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Iron Wolf Saber
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Posted - 2013.01.14 13:09:00 -
[1] - Quote
Close doors between section 5 and 3, deck 3. Turn off force field. Watch the CRU eject itself. |
Iron Wolf Saber
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2866
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Posted - 2013.01.14 13:32:00 -
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Aeon Amadi wrote:Iron Wolf Saber wrote:Close doors between section 5 and 3, deck 3. Turn off force field. Watch the CRU eject itself. Actually... Could be plausible, if you made it to where they could control internal systems with the Capacitor power. Neutralizer/Nosferatu could drain it to prevent you from being able to affect the mercenaries' progress.
On a capsuleer ship its almost instant. Capsuleer ships do have a larger degree of counter boarding reply than a nomral crewed ship does.
Eve online ships have to deal with these little nasty bugs that eat people known as Rogue Drones. They typically would hack a nomral ship and goto lunch on the poor sob. But capsuleer ships are immune to boarding attempts and hacking attempts because the ship acts as an extension of the body of the pilot. Thus dealing wit the immune system is very unpleasant for anyone not belonging on the crew roster.
Or even worse there are capsuleer ships out there that are deisgned with no crew in mind whatsoever. Namely the tech 3 ships. |
Iron Wolf Saber
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Posted - 2013.01.14 15:34:00 -
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Station Boarding - Yes
Ship Boarding - Hells no.
an installable CRU module to hire mercenaries while going spelunking in a dangerous sleeper base. Sure!!! |
Iron Wolf Saber
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Posted - 2013.01.14 15:44:00 -
[4] - Quote
Aeon Amadi wrote:Karl Koekwaus wrote:I think all the boarding ships ideas are dumb, they're just not as fun as getting a war barges killed with supplies traveling from system to system and actually losing them. It makes for not fun gameplay. http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelinesSince I take it all millitairy personel on spaceships fight to protect them when boarded, these numbers are the Clone limit of the defending side. Good luck with your 20 clone limit. and the bigger the ships, the more trained the crew is. Good luck I say What with the maximum capacity of a Titan (more than likely the Raganarok lol) being upwards of 145,000, that's be one long, difficult fight - even if it were possible.
That's crew only. On board army divisions do not add to ship function and thus are not crew. Last I read something about this subject titans has room for about 145,000 soldiers and all of their equipment and room to install a command and control room. Dropship squadrons and various other nasties.
The much smaller Super Carriers are able to store quite a large number of civilians and the military personnel and equipment required to kidnap them all while highly trained army units tried to defend from that from happening. Up to 200,000 a trip so the titain's number is probably much higher on troop storage. |
Iron Wolf Saber
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Posted - 2013.01.14 21:36:00 -
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Well Sansha ships may be highly automated though that is a good point. However Super carriers are rather massive you cant have everyone on board fly down in their dropship squadrons to kidnap people from planets like Detole. |
Iron Wolf Saber
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Posted - 2013.01.15 00:47:00 -
[6] - Quote
Jackof All-Trades wrote:I like the idea about only doing it when the ship is warp scrambled - that way boarding parties won't become OP, and it actually levels out the playing field.
*Scenario*
Ship 1 scrambles Ship 2. Ship 2 thinks it's over, but starts dishing out DPS and activating his tank anyway. Suddenly, Ship 1 fires a boarding party at Ship 2. Ship 2, realising that they want his ship, and therefore won't blow it up, turns off his tank for a full gank in the hopes of breaking the warp scramble and killing the mercs before they kill him.
The beauty of this system, is Ship 2 would die anyway, but funnily enough, the boarding party actually gives the boarded ship more of a fighting chance.
Could be very, very interesting, though needs to be worked on for slower ships and more expensive ones like titans. Again, it always comes back to titans.
What happens when the ship gets unscrambled? |
Iron Wolf Saber
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Posted - 2013.01.15 01:16:00 -
[7] - Quote
let alone network logistics are a nightmare for this one.
The battlefield is moving about, that's an extra large inventory it has to keep track of now as it moves about on the sol node. This alone can significantly increase lag in both games as XYZ of the battle is now tracked as a special container will be needed to drop everyone's gear when or if the ship gets blown up in the attempt. You cant make gear just 'dissapear' like that.
Time Dilation is a counter lag technique used in eve online. While perfectly acceptable in a slower than RTS based like game like eve is. ITS ENTIRELY UNACCEPTABLE in an FPS. |
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