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Hunter Junko
WARRIORS 1NC
45
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Posted - 2013.01.14 22:25:00 -
[1] - Quote
ima say it now, so that the QQing can begin: No matter what you say, no matter what you do, pleading or begging devs to nerf sniper rifles Aint gonna happen.its not the person, but the people behind the sniper rifles.
Those of us who are dedicated and semi dedicated snipers need the range these rifles can offer. (my instructor often referred to the sniper as "the eyes of God") and for good reason.
so now, Counter sniping.
Some of us are used for that purpose, the response to that tricky bastard of a sniper who is perched up high on the side of the mountain using the hand of god to smite all who he deems unfit to live. he is living the easy live, free from the risks and even redlining to maximize his hideyhole.
Not for long.
so, lets see the ideas:
EM signature scanner- similar to the active scanner, only modified to observe and mark residual energy charges from enemy fire.
how to should be implemented: it works like a heat map, only for snipers. two shots (the amount needed to kill your common grunt) can Mark a location where the shots were made to anyone who holds this Piece of hardware. its passive, but requires alot of PG and CPU. Scan precision skill can be made to fine tune the scan, allowing a more accurate reading, while Profile dampening can be made to hide from the scanner a little longer, allowing just enough to squeeze a thrid or fourth shot before your cover is blown. if you want to stay alive and making these easy kills, then be expected to move around alot. evading the scanner is going to be hard. and heading out for a few seconds aint going to make it disappear, the more you shoot in that general location. , the more precise and accurate the signature can be made
Warpoint gain since you are exposing a specific sniper, war point gain can be up to 5+ or 10+, more depending on the quality of the sniper fitting.
EM Jamming Ammunition: special ammunition that can fill out an equipment slot(or a weapon slot if weapon customization is implemented in the future) that will allow yo to fire a specially made round that can Jam rifle functions for a set amount of time or x amount of shots. lvling up with specific skills allows for the effect to last longer OR impede its effects.
How it should be implemented. The concept of Ammunition is on the table, (Check Aeon Amadi's thread on this matter, Link: https://forums.dust514.com/default.aspx?g=posts&t=51154&find=unread ) and if made to our experience, this could turn the tables on sniper and counter sniper operations.
The round Dosen't have to hit the sniper to take effect, but it does need to be within a specific radius for it to be effective. I'd say within a 5 meter radius. the way i see the sniper rifle is that its a rail-gun, it needs energy to power the electromagnetic rails round at 4,500m/s (according to the description of said rifles) and since its 20,000 years into the future, a device that can drain the energy of a rifle can be easily made.
Its uses: from a far distance, moving elsewhere may seem tedious for the grunts when they are shot, but from a far distance in the eyes of a sniper, distance means little. a simple move to lead the target is all we need. With EM Jammer Ammunition, you can provide a few seconds of precious time for the grunt to make it to safety. it also works when you are compromised; halting the functions of an enemy sniper can be enough to save your life and if used in combination of the EM signature scanner, you can provide complete Counter-sniper operations, denying the enemy snipers of those easy kills.
the only way to evade its radius is to move to a different location completely it Dosen't have a timer, once it fills up its energy quota it dissappears or explodes in a matter similar to the impact of a forge gun.
Warpoint Gain For every shot that is made within the radius of the ammunition, 15+-25+ warpoint gain, depending on the quality of the enemy sniper's fitting. |
Dominus Fatali
Nox Aeterna Security
34
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Posted - 2013.01.14 22:33:00 -
[2] - Quote
A deployable piece of equipment, similar in function to the Boomerang of today, would be extrememly hand at times. For example, anyone within a 5 meter radius to the device has enemy gunshot positions in a certain direction (envision a megaphone shaped device on a tripod) highlighted in their tac-net (radar type thing), perhaps even in their live feed. This would easily be scalable for different levels, i.e. better target finding, less CPU/PGU, greater range for use by people, more active at once. This would make it a great tactical help, especially to those who are being picked off by snippers. |
Hunter Junko
WARRIORS 1NC
45
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Posted - 2013.01.14 22:40:00 -
[3] - Quote
Dominus Fatali wrote: A deployable piece of equipment, similar in function to the Boomerang of today, would be extrememly handy at times. For example, anyone within a 5 meter radius to the device has enemy gunshot positions in a certain direction (envision a megaphone shaped device on a tripod) highlighted in their tac-net (radar type thing), perhaps even in their live feed. This would easily be scalable for different levels, i.e. better target finding, less CPU/PGU, greater range for use by people, more active at once. This would make it a great tactical help, especially to those who are being picked off by snipers.
