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Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.14 15:25:00 -
[1] - Quote
Just saying we all know how many snipers there are, we know 99% are in their spawn on a back hill. What I'd like to see is say proto stays the same, but each class below gets a decent range Nerf, and militia........def should not do what it does, for those of you who played my alt xXDust BunnyXx last night where ya'll killed meh tank, I grabbed starter sniper suit and went what 26/2...........come on now. That shouldn't be a viable option with 0 skills, all mine are in tank. |
coldfire reborn
ZionTCD Legacy Rising
63
|
Posted - 2013.01.14 15:37:00 -
[2] - Quote
i say no cos if you remove the range than thay may aswal jump on AR and anyone wth a proto one wld own all cos his range wld out do tham so i say keep all there ranges as is
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 15:42:00 -
[3] - Quote
Snipers shouldn't be snipers? Just saying, in terms of reality those are RAILGUNS and they're under-performing at what real-life snipers can do with Projectile weaponry.
Australian snipers lands an (almost) three kilometer shot with a .50 sniper rifle and you're wanting a railgun sniper rifle to have reduced range..? Just saying, if anything they should just have their "Snap back" shots taken away. No-one likes being hit two-three times in a row because a guy's sniper rifle returns to the last position it had when the shot was made. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.14 15:43:00 -
[4] - Quote
coldfire reborn wrote:i say no cos if you remove the range than thay may aswal jump on AR and anyone wth a proto one wld own all cos his range wld out do tham so i say keep all there ranges as is
Ppl snipe for 3 reasons.
1 they're good at it and will skill it
2 they're losing and getting red lined so jump into militia suit with no skill
3 They suck with other guns and lack CQC skills |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.14 15:45:00 -
[5] - Quote
Aeon Amadi wrote:Snipers shouldn't be snipers? Just saying, in terms of reality those are RAILGUNS and they're under-performing at what real-life snipers can do with Projectile weaponry.
Australian snipers lands an (almost) three kilometer shot with a .50 sniper rifle and you're wanting a railgun sniper rifle to have reduced range..? Just saying, if anything they should just have their "Snap back" shots taken away. No-one likes being hit two-three times in a row because a guy's sniper rifle returns to the last position it had when the shot was made.
Hey I'm just giving it an idea, others are welcome. But you have to agree there is sniper prob and its something that hasn't really been looked at yet, yes they can shoot far in rl but think of the .50 as a proto sniper rifle and I lol but militia as a 22 with a scope. |
coldfire reborn
ZionTCD Legacy Rising
63
|
Posted - 2013.01.14 15:51:00 -
[6] - Quote
Y0UR NAME HERE wrote:coldfire reborn wrote:i say no cos if you remove the range than thay may aswal jump on AR and anyone wth a proto one wld own all cos his range wld out do tham so i say keep all there ranges as is
Ppl snipe for 3 reasons. 1 they're good at it and will skill it 2 they're losing and getting red lined so jump into militia suit with no skill 3 They suck with other guns and lack CQC skills
are your inplying im a sniper cos im not im a dropship pilot and a havy and on more than one time iv been sav by a sniper who shot the guy that was going to kill me cos i wan haking something so thay do there part |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.14 16:04:00 -
[7] - Quote
coldfire reborn wrote:Y0UR NAME HERE wrote:coldfire reborn wrote:i say no cos if you remove the range than thay may aswal jump on AR and anyone wth a proto one wld own all cos his range wld out do tham so i say keep all there ranges as is
Ppl snipe for 3 reasons. 1 they're good at it and will skill it 2 they're losing and getting red lined so jump into militia suit with no skill 3 They suck with other guns and lack CQC skills are your inplying im a sniper cos im not im a dropship pilot and a havy and on more than one time iv been sav by a sniper who shot the guy that was going to kill me cos i wan haking something so thay do there part
1 learn English and good try.
2 have you trained skills in the sniper class? If not then ur all those things I couldn't understand kitten. |
Vaerana Myshtana
ScIdama Endless Renaissance
205
|
Posted - 2013.01.14 16:07:00 -
[8] - Quote
-1
No.
The solution to redline snipers is countersnipers.
