Takron Nistrom
ROGUE SPADES
83
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Posted - 2013.01.16 22:20:00 -
[1] - Quote
I know this has been discussed a ton of times but I want to put in my 2 cents. I come from Eve and I've played for years but one thing I've noticed in Dust that it doesn't have, compared to Eve, is suit bonuses. I know what some Dusters will say, ''This isn't Eve.'' and I totally agree. I don't want this to be Eve but the suit abilities give you a reason to pick different suits for different cases, not just which one has more HP or Loadouts. This may be a plan for the future or it may need more discussing, so I hope my opinion matters.
First of all, in Eve most ships have at least 2 bonuses, a role bonus which is static and an active ability which is based on a skill. In this case either Dropsuit Command or the racial dropsuit skill, respectively. Right now I know that the Logi suits have a hacking bonus but I think those ideas could be expanded for other suits. A logi suit that has reduced fitting for reppers and a skill dependent %heal increase per level I think would be a good start.
My second point, Racial diversity. In Eve each race has a preferred weapon type. Caldari are missiles with a light blaster emphasis and ECM, Gallente are blasters with a light missile emphasis and heavy drone use with webbifiers and warp scram(Prevents Escape), Minmatar have the artilliary and light missile emphasis with webs, and Amarr have energy weapons and energy vampires. I hoped we might see this more somewhat but this ties into my first point because I know each weapon, at least currently, isnt very racially damage spacific but more role based. With that said, each role is quite different and that is where I think the bonuses would lie, not in the actual damage. Seeing as the only Amarr suit currently is the heavy, they're not going to be sporting a laser rifle unless there were bonuses to promote such uses.
My last point, preventing some OP. If we were to impliment some bonus system, I feel too that it will help balance some items that may be or become overpowered. When it becomes aparent that an items use has no bearing on what type of suit you use it with, it becomes overused. If an items effectiveness is based on the type of suit that weilds it, it makes item choice more dependent on the situation, not only whether it is good or not. These types of tactical dcisions I feel will really help define roles on the field and make Dust a far more diverse game. Rather than what kills fastest and what holds the most.
Thank You for reading it all. :-) |