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RAFER G
Sanmatar Kelkoons Minmatar Republic
15
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Posted - 2013.01.15 23:00:00 -
[1] - Quote
as stated say we had the option to duel wield the smg or S pistol. take away most of the range and add a reasonable amount of damage. but it could only be done with a smg or pistol equiped in both weapon slots to prevent OP. |
ChargersGirlLuvsDP
Osmon Surveillance Caldari State
49
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Posted - 2013.01.15 23:46:00 -
[2] - Quote
No, no, no, no, no, no, no, no, no, no, no, no, no, no, no!
Stupid hollywood bullshit, if you want that go play Call of Derpy. |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2013.01.15 23:48:00 -
[3] - Quote
I'll take it. Please |
RAFER G
Sanmatar Kelkoons Minmatar Republic
15
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Posted - 2013.01.15 23:54:00 -
[4] - Quote
ChargersGirlLuvsDP wrote:No, no, no, no, no, no, no, no, no, no, no, no, no, no, no!
Stupid hollywood bullshit, if you want that go play Call of Derpy. duel wielding are in lots of games besides CoD. |
Tarquin Markel
The Synenose Accord Celestial Imperative
85
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Posted - 2013.01.16 00:02:00 -
[5] - Quote
RAFER G wrote:ChargersGirlLuvsDP wrote:No, no, no, no, no, no, no, no, no, no, no, no, no, no, no!
Stupid hollywood bullshit, if you want that go play Call of Derpy. duel wielding are in lots of games besides CoD.
It is, but I'd like to think that CCP is hewing to a more ... realistic standard? For, you know, a sci-fi shooter with immortal soldiers?
In practice, dual wielding = can't aim for beans.
"Blade Runner," one of Eve's major aesthetic inspirations, was not directed by John Woo. I'd rather see gritty and practical than cinematic, me.
... Unless we're also going to get bullet time and gun-fu shenanigans. Those wouldn't make it any less Hollywood (or Hong Kong action theater, as the case may be), but at least would keep dual-wielding from feeling out of place. |
Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2013.01.16 00:15:00 -
[6] - Quote
I used to think this was a good idea until I began using the smg a lot more. It doesn't need to be dual-wielded. |
ECHO PACK
Wraith Shadow Guards
45
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Posted - 2013.01.16 00:18:00 -
[7] - Quote
i like it +1 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.16 02:05:00 -
[8] - Quote
If it can be balanced with the right drawbacks, then I don't see why not. |
Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2013.01.16 02:26:00 -
[9] - Quote
No. Everything about your idea is bad and you should feel bad. |
WHz DS9899
Doomheim
136
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Posted - 2013.01.16 02:53:00 -
[10] - Quote
Notice that this is a blue dot wanting this. You could say I'm one, but this is only a alt. Like the gentleman a ove said, this is just unrealistic, and only possible by locking the arms in place with outside force, and attaching the guns to your hands. That way, the recoil won't make the gun fly to the nearest moon (or planet if your on a moon). GET OUT WITH YOUR BS IDEAS. See you on the battlefield :) |
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Jason Punk
DUST University Ivy League
71
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Posted - 2013.01.16 03:01:00 -
[11] - Quote
Nah,
I mean if you can think of some weapons or specific combat scenarios where dual-wielding weapons would be useful, I'm all ears. But I'd prefer to stick to more guns that need two hands rather than cowboys.
The only thinks I can think of this being interesting is if their was an even larger variant of the Heavy Dropsuit with the capability of trudging around two autocannons/ plasma cannons or something of that nature where you could add an additional shot at a tank if you position yourself correctly. However a possible downside being that you have to be immobile while firing. (For reference I'd take a look at THQ's Space Marine; specifically the Heavy Devastator Unit). |
SickJ
French unchained corporation
48
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Posted - 2013.01.16 03:13:00 -
[12] - Quote
Make reloading take twice as long while dual wielding, and you have my +1.
Can't see that it would ever be a problem anyway. Sure, someone dualwielding pistols/SMGs would dominate up close, but they'd get stomped in a medium/long range fight.
I'll just file it under 'cool but impractical' |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.01.16 05:15:00 -
[13] - Quote
RAFER G wrote:...take away most of the range and add a reasonable amount of damage...
