|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2013.01.13 18:14:00 -
[1] - Quote
I've started to get back into Dust with the move and at first i didn't realize it but later on it became very clear. Clone Reserves are much more important in Skirmish. Now. This would make complete sense if it meant that there was coding directly involved but...Clone Reserves can't be affected directly by coding because they're essentially the spawn units of a team. Once a team 's members die 120 time, that's when the game is lost and the district is considered a casualty and loss of assets.
So I want to know how this came about. Is it because the game runs smoother and more players are able to kill effectively? Is it because deaths get logged into the Clone Reserve without much lag? Or is it just because so many players have came back from earlier BETA patches that they lead to the ineffectiveness of a team? Or maybe it's that big time corporation members are seriously grinding now to make it back to where they were?
In no way do I believe this is a bad thing. In fact, this is how it should be in my opinion where both teams really have to count their numbers and plan to not lose resources all while fulfilling objectives and taking points. In a way it might help increase team work but at the same time it might increase Lone-Wolfism because people who can actually go rambo effectively, as in killing without the need of a teammate, will lower the enemy's Clone Reserves.
This new state of things make Skirmish more than just one sided in terms of complexity. There are multiple angles one must look through now although to be honest this feature has been there from the beginning it's just that it's NEVER been this major.
Not only would I like to know how this came about but I want to know your opinion on this. I usually like a lot of the stuff CCP gives us in terms of updates and weapons and equipment BUT that's just me; and knowing me I have a bit of a bias and I'm also very limited in FPS experience when we're talking about diversity (I've only played a couple of FPSes and my main shooters for a while was MGO and MAG). |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2013.01.13 19:10:00 -
[2] - Quote
The way I see it...In Restricted High-Sec battles the Clone Reserves numbers are a guaranteed safety net for the teams. Not wanting to expend to much ISK and AUR on a battle that they're probably going to lose if it comes to that point, the cap and it's cut off have good reasons.
In Low-Sec or Null-Sec maybe such restrictions would be worked out between the factions. E.G. A major district is being fought over so Corp A and Corp B negotiate a Clone Reserve limit of 250 for a Skirmish where there is only one major point to fight over. Maybe this would be better suited for Low-Sec as I'd imagine Null-Sec would probably be even more riskier with no Clone Reserve Restrictions for the missions like what happened in the Tourney in the last rounds I believe...?
No Clone Reserve Restrictions would be incredibly risky because there is no negotiated "roof" for asset lost and the battle will only be one when a team withdraws or when the battle is actually lost. I digress.
Clone Reserves seems like a safety net, in economical terms, for a faction so that they do not expend so much that they end up losing in other ways (E.G. Winning a distrctict by using 20 percent more than the funding which means that later on the same district will have an underlying weakness in assets for defense because they can only wait for more funding and assets, thus making it futile to win the district as there is no true benefit in losing it before any benefits can be actually gained.) |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2013.01.14 02:45:00 -
[3] - Quote
Zat Earthshatter wrote:I only find one issue with clone counts: When you hit 0 reserves remaining, don't you still have a team full of clones, you know, Alive and fighting? Once that count hits 0, any who are still alive should be able to keep fighting, just without being able to respawn anymore (no clones in reserve). That way, we can fight to the last man/woman!
Nah. At that point the battle is already lost because you're limited to the remaining forces.
Other negative things that would come from this would be people redlining to wait out the battle. |
|
|
|