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Corbina Ninja
Maphia Clan Corporation CRONOS.
77
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Posted - 2013.01.17 10:39:00 -
[1] - Quote
today ... |
Jayquan18
The Southern Legion
42
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Posted - 2013.01.17 10:40:00 -
[2] - Quote
Corbina Ninja wrote:today ... Why do they say "Game Mode" is just more maps. |
G Torq
ALTA B2O
88
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Posted - 2013.01.17 11:05:00 -
[3] - Quote
Jayquan18 wrote:Corbina Ninja wrote:today ... Why do they say "Game Mode" is just more maps.
Assuming CCP Frame has basic english skills:
CCP Frame wrote: Today's hotfix will introduce two new game mode variations - to the ambush and skirmish on the existing maps Would seem that it is same maps, different play-styles, no?
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.17 11:06:00 -
[4] - Quote
Because its the same maps, just with different objective layout, or a change like MCCs in Ambush. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2013.01.17 11:11:00 -
[5] - Quote
My bet is that they will be two refined maps based on the 3 "game modes" they added over a Week end not that long ago. Those were fun ! The one point map was a damn rampage |
Tectonious Falcon
The Southern Legion
395
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Posted - 2013.01.17 11:12:00 -
[6] - Quote
New game modes > game mode variations.
New maps > new game mode variations (usually)
Skirmish 1 > skirmish 2
I hope a new build comes with the open beta, and I hope it has at least 2 new game modes because skirmish and ambush are boring, generic modes.
Edit: except for skirmish 1.0 that was better. But I guess we test what CCP wants us to test. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2013.01.17 11:19:00 -
[7] - Quote
Tectonious Falcon wrote:
Skirmish 1 > skirmish 2
QFT |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2013.01.17 11:42:00 -
[8] - Quote
I think they are going to implement some of the game modes that we previously tested. Like "one and only skirmish", objective crunch skirmish or that amush mode with 2 MCC's avaible as standard spawnpoints. |
Ner'Zul Nexhawk
Talos Incorporated
153
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Posted - 2013.01.17 11:46:00 -
[9] - Quote
At least some sort of variation is finally introduced! I have a subtle feeling they will implement several new features as well between now and 22nd through daily downtimes. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
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Posted - 2013.01.17 12:01:00 -
[10] - Quote
I don't see how these count as new "modes" assuming they're the ones we tried a few weeks ago.
If you asked someone how many game modes they have in Dust right now, they'd say two: ambush and skirmish. How does adding a map where there's only one capture point or an MCC in ambush count as an entirely different mode? If that's the case, then we have four modes now: ambush, the map with three objectives, the map with four objectives, and the map with five objectives, but as we all know, those skirmish maps (despite having different numbers of nodes) are all still the same type of game mode. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.17 12:13:00 -
[11] - Quote
Parson Atreides wrote:I don't see how these count as new "modes" assuming they're the ones we tried a few weeks ago.
If you asked someone how many game modes they have in Dust right now, they'd say two: ambush and skirmish. How does adding a map where there's only one capture point or an MCC in ambush count as an entirely different mode? If that's the case, then we have four modes now: ambush, the map with three objectives, the map with four objectives, and the map with five objectives, but as we all know, those skirmish maps (despite having different numbers of nodes) are all still the same type of game mode.
Did you miss the word "variations"? It never said that these would be new modes, only new variations on existing modes. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
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Posted - 2013.01.17 12:24:00 -
[12] - Quote
KAGEHOSHI Horned Wolf wrote:Parson Atreides wrote:I don't see how these count as new "modes" assuming they're the ones we tried a few weeks ago.
If you asked someone how many game modes they have in Dust right now, they'd say two: ambush and skirmish. How does adding a map where there's only one capture point or an MCC in ambush count as an entirely different mode? If that's the case, then we have four modes now: ambush, the map with three objectives, the map with four objectives, and the map with five objectives, but as we all know, those skirmish maps (despite having different numbers of nodes) are all still the same type of game mode. Did you miss the word "variations"? It never said that these would be new modes, only new variations on existing modes.
I wasn't actually talking to you, but yes, I went back and read the post by CCP here and it does say "game mode variations" so I guess they aren't talking about entirely new modes (though depending on the definition of "variations" they're using, they could be).
