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Django Quik
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Posted - 2013.01.17 17:55:00 -
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This will be an awesome feature if/when it's implemented but there's so many other things that will come before it that I can't see this happening anytime until next year. The building variations they've got working at the moment are cool and I'm really glad they finally brought back the two big skirmish maps today :) keep up the good work CCP |
Django Quik
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219
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Posted - 2013.01.18 08:27:00 -
[2] - Quote
Maximus Stryker wrote:Linked
Also, any word or estimation on how many height maps?
Watched through the whole 45 mins and it's pretty exciting stuff, especially seeing that this is considered 'core mechanics' and is intended to be a launch feature. The whole Surface Infrastructure and socketed buildings thing can already be seen to be working on several maps and we now have 5 fully functional skirmish maps, 2 of which are extremely large. You can really see it all coming together.
Still can't help but think the Height Map aspect is still a long way off but maybe I'm just a bit too cynical at the moment.... |
Django Quik
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219
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Posted - 2013.01.18 11:12:00 -
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Sven Lindblad wrote:I really hope they don't wuss out. A procedural system in games, although maybe harder to make at first, will in the end mean infinitely more content.
It will never be fully procedural - the PS3 doesn't have the power to be able to pull off that kind of processing. What it will be is procedural variation, like with the structure system we have on a few maps now but will also apply to the terrain - height maps will be fitted into particular stencils to produce applicable terrain patterns and then environment and mood types will be applied to create various 'themes' to what would otherwise appear to be the same map.
I highly recommend everyone watch the video, despite how long it is, because it really is quite enlightening. |
Django Quik
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219
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Posted - 2013.01.18 16:24:00 -
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Sven Lindblad wrote:Well the map is created on their side so the processing isn't the problem really.
At the moment CCP makes the maps but they're downloaded to our PS3s whenever there's an update - just like the extra maps that were re-added the other day, we had to download them. They can't have 7000 unique procedurally generated maps because the game would take up more storage memory than any PS3 or probably even PS4 will have.
What we will likely get, from the sounds of that conference presentation (and I think I understand it pretty well being from a programming background), is many variations of pieces of terrains put together depending on the planet surface, with varieties of building combinations, environments and 'moods'. |
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