Y0UR NAME HERE
Imperfects Negative-Feedback
445
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Posted - 2013.01.14 20:15:00 -
[1] - Quote
TheBLAZZED wrote:First, letGÇÖs look at the current problems with the new sp system and the old system. The new system is unfair to the player that is not able to grind every day. I understand the new system offers the same potential sp as the old system however; some of us cannot play 7 days a week. (I am one that plays 7 days a weekGǪ fyi) not to mention, one could simple hide in a map and get massive amounts of sp for doing nothing because you get 5 sp per second The old system had fewer problems for the non daily player but the issue I have with it is that it threatens the longevity of the game. For example; I could never catch up to a player that had a six month head start on me unless he/she stopped for six months. I see this as a huge issue for a game that plans to be around for the next ten years because itGÇÖll discourage new players from joiningGǪ who wants to play a game when you have no hope of becoming the scourge of the universe ? (Rhetorical question) Now my suggestion, Why not just simply have and expanding cap? Example: Month #1 maximum sp 2,000,000 Month #2 maximum sp 4,000,000 Month#3 maximum sp 6,000,000 And so on and so onGǪ. That way new player could catch up to a vet if they sacrifice many a nights rest.
I like the idea of the expanding cap, downside is we'd run out of skills to soon, then what do we do? Remb at current ccp wants it to take us 7 years to fully skill out, if the sp cap is increased that time will shortin alot. While I hate being cap'd the reason for it is to keep us on that schedule, what the problem is and I've posted it elsewhere, is we're used to getting alot of sp, since when they first released the beta sp was really uncap'd and we got alot more of it, reason, so they could test out the mods, suits ect quicker then current system. By doing this initial sp system I think it has made the game a more decline overtime, for one us expecting more sp when they want a long term sp skill system, the other issue it caused I think is balance issues, we got so much so that some, would spec fully into one class, one vehicle, one weapon while others had so much so they spread it out to several things, making ppl believe some items we're op when maybe they we're just fully spec'd at the time, some things had obvious balance issues, but I think some we're just perceived. The way balancing should have been done is in a 5 week period, first week everyone gets level 1 everything, second week everything level 2 and so on with no sp earn, sp itself should have only been minimal in the initial testing but because they went ten route of letting players go on the fly and spec into w/e or a lil of everything we think that with the cap, that we're getting jipped when we're not. I'd like to see though something that is a constant reflection of how well we do in a match and not just hit the cap and get nothing, even if its your total war points that game then cut in half as reward. |