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Disturbingly Bored
Universal Allies Inc.
92
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Posted - 2013.01.18 14:23:00 -
[1] - Quote
Laurent Cazaderon wrote:An equipment slot ? More low slots ? Heavies are beast enough already.
I'd have to agree with this. Heavies need no buff whatsoever. A heavy able to equip a repairing nanohive is just too damn solopwnmobile.
Proto suits are fine, you use them for the grid/CPU/extra slots, and usually only for the random officer's gear you get. I think the current small increases in effectiveness for large increases in ISK is exactly appropriate for balance.
Quote:Thus why there are more and more heavy\AR or heavy\HMG dudes that do nothing but rush at dude while pray and spraying. Worst part ? It's actually effective.
Because it's exclusively what the suit is designed to survive. Beefy + fat + slow = toe to toe.
I hate having to instruct people on how to kill me, but use range. Don't rush a heavy, you have the speed to control the range of battle. I only have the element of surprise and effective cover use to begin the fight in CQC, I don't have the speed to keep it there.
Essentially:
Reiki Jubo wrote:ur whining cazaderon. ur not supposed to take them head on and they r easy to outmove.
This. |
Disturbingly Bored
Universal Allies Inc.
92
|
Posted - 2013.01.18 15:32:00 -
[2] - Quote
Vane Arcadia wrote:My sincere hope is that they make it worth training for suits beyond T2. Right now the cost Vs Reward is laughable.
To each their own, I suppose. The extra 85 armor and upgraded repper I could pack into a Heavy B suit certainly didn't feel laughable.
I think the expectation of "I trained up to this suit so now I'm going to use it every match" is wrong. Whip out the good stuff when you're in a squad that really knows what they're doing, or when you're playing for keeps, like corp contracts.
I'll probably be running around in Heavy Type-I & II and Skinweave Logi more than anything else for as long as I play the game, but I still see the value in the higher tier suits. And honestly, I think it should be that way. The diminishing ISK-to-power return feels like balance to me, rather than "richest/highest SP mofo always wins." |
Disturbingly Bored
Universal Allies Inc.
92
|
Posted - 2013.01.18 16:41:00 -
[3] - Quote
Booker DaFooker wrote:I dont want to kill you more quickly, I want to survive long enough to try, heavy v AR should never be an even match, that's ridiculous unless at range which is fair enough
See, but that's exactly the state of the game, and why it's balanced.
A heavy should be expected to die in two situations: 1) he's outflanked or 2) he's outranged.
I usually play heavy, I usually die because of one of those two reasons, and when I'm fighting a heavy, that's how I kill him.
Rock, paper, scissors, fellow fattie. You're rock. Don't be surprised when you're owned by paper. |
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