The servers are apparently up though, so I guess we're about to find out.
I should add that this focus on variations to already stale modes makes me less excited about the game in general. |
Eyerish Ogre
Hellstorm Inc League of Infamy
0
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Posted - 2013.01.17 13:41:00 -
[13] - Quote
Just got out of an ambush, and I had six people in my squad. |
Grenwal Hiesenberg
Shadow Company HQ
225
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Posted - 2013.01.17 13:53:00 -
[14] - Quote
Eyerish Ogre wrote:Just got out of an ambush, and I had six people in my squad. Was it a fluke? I hope not, that would be nice. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2013.01.17 13:59:00 -
[15] - Quote
Parson Atreides wrote:I don't see how these count as new "modes" assuming they're the ones we tried a few weeks ago.
If you asked someone how many game modes they have in Dust right now, they'd say two: ambush and skirmish. How does adding a map where there's only one capture point or an MCC in ambush count as an entirely different mode? If that's the case, then we have four modes now: ambush, the map with three objectives, the map with four objectives, and the map with five objectives, but as we all know, those skirmish maps (despite having different numbers of nodes) are all still the same type of game mode.
They said new mode variations, not new modes. This means variations on the existing types of games available. :) |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2013.01.17 13:59:00 -
[16] - Quote
Grenwal Hiesenberg wrote:Eyerish Ogre wrote:Just got out of an ambush, and I had six people in my squad. Was it a fluke? I hope not, that would be nice.
Known bug when joining random matches. |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2013.01.17 14:01:00 -
[17] - Quote
Parson Atreides wrote:KAGEHOSHI Horned Wolf wrote:Parson Atreides wrote:I don't see how these count as new "modes" assuming they're the ones we tried a few weeks ago.
If you asked someone how many game modes they have in Dust right now, they'd say two: ambush and skirmish. How does adding a map where there's only one capture point or an MCC in ambush count as an entirely different mode? If that's the case, then we have four modes now: ambush, the map with three objectives, the map with four objectives, and the map with five objectives, but as we all know, those skirmish maps (despite having different numbers of nodes) are all still the same type of game mode. Did you miss the word "variations"? It never said that these would be new modes, only new variations on existing modes. I wasn't actually talking to you, but yes, I went back and read the post by CCP here and it does say "game mode variations" so I guess they aren't talking about entirely new modes (though depending on the definition of "variations" they're using, they could be). The servers are apparently up though, so I guess we're about to find out. I should add that this focus on variations to already stale modes makes me less excited about the game in general.
I don't consider hotfixes to be a focus - by definition hotfixes are minor changes to code. Expecting hotfixes to add major content will lead you to heart break every time as they aren't intended to make you excited. They fix things, or make tweaks, only. |
Cyn Bruin
Imperfects Negative-Feedback
651
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Posted - 2013.01.17 14:11:00 -
[18] - Quote
Forlorn Destrier wrote: I don't consider hotfixes to be a focus - by definition hotfixes are minor changes to code. Expecting hotfixes to add major content will lead you to heart break every time as they aren't intended to make you excited. They fix things, or make tweaks, only.
Considering how long we've been testing this game and the lack of consistent "content" additions... I'll take anything I can get, hotfix or otherwise. |
Grenwal Hiesenberg
Shadow Company HQ
225
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Posted - 2013.01.17 14:18:00 -
[19] - Quote
Forlorn Destrier wrote:Grenwal Hiesenberg wrote:Eyerish Ogre wrote:Just got out of an ambush, and I had six people in my squad. Was it a fluke? I hope not, that would be nice. Known bug when joining random matches. That's what i thought I've seen five, six and seven man squads, but I was hoping for something "new". |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2013.01.17 14:25:00 -
[20] - Quote
Cyn Bruin wrote:Forlorn Destrier wrote: I don't consider hotfixes to be a focus - by definition hotfixes are minor changes to code. Expecting hotfixes to add major content will lead you to heart break every time as they aren't intended to make you excited. They fix things, or make tweaks, only.
Considering how long we've been testing this game and the lack of consistent "content" additions... I'll take anything I can get, hotfix or otherwise.
Agreed! |
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