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Beren Hurin
OMNI Endeavors
183
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Posted - 2013.01.14 15:22:00 -
[1] - Quote
So has anyone experimented with the objective/Null cannon system to know exactly how these mechanics work (or are supposed to work). Some of the questions I have. I'll update this with a guide once we get more details.
Do all cannons fire at once?
Does each cannon do a set amount of damage to the MCC?
If a cannon is contested during a normal firing phase is it 'inactive'?
How often do they fire?
Does it matter if you are attacking or defending?
Are timers on 5 objective maps different that 4 or 3 ?
Does having 3 null cannons of a 5 obj map do the same damage as having 3 on a 3 obj map?
Does holding objectives have anything to do with spawn timers (what does affect this?) ?
Do all MCCs have the same HP from one map to the next?
Basically, if there are "two ways to win," clone depletion or MCC destruction, then a game strategy that focuses on one or the other of these may be optimal. Getting your whole team on board may be the hard part. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.01.14 19:53:00 -
[2] - Quote
So you kind of misnumberd my question, but whatever. Your answers were somewhat helpful. I guess I sort of had a bit of a revelation about 5 point maps. If it is a competitive match, it seems like the play with them is significantly different, as they are more often switching hands with only 1 or 2 being mostly defended most of the game.
This means the damage from the rest is less likely to occur if they don't hit MCCs while in flux. Additionally 5 point maps seem more 'skirmishy' while 3 point maps feel more 'brawlish'.
One thing that I'm thinking this means for the more skirmish style matches is that I think I have an answer to the "how long should I defend this site" question. I think the answer is "as long as it takes to get off a shot", then its not as much worth defending. Timing and rythm could be key.
More questions:
The thing is I am going to have to test how the timers work, because I'm wondering if you reset them if you hack them?
I also wonder if all cannons hit for the same amount?
Or could cannon A hit harder than B and C?
Also do the cannons affect armor differently than shield. i.e. should play style change once you get into armor?
I guess theoretically if there is a 15 min timer there exists multiple scenarios for which it is necessary. I haven't seen too many matches where the timer ended the game, though. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.01.16 16:34:00 -
[3] - Quote
So if you put a connon right into contested mode before it shoots it is technically not 'hostile' and shoots at nothing, correct? Which means it may be worth, assaulting a lightly defended cannon right before it fires, put it in contested and then stand back and camp the clones who try to take it back rather than defend it. |
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