Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.15 10:13:00 -
[1] - Quote
Even though i like the tone of your post, i disagree.
You mention EVE and how everything in dust is connected to it and should be somehow like it. Then you forget about its main characteristic, the single shard part. Where everyone gets to play\shoot at everyone. You dont separate people based on their SP\gear. You could end up with specific play area fully empty.... What happends to the 20 dudes that get in the game in 8 month when mostly everyone plays proto in something, they'll play alone ? How do you manage with people that have proto stuff in assault and started to train another specialty and are standard only ? You send them in standard fights, and they draw their huge proto armor with 2000 hp ? Or you leave them in proto fights to be mow down ?
You can't make some people almost un-killable just because of gear... Take other FPS for instance. Unlocking better weapons in BF3, or reaching LVL 70 and facing noobs in MAG never made you invulnerable. it just gave you and edge.
Also, you have to keep in mind the difference in scale between dust and EVE. In EVE, the difference between two ship can be gigantic even among frigates. But we're talking of freakin spaceships. Here, we talk about infantry and there's only so much a suit can do. In no way a suit should end up with twice the base hp of another.
Then comes the gameplay side of things. It's a shooter, not a point and click space simulation. The purpose is to actually aim at people, move smartly on the field, and adapt to the situation. And that's what should be rewarded, not how much SP you have or how cool your gear is.
And tbqh, saying that with the current system, a full proto against a full militia is a 50/50 fight is ridiculous.... Aside militia nades that inflict too much damage, the difference during the fight will be tremendous. More slots allow you both more damage mods and HP extenders. Add all this, calculate DPS for a militia dude and the proto guy. Then compare max HP.
Now, getting killed by a militia rifle in the back while wearing a proto is painfull... But it's something that's bound to happend.
I was there when suits had growing base HP with every tier. And proto suits were absolute non-sense. In a FPS, every 1vs1 gunfight, each guy should have a chance to win the fight through aim skills and being smart. Otherwise, it ends up being dull. This is EVE, but it is very much NOT EVE. Or the game would already be perfect as it's made by EVE creators...
Now, i dont completely disagree with you. There are difference in evolution between the suits. Logi for instance see their base movement speed evolve from tier to tier which makes them in the end go FASTER than assaults, scout have variant with two equipment early on. Assault ? meh, outside of slots, an equipment in proto, and CPU\PG, you dont get much.
Also, skilling those very expensive skills doesnt give you anything stat wise. It only unlocks acces to higher tier when in EVE, it also raises each ship specific bonus. Here, there aint any bonus that could help giving some more value to proto suits while still keeping them vulnerable to ANY enemy. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.15 10:34:00 -
[2] - Quote
Sorry for double post, but dont have much choice. You also talk about weapons. Let's take two guys. One with militia AR, the other with a duvolle. Let's say both have AR proficiency at level 2 and weaponry level 5. And no damager
overall, they both have +16% damage modifier compared to their AR base damage. And we're talking about weapons with a 750 BPM rof. So 12.5 bullets per second fired.
Militia AR : 31 HP => 35.96 with skills || DPS => 449.5 HP Duvolle AR : 34 HP => 39.44 || DPS => 493 HP
Overall, it's one more bullet damage worth for the duvolle over one second. Then, you can add to that the raise in accuracy. Wich means less bullet spread. Which means that over those 12 bullets your gun fires in a second, more will hit than with the militia AR. And as a fight usually dont last a second, the edge gets even bigger.
Combine to your proto suits extra hp etc... losing against a full militia dude is gonna be on you. |