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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.19 11:49:00 -
[1] - Quote
I think it would make the game more fun and intense if we had an increased in speeds: walking, running, reloading. Something like a 20% boost in all these speeds would be nice. Yes these things can be improved by investing in skill points, but I think they should start out faster to be closer to that of other shooters; Dust feels slows compared to much of what players are use to from other shooters. It would also be very useful on large maps. Ideally I would like Dust to have features like vaulting over certain objects, sliding, etc, as well but I really don't see it happening. Realistically, increasing base speeds for all characters would be the best and fastest way to give the game a mobility boost. The sense of speed and mobility is freeing, and ultimately adds to the fun. I experienced this after playing MAG again and realizing how much faster and more fun just moving around is.
EDIT: This is NOT ABOUT STRAFE SPEED.
EDIT2: A standard assault suit 20% faster is 8.4 m/s A standard scout suit 20% faster is 9.36 m/s
This isn't that much more, and won't make vehicles obsolete. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.19 19:35:00 -
[2] - Quote
tribal wyvern wrote:KAGEHOSHI Horned Wolf wrote:I think it would make the game more fun and intense if we had an increased in speeds: walking, running, reloading. Something like a 20% boost in all these speeds would be nice. Yes these things can be improved by investing in skill points, but I think they should start out faster to be closer to that of other shooters; Dust feels slows compared to much of what players are use to from other shooters. It would also be very useful on large maps. Ideally I would like Dust to have features like vaulting over certain objects, sliding, etc, as well but I really don't see it happening. Realistically, increasing base speeds for all characters would be the best and fastest way to give the game a mobility boost. The sense of speed and mobility is freeing, and ultimately adds to the fun. I experienced this after playing MAG again and realizing how much faster and more fun just moving around is. There are skills and modules for movement speed, reload speed etc etc etc.
I mentioned in the OP already that I know that there are skills for it, and I am also aware of the modules. Yes you can customize characters and fittings for more speed, but things shouldn't start out painfully slow by default; that isn't the impression the game needs to send to new players. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.20 10:04:00 -
[3] - Quote
Zat Earthshatter wrote:The problem with increasing player speed right now, is that "accelerating" into full speed hasn't been properly implemented yet.
We had these faster speeds in the early builds, and there was good reason for removing it. With no acceleration, even worse hit detection, and assault rifles deadlier than a Precision Strike, the "fights" in those builds were nothing but shuffling dances - the worst I'd ever seen in a game, period. Players would constantly move back and forth while blindly spraying with their AR hipfire, which meant the kills were completely luck-based. It was terrible. And I do not want to go back.
The thing is, other than AR nerfs and slightly-better hit detection, nothing else got fixed. If speeds went back up, we'd eventually see a return to strafe-dancing. Very few weapons aside from the SMG and AR could hit their targets in such a situation. Which means that the situation would return to almost exactly the same gameplay from a far-inferior build. And if that happened during Open Beta... It wouldn't be pretty.
That was strafe speed, this is not about strafe speed. I don't need strafe speed to increase. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.20 10:18:00 -
[4] - Quote
Thranx1231 wrote:Slow? Assault Suits sprint 7 meters/second.
Have you lost your calculator? ~15mpg, ~22kph.
Heavies are slowest, Logistics are next and Scouts are faster. Faster than 15 mph in a ton of metal with a fusion power pack.
BTW, since you will no doubt want everything else to be faster as well consider this:
LAVs top speed is ~80mpg
HAVs is ~50mph.
You want real speed, fly a Drop Ship or get into EVE and play in space. Now, that is fast.
On sort of the same note KHW: do you realize that a significant number of things you propose are already in Halo variants? Play that.
What is it with you? Why is it any time you comment on one of my threads you're always so rude? I never did anything to you. I don't need you to agree with me, that is fine, but your attitude is totally unnecessary. Furthermore, its a bit ridiculous to suggest that I switch my entire playstyle and specialize as a vehicle pilot, or 15 dollars per month for a game whose gameplay doesn't interest me just because I want 20% more speed. I don't play Halo, or even own an Xbox, and that isn't even the point. The point is that regardless of the current speed stats, the game feels slow when you're use to other games; even other large scale tactical shooters. Some lore involving the dropsuits or the clones being enhanced through genetics or special implants could easily explain it if that is a problem. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.22 03:28:00 -
[5] - Quote
With enhanced clones, implants, dropsuits, and technology thousands of years ahead of us, we could be faster than Usain Bolt ridiculous top speed (though I'm not asking for nearly as much, only a 20% buff). Sure we're fast, but like Bojo pointed out, its the large maps that contribute to the feeling of slowness, but I think all shooters should scale player speed to the average map size to make players feel fast. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.22 03:41:00 -
[6] - Quote
Bojo The Mighty wrote:KAGEHOSHI Horned Wolf wrote:With enhanced clones, implants, dropsuits, and technology thousands of years ahead of us, we could be faster than Usain Bolt ridiculous top speed (though I'm not asking for nearly as much, only a 20% buff). Sure we're fast, but like Bojo pointed out, its the large maps that contribute to the feeling of slowness, but I think all shooters should scale player speed to the average map size to make players feel fast. alas the maps are only going to get bigger and badder, and honestly there has to be a reason for LAVs and Dropships to exist; to ferry troops across the map with much greater speed
A 20% speed boost to make things feel faster, but it wouldn't put a dent in LAVs' and dropships' business. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.22 04:36:00 -
[7] - Quote
Breakin Stuff wrote:KAGEHOSHI Horned Wolf wrote:Bojo The Mighty wrote:KAGEHOSHI Horned Wolf wrote:With enhanced clones, implants, dropsuits, and technology thousands of years ahead of us, we could be faster than Usain Bolt ridiculous top speed (though I'm not asking for nearly as much, only a 20% buff). Sure we're fast, but like Bojo pointed out, its the large maps that contribute to the feeling of slowness, but I think all shooters should scale player speed to the average map size to make players feel fast. alas the maps are only going to get bigger and badder, and honestly there has to be a reason for LAVs and Dropships to exist; to ferry troops across the map with much greater speed A 20% speed boost to make things feel faster, but it wouldn't put a dent in LAVs' and dropships' business. yes it will. when CCP introduces an armored APC it doesn't need to be redundant by virtue that the troops can cover the map both easily and swiftly
Speculation, and an easily fixed scenario.
There has not been any trailer footage, concept art, or announcement of such a vehicle (and it would basically be a more boring slower ground dropship). If it does come, then they could just make it 20% faster than they planned, but actually that wouldn't even be needed:
A standard assault suit 20% faster is 8.4 m/s A standard scout suit 20% faster is 9.36 m/s If an APC comes, then it would probably be around the speed of the HAVs (if not faster), and a Sica HAV is still 24m/s. If a APC has speed similar to an HAV or faster, then it wouldn't even need a speed buff, it would still be significantly faster than infantry.
A 20% speed boost won't turn us into the flash.
Behold the dark power of math. |
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