|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 22:23:00 -
[1] - Quote
Alright since we're about to get inundated with absolute swathes of clueless newbies and EVE refugees I thought I'd share my discoveries with those who still have not cracked the code.
This is a list of all the skills that are mandatory for full function of the various dropsuit types, with the relevant skills set up for assault/logi players, and heavies AFTER the cores. This is a longterm plan, and if you stick to it religiously when you hit proto gear you will absolutely make people rage.
Assault/logi dropsuit 1 or heavy dropsuit 2 Primary weapon of choice 3
All skills after this need to be at a minimum of 4, preferrably 5. Some have prerequisites that must be at 5. make it happen. This list is subject to change as new modules/mechanics are released. This first list is needed for everyone. All mercs regardless of class or preferred weapon will benefit from this list.
combat engineering 5 (fitting, mandatory) Circuitry 5 (fitting, mandatory) Nanocircuitry (Don't be that Guy, lets you use better nanoinjectors and hives) Systems Hacking 4-5 (don't be that guy) Shield Boost Systems 5 (worth it) Shield Control 5 (Die Less, Mandatory, Even if you run heavy) Shield enhancements 5 (fitting, mandatory) Armor Repair Systems 5 (fitting, mandatory) Armor Upgrades 5 (fitting, Mandatory) Fiield mechanics 5 (You die less) Remote Repair (Again, Don't be that guy) Weaponry 5 (damage mods, weapon classes, mandatory) Light (or Heavy) Weapon upgrade (FITTING! MANDATORY!) Light (or Heavy) Weapon upgrade Proficiency (FITTING DAMMIT! MANDATORY)
Now we can focus on things that go boom, train in order you like.
Light (or Heavy) Weapon Reload 5 (If you can't figure this out...) Light (Or heavy) Weapon Reload Proficiency 4-5 (again, if you cannot figure this out...) Light (or Heavy) Weapon Sharpshooter 5 (Increase range. range is good) Light (or Heavy) Weapon Sharpshooter proficiency 5 (Seriously, you want this at 5)
FOR ASSAULT/LOGISTICS
Assault/Logistics Dropsuit 5 Assault rifle Operation and proficiency 5 Laser Rifle Operation and proficiency 5 Mass Driver Operation and proficiency 5
For Heavy
Amarr heavy Dropsuit 4 (You can actually stop at 2 and never use anything but type II) HMG Operation and proficiency 5 Forge Gun Operation and Proficiency 5
ANY OTHER SKILL IS ICING ON THE CAKE.
Vehicle-centric mercs simply remove the assault/heavy specific crap and go shield transporters, armor hardeners, shield hardeners, turret skills and of course vehicle skills.
Happy Hunting. Go murder some people. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 22:42:00 -
[2] - Quote
thank you. Noted. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 22:45:00 -
[3] - Quote
Fivetimes Infinity wrote:Who would waste SP on hacking when it has no impact on your ability to kill mans or avoid being killed? Same with Remote Repair. "That guy" is an absurdity, who gives a **** if your hack goes off in 30 seconds or 24 seconds, or if you repair 5 hp/sec or 8 hp/sec? Similarly, standard-level nanite injectors and nano hives and even drop uplinks are very good.
You have a lot of stuff in your list that is fluff and not anything like mandatory to be fully functional. I don't have anything in nanite systems or whatever it is, and I revive people like a madman.
those weren't listed as mandatory. they're just useful. Further for someone using nanocircuitry and popping the ISK for better nanoinjectors, 80% armor on revive is useful, especially when reviving fattys. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 22:55:00 -
[4] - Quote
Daxos Cavaletto wrote:
Thats not that much help at all to a noob.
The skills you listed is a **** ton of sp and doesn't help noobsl. they need a more like "You are assult AR here is your first million sp to spend" or you are heavy/hmg here is your first 2 mill points spent" then you can split them for people that want to go damage spec first or buff fit first.
the answer is depends untill you get specific. In dust though the few million sp is a big deal.
this is just a list. If people want to refine it down by priority, feel free. Not gonna hurt my feelings. I already have my plan in mind. I just can't EVEmon it up and be lazy about it this time. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 23:08:00 -
[5] - Quote
not a bad I dea. I may refine this later. Just got my circuitry to 5. I figure once I get advanced weapon upgrades to 5 I'll be able to fit more than just my GEK and a buncha militia (or standard level) trash on my Raven assault..
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 23:28:00 -
[6] - Quote
S Park Finner wrote:If I did the math right Total SP needed 18,349,000 for the full boat Using the calcs from this thread that's about 218 days. I'm not sure this is a message you want to send to a new player.
it's going to happen anyway. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.18 00:10:00 -
[7] - Quote
mikegunnz wrote:
LOL No offense, but this list aint much help. It'll take close to 2mil SP to get this. That'll take a several weeks (if not longer) A bigger help for newbies would be to give advice on how to spend your first million SP (which includes your starter SP)
THAT portion of this exercise i leave to the people who have been through several iterations of Beta and have had to navigate it multiple times. I've only been through one reset. this is an overview of important skills, not a priority list. My priority for me is fitting skills. YMMV |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.24 08:03:00 -
[8] - Quote
Maenad Melas wrote:Useful for us EVE refugees looking for the names of skills, but probably a bit confusing for someone with zero EVE experience. Still, was useful for me to find the names of the skills I knew I needed (fitting etc).
I'm not going to even pretend to be the most articulate among the community. i leave it to people with a better grasp of breaking down concepts into simple bites to explain this stuff to Newer players.
Eve players will get it, but it's hard for me to articulate skill synergy making a pissant 3-5% difference per skill dot matter. |
|
|
|