The redline snipers are usually laughably easy for a good sniper to locate and eliminate. |
coldfire reborn
ZionTCD Legacy Rising
63
|
Posted - 2013.01.14 16:11:00 -
[9] - Quote
sry abut the English but i do try and iv oly trained two lvls into the guns just so i hav somethings to work wth i did gev sniper a try i suck at it so ill let thos who are good at it do it i just hope thay help me out wan i need it |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.01.14 16:16:00 -
[10] - Quote
Easy solution to a lot of these issues: 50% WP penalty for actions inside the redline. That way randoms can still get some points while being obliterated by organized opposition, but the boosters and redline snipers will have an incentive to stick their necks out. |
|
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.14 16:17:00 -
[11] - Quote
Vaerana Myshtana wrote:-1
No.
The solution to redline snipers is countersnipers.
The redline snipers are usually laughably easy for a good sniper to locate and eliminate.
Not saying only for red line, during the entire game they hide in the back, I can't count how many times I've switched to sniper class to take out the snipers and all my hits show blue shields, shoot the sniper next to him, insta poon shoot the other guy again blue shields, while he continues to kill with militia suit across the map, the point I'm making in this post is if you wanna snipe you should invest the sp in it and not get freebie crap that works fine. |
Qubot Sendai
Sanmatar Kelkoons Minmatar Republic
2
|
Posted - 2013.01.14 16:18:00 -
[12] - Quote
Y0UR NAME HERE wrote:Aeon Amadi wrote:Snipers shouldn't be snipers? Just saying, in terms of reality those are RAILGUNS and they're under-performing at what real-life snipers can do with Projectile weaponry.
Australian snipers lands an (almost) three kilometer shot with a .50 sniper rifle and you're wanting a railgun sniper rifle to have reduced range..? Just saying, if anything they should just have their "Snap back" shots taken away. No-one likes being hit two-three times in a row because a guy's sniper rifle returns to the last position it had when the shot was made. Hey I'm just giving it an idea, others are welcome. But you have to agree there is sniper prob and its something that hasn't really been looked at yet, yes they can shoot far in rl but think of the .50 as a proto sniper rifle and I lol but militia as a 22 with a scope. a .22 with scope? you're just full of ideas, arent ya.. so funny. also, i have picked up the militia variant and almost always i have to put two or more shots on target for a kill, so it's not as easy for me while having my skill points on assault rifles instead. so i guess it makes sense am not as efficient. so, if the sniper class guy isnt better than me with the same rifle, there is obviously a balancing problem to be looked at. what am getting at is: its should be about the operators skills with the rifle. not about nerfing weapons. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.14 16:18:00 -
[13] - Quote
Knarf Black wrote:Easy solution to a lot of these issues: 50% WP penalty for actions inside the redline. That way randoms can still get some points while being obliterated by organized opposition, but the boosters and redline snipers will have an incentive to stick their necks out.
I really like this idea +1 on that |
coldfire reborn
ZionTCD Legacy Rising
63
|
Posted - 2013.01.14 16:21:00 -
[14] - Quote
Knarf Black wrote:Easy solution to a lot of these issues: 50% WP penalty for actions inside the redline. That way randoms can still get some points while being obliterated by organized opposition, but the boosters and redline snipers will have an incentive to stick their necks out.
i can +1 to this |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.14 16:23:00 -
[15] - Quote
Qubot Sendai wrote:Y0UR NAME HERE wrote:Aeon Amadi wrote:Snipers shouldn't be snipers? Just saying, in terms of reality those are RAILGUNS and they're under-performing at what real-life snipers can do with Projectile weaponry.
Australian snipers lands an (almost) three kilometer shot with a .50 sniper rifle and you're wanting a railgun sniper rifle to have reduced range..? Just saying, if anything they should just have their "Snap back" shots taken away. No-one likes being hit two-three times in a row because a guy's sniper rifle returns to the last position it had when the shot was made. Hey I'm just giving it an idea, others are welcome. But you have to agree there is sniper prob and its something that hasn't really been looked at yet, yes they can shoot far in rl but think of the .50 as a proto sniper rifle and I lol but militia as a 22 with a scope. a .22 with scope? you're just full of ideas, arent ya.. so funny. also, i have picked up the militia variant and almost always i have to put two or more shots on target for a kill, so it's not as easy for me while having my skill points on assault rifles instead. so i guess it makes sense am not as efficient. so, if the sniper class guy isnt better than me with the same rifle, there is obviously a balancing problem to be looked at. what am getting at is: its should be about the operators skills with the rifle. not about nerfing weapons.
