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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.14 23:53:00 -
[1] - Quote
The non-snipers who have been redlined are redlined because they've lost the game. They've been pushed back from all spawns and now they're being farmed by the enemy team. The "solution" to the issue of redlining isn't to make the people who've lost and are being farmed now get 50%, or 0%, or any value less WP than they were previously getting. The solution is to make fighting from the red line not something anyone ever has to do.
To that end, first off, when you've lost all objectives the null cannons should go into overdrive and greatly accelerate the damage they do to your MCC. In other words, when you've lost the game by being totally pushed back, you should have either a brief time to salvage the situation and take an objective (and therefore spawn point) beyond your redline, or the game should end. Protracted fighting of people behind the red line should never occur.
Second, sniper rifles are an obviously broken part of Dust and need to be fixed, period, irrespective of redline sniping. People using sniper rifles so far from the fighting that they are shooting from the redline should be essentially ineffective. Sniper rifle shots need to have travel time, bullet drop, and the scope should always be swaying. Snipers shooting from their redline should be so impaired by shooting at extreme ranges due to the aforementioned sniper rifle mechanisms making it very hard to hit distant targets that they simply don't ever do it. Bring snipers in from the 500 m mark, make them an actual part of the fight rather than tiny specks in the distance farming kills, and the issue of redline sniping will be gone. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.15 01:10:00 -
[2] - Quote
Ghural wrote:Or you could respawn as a sniper and kill them yourself. Geez.
I didn't ask for your opinion on how to kill snipers in the redline, and considering I played the last couple builds as a sniper I don't need your advice at all. But your brain-dead tip doesn't change the fact that sniper rifles are completely broken and requires a significant overhaul to be brought in-line with the other methods of playing Dust. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.15 06:39:00 -
[3] - Quote
Once the game becomes about shooting into and out of a redline, it should end, because being redlined and farmed is a ****** experience and not something that CCP should enable people to do.
Alaika Arbosa wrote:I also agree with you that Sniper Rifles are broken, though given what I know of railguns, I'm inclined to say that they are broken due to their short ranges (after all they are handheld railguns).
They're railguns because someone at CCP wrote some fiction in their description that says they're railguns. What they are in sci-fi terms is not important. What's important is the gameplay -- how they're utilized, and the effect that utilization has on the course of a match. To that end, sniper rifles are not in a good place by any means. They are incredibly powerful, and incredibly easy to use. If CCP listens to the honest people around here who care more about Dust being good than pretending they're an amazing player by using a broken weapon and marvelling at their resultant KDR, they'll fix sniper rifles in some way that actually makes them take skill to use relative to their potency. At that point, they can amend the made-up description of their fictional space gun to reflect its new parameters. Then everyone is happy. |
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