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Deranged Disaster
Seraphim Initiative. CRONOS.
65
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Posted - 2013.01.14 00:50:00 -
[1] - Quote
Most of us know what proximity voice is. Alot of people hate it because it turns out into flame wars while playing the game and others love it for the immersive experience it can create. For those who don't know, proximity voice is when you are able to hear nearby teammates/enemies' voice communication discussions up to a certain range.
Now I came up with a little idea that makes proximity voice a little more than just talking trash to enemy teams or teammates. Since the game itself does not have commands that you can use to call for ammo or repairs from other teammates which you might not have in your squad and they might not be on team chat, it would help alot with this one and would completely strip the need to come up with ingame commands for such thing. And not only that, it would add more effectiveness to scouts. Not the people that are running with a scout suit, but people that do like to scout and general surveillance on the enemy team, creating a much deeper strategic feel into the game itself.
Here's what I think.
Skills/Modules/Equipment Skill/Module: Communication Radius. Unlocks the abillity to equip a module that increases the radius you can hear your team/enemies' voice communications range(they don't hear you though) by a certain percentage. This shouldn't affect squad chat radius.
Skill/Module: Communication Jamming. Unlocks the abillity to use a module that creates interference on nearby enemies that can listen to your communications when activated/equiped which covers your nearby allies aswell.
Skill/Equipment: Surveillance (nameofitemgoeshere). Unlocks the abillity to equip a deployable equipment that allows you to eavesdrop ongoing communications within its certain radius. Should be destroyable of course.
There could be some flaws in it, so please do discuss and post ideas. |
Deranged Disaster
Seraphim Initiative. CRONOS.
65
|
Posted - 2013.01.14 12:02:00 -
[2] - Quote
Jeremiah ambromot wrote:I would like the idea only off you could "hack" the enemy's com system from close range with the equipment. I would not like to hear the enemy if I was close to them without the item as some people's voices are horrible.
Also I imagine that if you where close to a dust person you would not hear them talk because the suit covers them completely like a space suit. They talk into a com system.
Would be really cool to mix with cloaking. I see where you're coming from but I'm guessing that most planets already have eco-systems, thus the wind, water or lava that will be there on future planets. |
Deranged Disaster
Seraphim Initiative. CRONOS.
65
|
Posted - 2013.01.14 17:17:00 -
[3] - Quote
You two have a solid point there thanks for telling me. I guess we're back into the normal proxy chat... sadface... |
Deranged Disaster
Seraphim Initiative. CRONOS.
65
|
Posted - 2013.01.14 18:36:00 -
[4] - Quote
Noc Tempre wrote:Proxy chat menu:
Transmit: TEAM/ENEMY/ALL/OFF Recieve: TEAM/ENEMY/ALL/OFF
Everyone wins. That sounds nice man but everyone would just have the recieve on and transmit on off except for team. Making something that turns on both transmit and recieve and makes it the same settings would work better in my opinion. I like the idea of having to shut up when I'm trying to get behind enemies, adds much more of an immersive experience. |
Deranged Disaster
Seraphim Initiative. CRONOS.
65
|
Posted - 2013.01.14 21:01:00 -
[5] - Quote
Kain Spero wrote:I was thinking, maybe even when transmit is off you could hear enemy coms, but it comes through sounding all garbled like it's still encrypted. That's a really nice idea but.. we won't be able to taunt anyone that way.. |
Deranged Disaster
Seraphim Initiative. CRONOS.
65
|
Posted - 2013.01.15 09:03:00 -
[6] - Quote
Kain Spero wrote:Deranged Disaster wrote:Kain Spero wrote:I was thinking, maybe even when transmit is off you could hear enemy coms, but it comes through sounding all garbled like it's still encrypted. That's a really nice idea but.. we won't be able to taunt anyone that way.. What, I mean is that if you choose to not let the enemy hear your coms they will still hear something rather than if you have proxy transmit set to off to the enemy it doesn't transmit anything to the other team at all. Just add a little bit the immersion that comes from proxy chat even if people choose to not compromise their coms. Plus I think distorted and garbled laughter over a fallen enemy could still be pretty taunting. I see your point.. it would reduce the excessive smack talk and just leave it to some annoyance aswell, so Sony won't be banhammering people at all for "harassment". |
Deranged Disaster
Seraphim Initiative. CRONOS.
65
|
Posted - 2013.01.15 09:06:00 -
[7] - Quote
Noc Tempre wrote:Deranged Disaster wrote:Noc Tempre wrote:Proxy chat menu:
Transmit: TEAM/ENEMY/ALL/OFF Recieve: TEAM/ENEMY/ALL/OFF
Everyone wins. That sounds nice man but everyone would just have the recieve on and transmit on off except for team. Making something that turns on both transmit and recieve and makes it the same settings would work better in my opinion. I like the idea of having to shut up when I'm trying to get behind enemies, adds much more of an immersive experience. Screw your immersion if it means no one uses in-game comms. Forcing people to play your way will just make them leave, not adapt. Revised Proxy Menu: Team: ON/PTT/OFF Enemy: ON/PTT/OFF PTT can only transmit and receive while D-Left is held down. Team: ON/ Enemy: PTT would be 99% secure and allow smack talk. That one is better than the previous one. Also, we are discussing, keep it nice and friendly buddy |
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