Dude all but commander takes 2 shoots nooblet, u'd know this if you had skilled into it at one point. Plus ur a troll anyways, here a bunch of us are trying to find ways to Nerf down militia gear cuz it shouldn't be what it is and kids like you hold us back and troll. I ask you when does an ibis 2 shot a Ritter? Same concept. |
Vaerana Myshtana
ScIdama Endless Renaissance
205
|
Posted - 2013.01.14 16:29:00 -
[16] - Quote
Knarf Black wrote:Easy solution to a lot of these issues: 50% WP penalty for actions inside the redline. That way randoms can still get some points while being obliterated by organized opposition, but the boosters and redline snipers will have an incentive to stick their necks out.
+1
This I like. |
Vaerana Myshtana
ScIdama Endless Renaissance
205
|
Posted - 2013.01.14 16:39:00 -
[17] - Quote
Y0UR NAME HERE wrote:Not saying only for red line, during the entire game they hide in the back, I can't count how many times I've switched to sniper class to take out the snipers and all my hits show blue shields, shoot the sniper next to him, insta poon shoot the other guy again blue shields, while he continues to kill with militia suit across the map, the point I'm making in this post is if you wanna snipe you should invest the sp in it and not get freebie crap that works fine.
Snipers are supposed to hide. Grunts are supposed to keep their heads down. A smart grunt who moves a lot and uses cover to his advantage is very hard to snipe effectively.
It is also worth noting that the aiming and shot reporting system is not perfect. I've had several instances where I was countersniping near the limits of my range and was hitting the terrain/building instead but my shot reporting made it look like I was hitting him.
I remember shooting a guy on top of Manus Peak about 15 times that way until I figured out what was wrong.
I solved this by changing my location. Of course, it might've put me more in his line of sight, but that's the game. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
176
|
Posted - 2013.01.14 16:55:00 -
[18] - Quote
No way. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 17:12:00 -
[19] - Quote
Knarf Black wrote:Easy solution to a lot of these issues: 50% WP penalty for actions inside the redline. That way randoms can still get some points while being obliterated by organized opposition, but the boosters and redline snipers will have an incentive to stick their necks out.
You should post that up as it's own thread. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 17:13:00 -
[20] - Quote
Y0UR NAME HERE wrote:Qubot Sendai wrote:Y0UR NAME HERE wrote:Aeon Amadi wrote:Snipers shouldn't be snipers? Just saying, in terms of reality those are RAILGUNS and they're under-performing at what real-life snipers can do with Projectile weaponry.
Australian snipers lands an (almost) three kilometer shot with a .50 sniper rifle and you're wanting a railgun sniper rifle to have reduced range..? Just saying, if anything they should just have their "Snap back" shots taken away. No-one likes being hit two-three times in a row because a guy's sniper rifle returns to the last position it had when the shot was made. Hey I'm just giving it an idea, others are welcome. But you have to agree there is sniper prob and its something that hasn't really been looked at yet, yes they can shoot far in rl but think of the .50 as a proto sniper rifle and I lol but militia as a 22 with a scope. a .22 with scope? you're just full of ideas, arent ya.. so funny. also, i have picked up the militia variant and almost always i have to put two or more shots on target for a kill, so it's not as easy for me while having my skill points on assault rifles instead. so i guess it makes sense am not as efficient. so, if the sniper class guy isnt better than me with the same rifle, there is obviously a balancing problem to be looked at. what am getting at is: its should be about the operators skills with the rifle. not about nerfing weapons. Dude all but commander takes 2 shoots nooblet, u'd know this if you had skilled into it at one point. Plus ur a troll anyways, here a bunch of us are trying to find ways to Nerf down militia gear cuz it shouldn't be what it is and kids like you hold us back and troll. I ask you when does an ibis 2 shot a Ritter? Same concept.
Stop trying to nerf everything that ******* kills you - jesus christ if they nerf Militia gear Open Beta won't even matter because no-one's going to even bother playing this game.