You mean a Shotgun? |
Bojo The Mighty
Bojo's School of the Trades
435
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Posted - 2013.01.16 05:20:00 -
[14] - Quote
It would increase reload more than double, you'd have to set one gun aside to even begin.
Your kick would be so great it would be lame. After all, we're firing fricken super guns.
It would take up two weapon spots both suit wise and CPU/PG wise which would be lame.
Why create a mechanic no one will use if it was be implemented correctly?
As cool as it sounds, when flaylock pistols come out, it would be rather BS to have that many rockets coming at you. |
trollolollo man
Maphia Clan Corporation CRONOS.
24
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Posted - 2013.01.16 11:27:00 -
[15] - Quote
+1 for dual wield gatling lol |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2013.01.16 12:14:00 -
[16] - Quote
There are a few examples of duel wielding in real life.
When guns took more time to reload multiple pistols would be drawn and fired rather then reload during the fire fight. In WWII the soviets had officers and nco duel wield revolvers to lay down suppressive fire, I doubt very effectively. Spetsnaz are still trained duel wielding under name of macedonian style, couldn't find out goal of this. Hopefully not using revolver for job of lmg still
Duel wielding makes aiming harder, using sights near impossible, and makes it harder to manage recoil. If it was added to game with these draw backs it would remain realistic.
I suggest having the aim down sights button fire the off hand weapon. It recoil and dispersion was applied to both guns when either fired, and max dispersion was doubled it would simulate the real life drawbacks of duel wielding.
The reload button could reload the gun with the least ammo remaining. So, it would take two button presses and just over(from the reaction time to push reload again) twice as long to reload.
Smg uses two hands, so should have a penalty to dispersion when used one handed. This would also open up a niche for a lower powered machine pistol with smaller fitting.
Perhaps have duel wielding unlocked by a skill, and have an additional recoil penalty that is removed at level 5, at which point it is just the normal dispersion applied to both guns when either fires.
It would be nice addition to game in my opinion, as long as the drawbacks were realistic to make it not a common ly taken approach. An immortal merc might take extra risks for style or challenge that a real life soldier would never take, since they want to keep living and don't respawn. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2013.01.16 12:21:00 -
[17] - Quote
Dual Pistol my Scout suit.
YES PLEASE :D
EDIT Will use both weapon slots to do this, just saying |
Val'herik Dorn
CrimeWave Syndicate
264
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Posted - 2013.01.16 14:36:00 -
[18] - Quote
No take your halo aspirations and go back to halo with them. Dual wielding is impractical and it is unwieldy as many have said in this forum post already.
I wish i could downvote this into oblivion but unfortunately i can only +1 the people who disagree with you. |
G Torq
ALTA B2O
88
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Posted - 2013.01.16 15:51:00 -
[19] - Quote
Allow dual-wielding hand-guns:
- Reloading takes 3x duration, due to putting 1 gun down to reload the other
- Aiming should be messed up, with a semi-random offset and right hand aims left of reticle, left aims right
- Dual-wield Ops skill reduces distance from reticle (better aiming), Prof skill reduces randomness (down to +-10%)
- Firing alternates between hands
- Recoil should be silly (x3 or more)
- Same ammo amount as with 1 gun
- Only dual-wield 2 of same type (2 x pistol or 2 x smg)
- Requires 2 weapon slots, and consumes 2 items upon death
Basically, make it possible, but also make it so only the stupidest rambos would even try it more than once! |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.16 17:42:00 -
[20] - Quote
I personally like the idea. Might even give Scouts some of their power back.
But to bring up a point, there's a picture of a Minmatar Logistics Dropsuit holding two SMGs on the website.
It's not so far out of the realm of believable that a bunch of immortal clones would take some pretty drastic - if impractical - measures to put out more damage than normal, especially when we need to be told that opening an air lock on the war barge is a violation. |
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Jason Punk
DUST University Ivy League
71
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Posted - 2013.01.19 22:41:00 -
[21] - Quote
G Torq wrote:Allow dual-wielding hand-guns:
- Reloading takes 3x duration, due to putting 1 gun down to reload the other
- Aiming should be messed up, with a semi-random offset and right hand aims left of reticle, left aims right
- Dual-wield Ops skill reduces distance from reticle (better aiming), Prof skill reduces randomness (down to +-10%)
- Firing alternates between hands
- Recoil should be silly (x3 or more)
- Same ammo amount as with 1 gun
- Only dual-wield 2 of same type (2 x pistol or 2 x smg)
- Requires 2 weapon slots, and consumes 2 items upon death
Basically, make it possible, but also make it so only the stupidest rambos would even try it more than once!
