Captain-Awesome
Internal Error. Negative-Feedback
349
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Posted - 2013.01.14 17:10:00 -
[1] - Quote
A lot of people complain about the CAP so bare with me about this in my logic to the proposal.
- CCP wants earning Skills to be done for a long time, constantly infact, and I agree it shouldn't be easy to earn that perfect loadout.
- We want fairness between new players and hardcore players
- We don't want hardcore players penalised but we do want them to constantly feel like they earned something.
at the moment we have the SP CAP, which just isn't working. I think we have the SP Cap because:
- the hardcore players earn too much SP and out pace the casual gamers.
to me this sounds like CCP thinks that hardcore gamers earn too much SP, thus we have an SP cap.
the problem with this now is that it goes far too much to the left of the scale. CCP think we earn too much, therefore earn a cap, this tells me that the actions we do to achieve this is too high.
the best players in the game are averaging 18-20 kills per match, this isn't an impossible feat to achieve, but by achieving it, you earn more SP than CCP wants you to earn. This is mainly because we don't have much sink holes for that SP (we will)
so my suggestion? Remove the cap, lower the reward.
instead of current system:
Objective = 20WP Kill = 15WP Resurrect = 15WP Supply = 5WP Heal = 5WP
the lower WP count means we get much lower rewards which will please CCP, yet we are constantly earning SP from performance based rewards (which gives bragging rights).
when I now hit the cap of SP - I look at ISK rewards and use that as a basis to how well I do - with this proposed idea, it keeps the review on SP, the hardcore players can keep earning.
Yes, the newbies won't get much SP to which use diminishing returns based bonus for newbies (from character creation to 500k sp for example) new characters doesn't determine if you are good or bad, imperfects recruited a guy from day 1 and he went 14-2 (Alm1ghty Statius).
and to those arguing about "better players getting the good gear first vs the bad players with slower rewards" It's a game, it's how it's meant to be played: performance = reward, ontop of proper matchmaking functionality.
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Captain-Awesome
Internal Error. Negative-Feedback
349
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Posted - 2013.01.14 17:22:00 -
[2] - Quote
Aeon Amadi wrote:No. Trust fund kids should not be able - by any rhyme or reason - to surpass everyone else because their dad works for a Fortune 500 company and refuses to teach them responsible life lessons.
what?
telc any performance based game is grinding. you are grinding no matter what you do. the only way by not grinding is by removing any performance based reward system and having it given over time (passive) which doesn't work in a FPS game as it removes the performance = reward fps'ers use as bragging rights.
all this does is lower the SP economy, while giving "on field time based sp reward" more value.
CCP wants us to take a long time earning skill, grinding via performance or not even playing - the definition of grinding is "to take time repeating a process to achieve a goal" whether it is shooting people in the face, staying signed in (or not) or frying bacon - it's all the same. |