Good lord it's impossible to make you people happy, you never just knowledge that maybe JUST MAYBE it's YOU who are the problem. |
|
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.14 17:22:00 -
[21] - Quote
Vaerana Myshtana wrote:Y0UR NAME HERE wrote:Not saying only for red line, during the entire game they hide in the back, I can't count how many times I've switched to sniper class to take out the snipers and all my hits show blue shields, shoot the sniper next to him, insta poon shoot the other guy again blue shields, while he continues to kill with militia suit across the map, the point I'm making in this post is if you wanna snipe you should invest the sp in it and not get freebie crap that works fine. Snipers are supposed to hide. Grunts are supposed to keep their heads down. A smart grunt who moves a lot and uses cover to his advantage is very hard to snipe effectively. It is also worth noting that the aiming and shot reporting system is not perfect. I've had several instances where I was countersniping near the limits of my range and was hitting the terrain/building instead but my shot reporting made it look like I was hitting him. I remember shooting a guy on top of Manus Peak about 15 times that way until I figured out what was wrong. I solved this by changing my location. Of course, it might've put me more in his line of sight, but that's the game.
This post has nothing to do with how a sniper operates. What it has to do with is the biggest balance problem I see in this game thus above all annoying glitches ect and it doesn't only concern sniper rifles, what we have is a totally broken tier system between militia and proto, im looking for ideas and suggestions to fix that especially on a weapon well used and not really mentioned in the forums, in eve and this is eve dust 514, free gear is never better then or even close to or near tier 1 skilled weapons, I don't think militia should be removed, I think its a great START point for new players to get the feel for the game and decide what to skill into, I don't agree with the lack of a viable tier solution, a militia sniper should have either reduced range or different optimal ranges, proto gear full damage at w/e range and let the damage decrease with each different tier a significant amount to the point militia can't two shot you in no way across the map, not even another scout suit, lots of ppl will QQ to this, but its how it works in eve and has proven to be the solution and a given standard. At current a militia sniper rifle as well as the proto must 2 shot you, besides commander. The damage increase on both makes a difference but it still takes two shots either way unless the being shot person is a heavy or 1 shot with either for scout suit. Try to understand that free gear offers no risk with all the reward, and with the snipers all being 2 shot equivalents regardless of the tier system there isn't incentive enough to skill into something as powerful and useful on the field as a sniper rifle. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.14 17:29:00 -
[22] - Quote
Aeon Amadi wrote:Y0UR NAME HERE wrote:Qubot Sendai wrote:Y0UR NAME HERE wrote:Aeon Amadi wrote:Snipers shouldn't be snipers? Just saying, in terms of reality those are RAILGUNS and they're under-performing at what real-life snipers can do with Projectile weaponry.
Australian snipers lands an (almost) three kilometer shot with a .50 sniper rifle and you're wanting a railgun sniper rifle to have reduced range..? Just saying, if anything they should just have their "Snap back" shots taken away. No-one likes being hit two-three times in a row because a guy's sniper rifle returns to the last position it had when the shot was made. Hey I'm just giving it an idea, others are welcome. But you have to agree there is sniper prob and its something that hasn't really been looked at yet, yes they can shoot far in rl but think of the .50 as a proto sniper rifle and I lol but militia as a 22 with a scope. a .22 with scope? you're just full of ideas, arent ya.. so funny. also, i have picked up the militia variant and almost always i have to put two or more shots on target for a kill, so it's not as easy for me while having my skill points on assault rifles instead. so i guess it makes sense am not as efficient. so, if the sniper class guy isnt better than me with the same rifle, there is obviously a balancing problem to be looked at. what am getting at is: its should be about the operators skills with the rifle. not about nerfing weapons. Dude all but commander takes 2 shoots nooblet, u'd know this if you had skilled into it at one point. Plus ur a troll anyways, here a bunch of us are trying to find ways to Nerf down militia gear cuz it shouldn't be what it is and kids like you hold us back and troll. I ask you when does an ibis 2 shot a Ritter? Same concept. Stop trying to nerf everything that ******* kills you - jesus christ if they nerf Militia gear Open Beta won't even matter because no-one's going to even bother playing this game. Good lord it's impossible to make you people happy, you never just knowledge that maybe JUST MAYBE it's YOU who are the problem.
