fact it has an arrow. But you can even extend this to all suit types, when spotted close enough for a clear ID. Here's a few options. Current round dot: Assault. Half-Circle dot: Scout Triangle dot: Logistics Square dot: Heavy X-shape dot: "Command"-type suits (Soon[TM]) |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.21 06:48:00 -
[2] - Quote
Tarquin Markel wrote:Zat Earthshatter:
Wow! Somebody directly addressing my suggestions! Thank you.
About the dot colors: why not? I mean, I think I can see some issues, but-- what's your concern specifically? Thanks for appreciating my feedback.
Now for the color thing. Color is normally meant to indicate allegiance. Plus, different colors than red/blue are sometimes used in other games - so even having a similar shade, yet differently-colored Heavy indicator may fool a player into thinking that Heavy is on a different team than it really is, which can be bad. The shapes allow one to keep the same colors, yet still tell the suits apart. Plus, using shapes allows you to pick out any suit type, not just pick on one version. There's also less room for confusion, as allies are still quite clearly allies, and enemies are clearly enemies. |