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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.01.13 04:44:00 -
[1] - Quote
Damage is (apparently) increased by continuous fire.
Laser Rifle Operation gives a 5% reduction to heat build up per level. Holding the trigger down from 100 (full mag) to overload will leave you at 20 left in the mag with the skill at level one.
Laser Rifle Proficiency gives 5% increased cool down.
So, I'm curious as to why it's necessary to have the proficiency skill give increased cool down when the object of the weapon is to deal continuous fire - thereby increasing heat build up. It seems self defeating to have a weapon that - I can only assume - at level five will not overheat have increased cool down... Shouldn't the proficiency skill have something a bit more worthwhile like increased magazine capacity..?
EDIT:
Level 3 Laser Rifle Operation will prevent heat build up from ever overheating your weapon, emptying the entire "magazine" before such can occur.
Only actual benefit from having the skill beyond Level 3 is to access the Prototype model.
Proposals Thus Far:
Negate the need for a Magazine, firing from a single ammo pool (your maximum ammo).
Change Laser Rifle Proficiency to output more damage.
Change Laser Rifle Proficiency to output a larger beam.
Change Laser Rifle Proficiency to hit their "warm up" period faster, outputting their accelerated damage earlier on.
[*] Give increased damage to the ELM-7 Laser Rifle to signify at least some return for spending money on the weapon. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.13 04:58:00 -
[2] - Quote
Good point, that is weird. |
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2013.01.13 05:26:00 -
[3] - Quote
I agree, I think the whole thing could be solved by making overheating on the laser rifle much more relevant while removing the magazine from the weapon (drawing from your total ammo reserve). |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
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Posted - 2013.01.13 06:44:00 -
[4] - Quote
what there should be is a damage increase/modifier like all the other weapons. |
DestrukterDust
Zumari Force Projection Caldari State
12
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Posted - 2013.01.13 06:54:00 -
[5] - Quote
Aeon Amadi wrote: Damage is (apparently) increased by continuous fire.
Laser Rifle Operation gives a 5% reduction to heat build up per level. Holding the trigger down from 100 (full mag) to overload will leave you at 20 left in the mag with the skill at level one.
Laser Rifle Proficiency gives 5% increased cool down.
So, I'm curious as to why it's necessary to have the proficiency skill give increased cool down when the object of the weapon is to deal continuous fire - thereby increasing heat build up. It seems self defeating to have a weapon that - I can only assume - at level five will not overheat have increased cool down... Shouldn't the proficiency skill have something a bit more worthwhile like increased magazine capacity..?
If u've ever overheated a laser ull find that you cannot reload or run ect during the cool off cycle leaving you vulnerable. Hence the 5% to cool down skill necessary. |
Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2013.01.13 07:38:00 -
[6] - Quote
Don't use laser rifle so guessing but I think the damage increase is based off how long you have been firing it not how over heated the gun is. Going off that the operation and proficiency skills actually give you 2 bonus not just 1. Bonus 1 you can shoot longer bonus 2 you have the capability to have the laser rifle do more dps. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.01.13 09:03:00 -
[7] - Quote
Actually, once you get to level three, it will never overheat again. Unless you want the prototype afterward, there's no reason to keep skilling. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2013.01.13 12:21:00 -
[8] - Quote
Huh... good point. This is actually two problems: If the LR never overheats after l3 in the operation skill, then there is no reason to have a heat guage at all! Then the cooldown issue. KAEGOSHI's suggestion makes sense - EVE's lasers never have to reload in most fights, so why do DUST lasers have to? Ideally we should be draining capacitor with these things, but drawing from a single ammo pool is fine enough ATM.
As for the cooldown: Even though the above suggestion "fixes" it, I still think cooldown is a weird stat to have a proficiency skill for. Cooldown should be a separate skill that affects all weapons that use it. But what for the proficiency skill? Well, LRs actually have a "warm-up" period during which they do less-than-optimal DPS. Proficiency should reduce that warm-up time so we can do more damage faster! |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.13 12:26:00 -
[9] - Quote
DestrukterDust wrote:Aeon Amadi wrote: Damage is (apparently) increased by continuous fire.
Laser Rifle Operation gives a 5% reduction to heat build up per level. Holding the trigger down from 100 (full mag) to overload will leave you at 20 left in the mag with the skill at level one.
Laser Rifle Proficiency gives 5% increased cool down.
So, I'm curious as to why it's necessary to have the proficiency skill give increased cool down when the object of the weapon is to deal continuous fire - thereby increasing heat build up. It seems self defeating to have a weapon that - I can only assume - at level five will not overheat have increased cool down... Shouldn't the proficiency skill have something a bit more worthwhile like increased magazine capacity..? If u've ever overheated a laser ull find that you cannot reload or run ect during the cool off cycle leaving you vulnerable. Hence the 5% to cool down skill necessary.
Right, but that's what we're getting at. L3 Operation and you'll never overheat that weapon, so it's a little silly.
Honestly feel that Proficiency should make the beam larger, but that's just my opinion - make the weapon more useful as a whole just as Assault Rifle Operation reduces recoil and reduces the dispersion.
This is not to say that I disagree with the Single Ammo Pool proposal, I like that as well |
Bainlear Gorrilian
Infinite Ohmage
13
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Posted - 2013.01.13 12:29:00 -
[10] - Quote
I think Laser Rifle proficiency should allow you to do more damage at closer range. That is something I see myself working for. |
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.13 13:59:00 -
[11] - Quote
Also I come to find out that the only benefit to using an Advanced (ELM-7 Laser Rifle) over Standard is that it takes longer to heat up and cools down faster. Not that it honestly matters considering the skills.
The Prototype model does get a pretty hefty damage increase, however. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 02:02:00 -
[12] - Quote
Curious as to the dev response regarding this... |
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