Bro, I have an awesome kdr, I could care less what I die to, and I don't want this game to die like the rest, as I've stated before its trolls like you that kill games, this is an eve game, eve has survived many years and has been successful because of its mechanics and its skilling system as well as iskvsrisk. What you want is a 0 isk risk and 0 sp need to play....or to just be a troll. This is an idea post, not a ***** whine and troll post. If you have an idea on how to balance the sniper in its tier classes please feel free. |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2013.01.14 17:48:00 -
[23] - Quote
Snipers are fine, but can be anoying sometimes, thats wy we always have a sniper with us, as other here mention as a Solutions, and it do work. Sniper vs sniper let The rest of use do The job.
|
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.14 18:00:00 -
[24] - Quote
lordjanuz wrote:Snipers are fine, but can be anoying sometimes, thats wy we always have a sniper with us, as other here mention as a Solutions, and it do work. Sniper vs sniper let The rest of use do The job.
-_- so getting the point missed on this thread, though I appreciate comments! Its really not about counter balance sniper vs sniper, its all about the tier levels from militia to proto and riskvsisk. Really it is meant not only for snipers but every tier weapon and suit system in the game. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.14 18:46:00 -
[25] - Quote
Y0UR NAME HERE wrote: . . OP POST . .
Snipers need to have their range.
But, it should be increasingly difficult to hit at extreme ranges. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 18:50:00 -
[26] - Quote
Y0UR NAME HERE wrote: Bro, I have an awesome kdr, I could care less what I die to, and I don't want this game to die like the rest, as I've stated before its trolls like you that kill games, this is an eve game, eve has survived many years and has been successful because of its mechanics and its skilling system as well as iskvsrisk. What you want is a 0 isk risk and 0 sp need to play....or to just be a troll. This is an idea post, not a ***** whine and troll post. If you have an idea on how to balance the sniper in its tier classes please feel free.
I had a thread a while back about the "snap back". Also, learn the definition of Troll... Your seriously using it in the wrong context... As in, "Oh god, someone disagrees with me, they must be a troll" wrong context.
|
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.01.14 18:50:00 -
[27] - Quote
Bullet drop and travel time is the answer my friend. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.14 18:55:00 -
[28] - Quote
Aeon Amadi wrote:Y0UR NAME HERE wrote: Bro, I have an awesome kdr, I could care less what I die to, and I don't want this game to die like the rest, as I've stated before its trolls like you that kill games, this is an eve game, eve has survived many years and has been successful because of its mechanics and its skilling system as well as iskvsrisk. What you want is a 0 isk risk and 0 sp need to play....or to just be a troll. This is an idea post, not a ***** whine and troll post. If you have an idea on how to balance the sniper in its tier classes please feel free.
I had a thread a while back about the "snap back". Also, learn the definition of Troll... Your seriously using it in the wrong context... As in, "Oh god, someone disagrees with me, they must be a troll" wrong context.
Na ur a troll, I read ur posts in all the other threads and they're either one sentence or less or non-constructive. This one and the last so cap thread comment have been the only decent feedback I've seen from you in awhile.....stop reading eve forums crime and punishment threads lol |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.14 18:57:00 -
[29] - Quote
Sleepy Zan wrote:Bullet drop and travel time is the answer my friend.
I'd really like to see this in the game, I've just been expecting them to put it in.....doesn't look like the intention atm though, but def would be a good game element. |
Thranx1231
CowTek
90
|
Posted - 2013.01.14 19:01:00 -
[30] - Quote
So you can grief Blue Berries easier?
Don't think so, whoever you are as you have no name of consequence. |
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 19:02:00 -
[31] - Quote
Sleepy Zan wrote:Bullet drop and travel time is the answer my friend.
Will never happen with Hit-scan in effect. There was a great deal of people who opposed hit scan in favor of ballistics but the lag monster doesn't work well with ballistics. It's sort of a "do I want my bullets to hit because that's where I'm aiming" or a "I want my bullets to actually behave like bullets but because my server ping is 120 it will never happen." |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 19:03:00 -
[32] - Quote
Y0UR NAME HERE wrote:Aeon Amadi wrote:Y0UR NAME HERE wrote: Bro, I have an awesome kdr, I could care less what I die to, and I don't want this game to die like the rest, as I've stated before its trolls like you that kill games, this is an eve game, eve has survived many years and has been successful because of its mechanics and its skilling system as well as iskvsrisk. What you want is a 0 isk risk and 0 sp need to play....or to just be a troll. This is an idea post, not a ***** whine and troll post. If you have an idea on how to balance the sniper in its tier classes please feel free.
