Hunter Junko
WARRIORS 1NC
45
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Posted - 2013.01.14 22:25:00 -
[1] - Quote
ima say it now, so that the QQing can begin: No matter what you say, no matter what you do, pleading or begging devs to nerf sniper rifles Aint gonna happen.its not the person, but the people behind the sniper rifles.
Those of us who are dedicated and semi dedicated snipers need the range these rifles can offer. (my instructor often referred to the sniper as "the eyes of God") and for good reason.
so now, Counter sniping.
Some of us are used for that purpose, the response to that tricky bastard of a sniper who is perched up high on the side of the mountain using the hand of god to smite all who he deems unfit to live. he is living the easy live, free from the risks and even redlining to maximize his hideyhole.
Not for long.
so, lets see the ideas:
EM signature scanner- similar to the active scanner, only modified to observe and mark residual energy charges from enemy fire.
how to should be implemented: it works like a heat map, only for snipers. two shots (the amount needed to kill your common grunt) can Mark a location where the shots were made to anyone who holds this Piece of hardware. its passive, but requires alot of PG and CPU. Scan precision skill can be made to fine tune the scan, allowing a more accurate reading, while Profile dampening can be made to hide from the scanner a little longer, allowing just enough to squeeze a thrid or fourth shot before your cover is blown. if you want to stay alive and making these easy kills, then be expected to move around alot. evading the scanner is going to be hard. and heading out for a few seconds aint going to make it disappear, the more you shoot in that general location. , the more precise and accurate the signature can be made
Warpoint gain since you are exposing a specific sniper, war point gain can be up to 5+ or 10+, more depending on the quality of the sniper fitting.
EM Jamming Ammunition: special ammunition that can fill out an equipment slot(or a weapon slot if weapon customization is implemented in the future) that will allow yo to fire a specially made round that can Jam rifle functions for a set amount of time or x amount of shots. lvling up with specific skills allows for the effect to last longer OR impede its effects.
How it should be implemented. The concept of Ammunition is on the table, (Check Aeon Amadi's thread on this matter, Link: https://forums.dust514.com/default.aspx?g=posts&t=51154&find=unread ) and if made to our experience, this could turn the tables on sniper and counter sniper operations.
The round Dosen't have to hit the sniper to take effect, but it does need to be within a specific radius for it to be effective. I'd say within a 5 meter radius. the way i see the sniper rifle is that its a rail-gun, it needs energy to power the electromagnetic rails round at 4,500m/s (according to the description of said rifles) and since its 20,000 years into the future, a device that can drain the energy of a rifle can be easily made.
Its uses: from a far distance, moving elsewhere may seem tedious for the grunts when they are shot, but from a far distance in the eyes of a sniper, distance means little. a simple move to lead the target is all we need. With EM Jammer Ammunition, you can provide a few seconds of precious time for the grunt to make it to safety. it also works when you are compromised; halting the functions of an enemy sniper can be enough to save your life and if used in combination of the EM signature scanner, you can provide complete Counter-sniper operations, denying the enemy snipers of those easy kills.
the only way to evade its radius is to move to a different location completely it Dosen't have a timer, once it fills up its energy quota it dissappears or explodes in a matter similar to the impact of a forge gun.
Warpoint Gain For every shot that is made within the radius of the ammunition, 15+-25+ warpoint gain, depending on the quality of the enemy sniper's fitting. |
Hunter Junko
WARRIORS 1NC
45
|
Posted - 2013.01.14 22:40:00 -
[2] - Quote
Dominus Fatali wrote: A deployable piece of equipment, similar in function to the Boomerang of today, would be extrememly handy at times. For example, anyone within a 5 meter radius to the device has enemy gunshot positions in a certain direction (envision a megaphone shaped device on a tripod) highlighted in their tac-net (radar type thing), perhaps even in their live feed. This would easily be scalable for different levels, i.e. better target finding, less CPU/PGU, greater range for use by people, more active at once. This would make it a great tactical help, especially to those who are being picked off by snipers.
and Higher Lvls of the "boomerang" can be able to track enemy positions in real time, within its effective detection range. any kills made because of said detection can earn the one who deployed it valuable warpoints
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