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TheBLAZZED
VENGEANCE FOR HIRE
62
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Posted - 2013.01.13 20:27:00 -
[1] - Quote
First, letGÇÖs look at the current problems with the new sp system and the old system.
The new system is unfair to the player that is not able to grind every day. I understand the new system offers the same potential sp as the old system however; some of us cannot play 7 days a week. (I am one that plays 7 days a weekGǪ fyi) not to mention, one could simple hide in a map and get massive amounts of sp for doing nothing because you get 5 sp per second
The old system had fewer problems for the non daily player but the issue I have with it is that it threatens the longevity of the game. For example; I could never catch up to a player that had a six month head start on me unless he/she stopped for six months. I see this as a huge issue for a game that plans to be around for the next ten years because itGÇÖll discourage new players from joiningGǪ who wants to play a game when you have no hope of becoming the scourge of the universe? (Rhetorical question)
Now my suggestion, Why not just simply have and expanding cap?
Example: Month #1 maximum sp 2,000,000 Month #2 maximum sp 4,000,000 Month#3 maximum sp 6,000,000 And so on and so onGǪ.
That way new player could catch up to a vet if they sacrifice many a nights rest.
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TheBLAZZED
VENGEANCE FOR HIRE
62
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Posted - 2013.01.14 20:54:00 -
[2] - Quote
First off, thank you so much for providing your input.
I don't think we would run out of skills any faster than we are currently if we kept the expanding cap to be about the same as what it would be if a player played every day and hit their respective cap. As for people wanting SP to be based on production, I say remove the 5 SP per second and add 5 SP for every war point gained. My primary issue with the way skill caps have been in the past is that it is impossible to catch up with the vets if you are new to the game. I'm not saying we should make it easy for new players to catch up to the vets however I think it should be at least possible.
Again, thank you for your thoughts and consideration. |
TheBLAZZED
VENGEANCE FOR HIRE
62
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Posted - 2013.01.14 23:12:00 -
[3] - Quote
Skihids wrote:TheBLAZZED wrote:First off, thank you so much for providing your input.
I don't think we would run out of skills any faster than we are currently if we kept the expanding cap to be about the same as what it would be if a player played every day and hit their respective cap. As for people wanting SP to be based on production, I say remove the 5 SP per second and add 5 SP for every war point gained. My primary issue with the way skill caps have been in the past is that it is impossible to catch up with the vets if you are new to the game. I'm not saying we should make it easy for new players to catch up to the vets however I think it should be at least possible.
Again, thank you for your thoughts and consideration. I get the feeling that CCP wants new players to have the same progression that vets had to endure. So whie they may be fine with individual rolling caps, they won't go for a single global increasing cap. EVE players all skill at the same rate and I believe that's destined for DUST as well. Unlike other MMOs DUST development is wide rather than tall so it won't become a game breaking issue. New players will never have the same progression as vets. When we're developing our skills now with everybody being on an even playing field. Imagine starting a few months down the road and going up against people with a few million more SP than you. I understand what you're saying but personally I wouldn't play a game if I was so badly out matched and had no hope of closing the gap . The upside is if they do not change the way the system works all of us playing now will have plenty of fun beating the snot out of noobs until they quit playing. |
TheBLAZZED
VENGEANCE FOR HIRE
62
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Posted - 2013.01.15 00:42:00 -
[4] - Quote
Skihids wrote:TheBLAZZED wrote:Skihids wrote:TheBLAZZED wrote:First off, thank you so much for providing your input.
I don't think we would run out of skills any faster than we are currently if we kept the expanding cap to be about the same as what it would be if a player played every day and hit their respective cap. As for people wanting SP to be based on production, I say remove the 5 SP per second and add 5 SP for every war point gained. My primary issue with the way skill caps have been in the past is that it is impossible to catch up with the vets if you are new to the game. I'm not saying we should make it easy for new players to catch up to the vets however I think it should be at least possible.
Again, thank you for your thoughts and consideration. I get the feeling that CCP wants new players to have the same progression that vets had to endure. So whie they may be fine with individual rolling caps, they won't go for a single global increasing cap. EVE players all skill at the same rate and I believe that's destined for DUST as well. Unlike other MMOs DUST development is wide rather than tall so it won't become a game breaking issue. New players will never have the same progression as vets. When we're developing our skills now with everybody being on an even playing field. Imagine starting a few months down the road and going up against people with a few million more SP than you. I understand what you're saying but personally I wouldn't play a game if I was so badly out matched and had no hope of closing the gap . The upside is if they do not change the way the system works all of us playing now will have plenty of fun beating the snot out of noobs until they quit playing. Ah, but new players won't be matched against multi-million SP vets if the matchmaking system is effective, and once a person has ammased 10M SP it won't matter how much his opponent has. A 100M SP AR assault character won't be any more capbable than a 10M SP AR character, he will just also be able to drive a well fit HAV and carry an HMG as well. I predict a lot of QQ'ing about how we aren't seeing the "noobs we were prommised" upon open beta release because the matchmaking system will segregatge our respective populations. Therefore it won't matter if a new player can't get more than 77K SP a day. Very good points.... Unless they add new skills but that shouldn't make very much of a difference. I still think something needs to be done with the current system. |
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