That's fine. Actually, if it were a serious feature, it'd be fine to allow folks to train up for it, but I agree that it should be difficult to do and not really all that practical. When we enter arenas and PvE however, I could see the advantages and fun of dual-wielding though....
I still maintain however that you're in powerarmor...why bother with pistols and smgs when you should be dual-wielding plasma cannons, rail-rifles, and Flachette Launchers. |
James Thraxton
The Exemplars
75
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Posted - 2013.01.19 23:37:00 -
[22] - Quote
mmmm, no, not because of the halo dual wield fear, more because of the game mechanics and the feasibility of the implementation, because of the capabilities of the other guns, i see the advantage of a dual wield only in one scenario, cqc with an enemy squad or group of two or more where they don't know were you are right away, otherwise, shotgun or single, more accurate sidearm, take over in capabilities |
Erich Isa
Chatelain Rapid Response Gallente Federation
1
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Posted - 2013.01.20 00:43:00 -
[23] - Quote
No, just NO |
PIMP MAC DADDY 2100374163
A.I.
41
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Posted - 2013.01.20 01:05:00 -
[24] - Quote
RAFER G wrote:as stated say we had the option to duel wield the smg or S pistol. take away most of the range and add a reasonable amount of damage. but it could only be done with a smg or pistol equiped in both weapon slots to prevent OP. Well think about it. A pistol does 70 - 79 damage a shot so if each pistol has 6 rounds in each pistol so your thinking 140x6. A smg however does 21 - 26 damage I belive so your thinking 21 damage in 160 bullets ( 21 damage per bullet ) So if would imbalance the whole game altogether. |
Dra6o0n
Crux Special Tasks Group Gallente Federation
6
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Posted - 2013.01.20 01:47:00 -
[25] - Quote
Dual wielding is a form of close combat style. You may like your sniper rifles and machine guns... but a stalker with a nano blade and a scattergun will be more effective on you at close range... not to mention the increased mobility from small arms. A new gun that shoots like a handcannon would be interesting... A portable handheld railgun? High direct damage... high accuracy... but crappy sight and rate of fire with a loud recoil. Scrambler pistol needs a capacity + dmg tweak first. Make it 35 to 55 damage to make way for a 89 to 130 damage handcannon type? |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2013.01.20 05:08:00 -
[26] - Quote
Dra6o0n wrote:A portable handheld railgun? High direct damage... high accuracy... but crappy sight and rate of fire with a loud recoil.
It's called a Forge Gun, just sayin'. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.20 07:23:00 -
[27] - Quote
SMGs and scrambler pistols are plenty powerful. Besides, they're sidearms, they aren't meant to be so powerful. That, and CCP does attempt to make its games make a bit of sense and seem vaguely realistic. Dual wielding is pretty silly and, as the other guy said, "Hollywood bullshit", so I think it's a bit unneeded in this game from an aesthetic perspective, as well as from a gameplay perspective. Although the gameplay reasoning -- that they're sidearms and meant to be a back-up weapon of limited use and eclipsed by light weapons -- is a better reason overall for keeping them at their current power level. |
Sebastian Seraphim
Seraphim Initiative. CRONOS.
25
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Posted - 2013.01.20 10:55:00 -
[28] - Quote
I'd hate to dual wield SMGs, the recoil is ridiculous. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2013.01.20 11:24:00 -
[29] - Quote
Dual pistols would be fun and interesting but dual SMGs would be stupidly over powered, well even pistols would be but if you could only hip fire with them and they suffered from worse accuracy then it could be ok. |
Sleepy Zan
Internal Error. Negative-Feedback
2049
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Posted - 2013.01.20 11:45:00 -
[30] - Quote
Beld Errmon wrote:Dual pistols would be fun and interesting but dual SMGs would be stupidly over powered, well even pistols would be but if you could only hip fire with them and they suffered from worse accuracy then it could be ok. Dual smgs would just be a shotgun, pistols will make you feel like a badass.
I say yes to the option of dual wielding sidearms |
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