I had a thread a while back about the "snap back". Also, learn the definition of Troll... Your seriously using it in the wrong context... As in, "Oh god, someone disagrees with me, they must be a troll" wrong context. Na ur a troll, I read ur posts in all the other threads and they're either one sentence or less or non-constructive. This one and the last so cap thread comment have been the only decent feedback I've seen from you in awhile.....stop reading eve forums crime and punishment threads lol
I get tired of explaining the same **** over and over again in all the different threads. If the threads get consolidated, I'll be more than happy to appease your silly standards as to what complements as "constructive reasoning".
Until then, you're just throwing out slanderous non-sense, same as anyone else. |
Thranx1231
CowTek
90
|
Posted - 2013.01.14 19:07:00 -
[33] - Quote
Sleepy Zan wrote:Bullet drop and travel time is the answer my friend. BS Zanny.
There is no need for bullet drop. With modern (as in available to-frakkin-day) digital scopes can preform like the ones in Dust. Bullet drop is pre-calculated and already incorporated into the readout. Ya think they might have enough processing power to do it in the future? I strongly suspect so.
What the Kitten is with you and Bullet Drop? It is not a magic fix it button that will make the game More Sleepy Zan Friendly and make him want to play the game again.
If you are so intent on not liking the game the way it is nor playing it then what are you even doing here? It make no sense.
|
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.14 19:08:00 -
[34] - Quote
Aeon Amadi wrote:Y0UR NAME HERE wrote:Aeon Amadi wrote:Y0UR NAME HERE wrote: Bro, I have an awesome kdr, I could care less what I die to, and I don't want this game to die like the rest, as I've stated before its trolls like you that kill games, this is an eve game, eve has survived many years and has been successful because of its mechanics and its skilling system as well as iskvsrisk. What you want is a 0 isk risk and 0 sp need to play....or to just be a troll. This is an idea post, not a ***** whine and troll post. If you have an idea on how to balance the sniper in its tier classes please feel free.
I had a thread a while back about the "snap back". Also, learn the definition of Troll... Your seriously using it in the wrong context... As in, "Oh god, someone disagrees with me, they must be a troll" wrong context. Na ur a troll, I read ur posts in all the other threads and they're either one sentence or less or non-constructive. This one and the last so cap thread comment have been the only decent feedback I've seen from you in awhile.....stop reading eve forums crime and punishment threads lol I get tired of explaining the same **** over and over again in all the different threads. If the threads get consolidated, I'll be more than happy to appease your silly standards as to what complements as "constructive reasoning". Until then, you're just throwing out slanderous non-sense, same as anyone else.
Then don't comment at all, make ur own posts :) and ya current lag would f up the ballistics, still would ne nice though to see some more challenges put in, oh and this isn't my own real idea thread its everyones to consolidate how to balance the sniper tiers all in one lil thread. |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.01.14 19:18:00 -
[35] - Quote
Y0UR NAME HERE wrote:Sleepy Zan wrote:Bullet drop and travel time is the answer my friend. I'd really like to see this in the game, I've just been expecting them to put it in.....doesn't look like the intention atm though, but def would be a good game element.
Aeon Amadi wrote:Will never happen with Hit-scan in effect. There was a great deal of people who opposed hit scan in favor of ballistics but the lag monster doesn't work well with ballistics. It's sort of a "do I want my bullets to hit because that's where I'm aiming" or a "I want my bullets to actually behave like bullets but because my server ping is 120 it will never happen." The devs have already mentioned on multiple occasions to change snipers from hit scan to ballistics, at this point I would guess it's not a question of if but when. |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.01.14 19:23:00 -
[36] - Quote
Thranx1231 wrote:Sleepy Zan wrote:Bullet drop and travel time is the answer my friend. BS Zanny. There is no need for bullet drop. With modern (as in available to-frakkin-day) digital scopes can preform like the ones in Dust. Bullet drop is pre-calculated and already incorporated into the readout. Ya think they might have enough processing power to do it in the future? I strongly suspect so. What the Kitten is with you and Bullet Drop? It is not a magic fix it button that will make the game More Sleepy Zan Friendly and make him want to play the game again. If you are so intent on not liking the game the way it is nor playing it then what are you even doing here? It make no sense. Forget about real life and focus on gameplay, this is in fact a game btw
Also I want ballistics simply to make sniping more difficult, there are a surplus of snipers sniping simply because it's easy and they can do it without any risks, if that's the case they should atleast have a difficult time doing it don't you think.