and Higher Lvls of the "boomerang" can be able to track enemy positions in real time, within its effective detection range. any kills made because of said detection can earn the one who deployed it valuable warpoints
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Dominus Fatali
Nox Aeterna Security
34
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Posted - 2013.01.14 23:00:00 -
[4] - Quote
Well, the range would infinite. It would only help friendlies within a certain radius to it. Either omnidirectional or with a feild of view of about 170 degrees (human vision if I remember correctly). |
Dominus Fatali
Nox Aeterna Security
34
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Posted - 2013.01.14 23:02:00 -
[5] - Quote
The technology would be an array of microphones to pick up the target, and a short range uplink to nearby friendly suits displaying on their HUD the location of the fired shots. Of course, some weapons would be harder to detect than others. |
Jackof All-Trades
Bojo's School of the Trades
79
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Posted - 2013.01.15 00:54:00 -
[6] - Quote
How about instead of boomerangs, drones? |
Ghural
The Southern Legion
63
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Posted - 2013.01.15 00:59:00 -
[7] - Quote
How about instead of drones, orbital strike? |
Hunter Junko
WARRIORS 1NC
45
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Posted - 2013.01.15 03:53:00 -
[8] - Quote
Ghural wrote:How about instead of drones, orbital strike?
Already done it, in "sniper heaven" in manus Peak. spent the last 5 minutes of the game laughing my ass off in pure satisfaction.
but as much as i want OB's to be more frequent,I want to save that OB. |
Khal V'Rani
Nephilim Initiative
90
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Posted - 2013.01.15 04:49:00 -
[9] - Quote
So, as I use to snipe alot, I like the idea for the scanner thing. I primairly counter sniped. Pretty much the only reason atm I pull out a long rifle these days. A high cpu/pg requirement means not every one will be carrying it as well. The ground pounders have more pressing concerns. But I have to disagree with the disrupter ammo coming out of a rifle. At least not a single shot being able to disable a SR just by putting rounds near it. If you needed maybe three shots to set up a net of disruption around the sniper, with disruption starting at the first round and continuing to get progressively worse with each disrupter round until complete suppression is achieved. That would allow the sniper to try and counter. Though I think mass driver ammo for a one shot disruption would be okay. Btw Junko, read a few of your posts regarding sniping and I gotta say I like the thought you put into sniping for this game. I hope to see you in a match one of these days... I'd like to compare (trade) long distance notes with you... |
Bojo The Mighty
Bojo's School of the Trades
435
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Posted - 2013.01.15 05:06:00 -
[10] - Quote
I'm sorry, and I'm going to get hate for it, no matter how reasonable I am. Not under your specifics. I think that because snipers are a threat most can't deal with, it adds value to snipers on your own team. Sniper on Sniper hunting is about as supportive as a Sniper can be, and it's actually quite supportive. I sniper hunt all the time.
What I do to find out where they were is I 1: Locate my death position 2: Follow the shot direction (usually into the hills like most crap snipers always go to) 3. Find the spec of a person on the minimap 4. A) Drive up there with an AR and pop some caps B) Get to where I know they're not looking (because they're killing people) and pop a nice headly. 5. Scan for more. 6. Move onto shotty scouts and heavies.
It's a process that can easily be implemented in a playbook. It also tells the sniper that they better shut up or they face another head shot.
There's also a ton of stupid snipers who never leave the redzone (needs to be fixed) nor move an inch, so they need a good thrashing to knock some sense into them.
That's just the current status of most snipers.
It's just in my opinion that a piece of equipment that gives WP for doing nothing other than just activating it that tells most people something they already know is Farming equipment if you catch my drift. Maybe bonus WP if someone uses the data given by the equipment to make a kill.
Equipment that "Jams" your weapon is really unfair. How could you counter that? It'd just drive lots of complaints and nerf will be thrown around and so will OP. Just stopping it before it happens.
The weakness of the Sniper is their lack of ability to take on direct confrontations. This usually doesn't occur because they're redline camping but that's another issue. But adding equipment directed specifically to counter one class of infantry is semi approaching extreme. There aren't remote explosives nor grenades that home in on Heavies in particular, because it would cause an imbalance.
Conclusion: Your issue is most likely with redline camp-sniping. If they aren't in the redline then what's unfair about that? |
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