Snagman 313 wrote:Whoa steady lads, I'm actually on your side I'm just making a couple of points that's all.
I have actually used the M-134 gattling and I know what such a weapon system is capable of. I think this is more on par than the Vulcan Severus suggested which is about 10' long and weighs close to a ton with ammo, although I wouldn't mind if CCP gave me one for a match!!!
Personally I think the HMG should do the same damage per shot that the AR does as with a standard calibre setup. But in the earlier builds where we had over 20 damage per shot and an RPM that would make gas turbine cry, people QQ'd so much the nerf hammer beat us into the stone age.
Unfortunately guys as Heavies we are not liked by the majority because we are visible and can use weapons the Assault guys can only dream of. But we have regained a lot of firepower recently and during the lean builds I learnt that I had to play smart and change tactics quickly depending on situation, remember a heavy is actually a support unit not a one man army.
I agree the AR is too good up close considering other weapons are so heavily nerfed in at least one area, whereas the AR is good at all ranges short of Sniper.
My personal gripe is with the Laser rifle, I would like to see its armour damage bitchslapped as its meant to be less effective against armour but my 812 hp armour value barely lasts 2 secs of fire..... But thats my issue.
Hopefully CCP will teak either the heavy armour resistance or tweek the AR down a bit (at least they put in some recoil and iron sights).
Apologies if I came off a bit strong lads.
Regards
Snag
AR is not OP up close. I not dogging you, but I will attempt to explain why you or other have the preceptions you have. to many people look at raw numbers and never take into account player skill level or the tatical situations in combat.
-First, what people fail to understand is that there is a rifle in every fps games and its a easily transferable skill. So when highly skilled players acclimate to dust they become really good instantly. HMG is new to fps in the current format.
-Second, The AR is above average tatcially in most situations so its considered the Standard weapon of choice. heavy HMG is a line of sight and CQC weapon. This means it gains its advantages and disavantages because of the tatical situation it is in. This is why smart heavies murder taxi. they use LAV to cover open space quickly. When the reach the target and jump out into a CQC battle giving them a tactical advantage. A heavy running is open space is dead.
-finally I hate to say this but there are a lot of bad players in dust and it shows. Players are quick to scream nerf of a weapon when in fact its their abilities, tatics, and situational awareness that contribute to their failures not the stats on the gun.
I run logi with some of the best heavies in the game and they are succesful because they control the engagement via tatics. With nade spam in its current form (I am a nade spammer too) they have to be even more aware since they can't even think about trying to dodge them because they can't.
I could go on but won't. I hope you expand your game and improve because frankly heavy hmgs done right are just brutal vs everything and that undeniable.