And if I don't like the game(beta) the way it is it makes perfect sense to me to want to make it better so that it would be a game I like in the future. |
Lady Hyuna
Amarr Templars Amarr Empire
29
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Posted - 2013.01.14 19:28:00 -
[37] - Quote
Easy solution , we just up the distance of all guns and we all just fight from red line. Lol snipers are just fine. If you go to war for you country, are you going to ask the enemy country to nerd their snipers so you don't die?
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 19:37:00 -
[38] - Quote
Sleepy Zan wrote:Y0UR NAME HERE wrote:Sleepy Zan wrote:Bullet drop and travel time is the answer my friend. I'd really like to see this in the game, I've just been expecting them to put it in.....doesn't look like the intention atm though, but def would be a good game element. Aeon Amadi wrote:Will never happen with Hit-scan in effect. There was a great deal of people who opposed hit scan in favor of ballistics but the lag monster doesn't work well with ballistics. It's sort of a "do I want my bullets to hit because that's where I'm aiming" or a "I want my bullets to actually behave like bullets but because my server ping is 120 it will never happen." The devs have already mentioned on multiple occasions to change snipers from hit scan to ballistics, at this point I would guess it's not a question of if but when.
Hit scan makes sense for the Sniper Rifles though - they're Railguns afterall. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.01.14 19:37:00 -
[39] - Quote
Y0UR NAME HERE wrote:Aeon Amadi wrote:Y0UR NAME HERE wrote:Aeon Amadi wrote:Y0UR NAME HERE wrote: Bro, I have an awesome kdr, I could care less what I die to, and I don't want this game to die like the rest, as I've stated before its trolls like you that kill games, this is an eve game, eve has survived many years and has been successful because of its mechanics and its skilling system as well as iskvsrisk. What you want is a 0 isk risk and 0 sp need to play....or to just be a troll. This is an idea post, not a ***** whine and troll post. If you have an idea on how to balance the sniper in its tier classes please feel free.
I had a thread a while back about the "snap back". Also, learn the definition of Troll... Your seriously using it in the wrong context... As in, "Oh god, someone disagrees with me, they must be a troll" wrong context. Na ur a troll, I read ur posts in all the other threads and they're either one sentence or less or non-constructive. This one and the last so cap thread comment have been the only decent feedback I've seen from you in awhile.....stop reading eve forums crime and punishment threads lol I get tired of explaining the same **** over and over again in all the different threads. If the threads get consolidated, I'll be more than happy to appease your silly standards as to what complements as "constructive reasoning". Until then, you're just throwing out slanderous non-sense, same as anyone else. Then don't comment at all, make ur own posts :) and ya current lag would f up the ballistics, still would ne nice though to see some more challenges put in, oh and this isn't my own real idea thread its everyones to consolidate how to balance the sniper tiers all in one lil thread.
They don't need anymore threads clogging the forums up dude. |
Stile451
Red Star.
76
|
Posted - 2013.01.14 20:10:00 -
[40] - Quote
From what I can remember about many of the previous treads on snipers and dev feedback this is how it will be:
The current sniper rifles(Caldari iirc) will keep targeting the same.
Different racial sniper rifles like the experimental from last build(Amarr iirc) will have ballistics and bullet drop but will have more damage or range. |
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 20:22:00 -
[41] - Quote
Stile451 wrote:From what I can remember about many of the previous treads on snipers and dev feedback this is how it will be:
The current sniper rifles(Caldari iirc) will keep targeting the same.
Different racial sniper rifles like the experimental from last build(Amarr iirc) will have ballistics and bullet drop but will have more damage or range.
Not sure that Amarr Sniper Rifles should have bullet drop. They use Laser Technology, after all. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.14 20:29:00 -
[42] - Quote
Aeon Amadi wrote:Stile451 wrote:From what I can remember about many of the previous treads on snipers and dev feedback this is how it will be:
The current sniper rifles(Caldari iirc) will keep targeting the same.
Different racial sniper rifles like the experimental from last build(Amarr iirc) will have ballistics and bullet drop but will have more damage or range. Not sure that Amarr Sniper Rifles should have bullet drop. They use Laser Technology, after all.
I'd say minmatar should have the bullet drop, lasers effect shield more then armor, hybrids.......well idk, Gallente are known for its in ur face weapons and rails are usually pretty bad damage, but even in ur face say not very long range sniper rifle but extremely high damage. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 20:37:00 -
[43] - Quote
Y0UR NAME HERE wrote:Aeon Amadi wrote:Stile451 wrote:From what I can remember about many of the previous treads on snipers and dev feedback this is how it will be:
The current sniper rifles(Caldari iirc) will keep targeting the same.
Different racial sniper rifles like the experimental from last build(Amarr iirc) will have ballistics and bullet drop but will have more damage or range. Not sure that Amarr Sniper Rifles should have bullet drop. They use Laser Technology, after all. I'd say minmatar should have the bullet drop, lasers effect shield more then armor, hybrids.......well idk, Gallente are known for its in ur face weapons and rails are usually pretty bad damage, but even in ur face say not very long range sniper rifle but extremely high damage.
I don't think Gallente would bother much with a sniper rifle except for Black Ops (can't remember the political party, eagles or something) assassination missions. They'd probably implement some sort of long-range drone capability that would allow them remotely maneuver a drone into place and attack without being subject to risk. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.14 20:42:00 -
[44] - Quote
Aeon Amadi wrote:Y0UR NAME HERE wrote:Aeon Amadi wrote:Stile451 wrote:From what I can remember about many of the previous treads on snipers and dev feedback this is how it will be:
The current sniper rifles(Caldari iirc) will keep targeting the same.
Different racial sniper rifles like the experimental from last build(Amarr iirc) will have ballistics and bullet drop but will have more damage or range. Not sure that Amarr Sniper Rifles should have bullet drop. They use Laser Technology, after all. I'd say minmatar should have the bullet drop, lasers effect shield more then armor, hybrids.......well idk, Gallente are known for its in ur face weapons and rails are usually pretty bad damage, but even in ur face say not very long range sniper rifle but extremely high damage. I don't think Gallente would bother much with a sniper rifle except for Black Ops (can't remember the political party, eagles or something) assassination missions. They'd probably implement some sort of long-range drone capability that would allow them remotely maneuver a drone into place and attack without being subject to risk.
Lol to true, so what's caldari got? A tiny super sonic ballistic missile?.....be pretty cool imo |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.01.14 20:57:00 -
[45] - Quote
Correct me if I am wrong, but currently, all of the sniper rifles are handheld railguns. Railguns are hybrid turrets, so technically aren't we already using Gallente sniper rifles? |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.14 21:01:00 -
[46] - Quote
Alaika Arbosa wrote:Correct me if I am wrong, but currently, all of the sniper rifles are handheld railguns. Railguns are hybrid turrets, so technically aren't we already using Gallente sniper rifles?
Yes, which in the case of hybrids, yes they have range but bad damage, caldari ships are also known to use hybrids as well so really either or. Still like my Gallente blaster sniper rifle idea, short range, pretty close one shot one kill |
Stile451
Red Star.
76
|
Posted - 2013.01.14 21:01:00 -
[47] - Quote
Aeon Amadi wrote:Stile451 wrote:From what I can remember about many of the previous treads on snipers and dev feedback this is how it will be:
The current sniper rifles(Caldari iirc) will keep targeting the same.
Different racial sniper rifles like the experimental from last build(Amarr iirc) will have ballistics and bullet drop but will have more damage or range. Not sure that Amarr Sniper Rifles should have bullet drop. They use Laser Technology, after all.
Hence iirc which apparently I didn't(on both counts it seems). It can be hard keeping track of the racial traits if you don't play Eve. |
SickJ
French unchained corporation
48
|
Posted - 2013.01.14 21:07:00 -
[48] - Quote
Lady Hyuna wrote: If you go to war for you country, are you going to ask the enemy country to nerd their snipers so you don't die?
Funny story: the Germans literally tried to do that in WWI (except with shotguns). |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 21:28:00 -
[49] - Quote
Alaika Arbosa wrote:Correct me if I am wrong, but currently, all of the sniper rifles are handheld railguns. Railguns are hybrid turrets, so technically aren't we already using Gallente sniper rifles?
Technically Gallente and Caldari are one in the same race with vastly different views. One prefers missiles and long range hybrids, the other prefers drones and close range/high damage dealing hybrids. |
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