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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.13 06:18:00 -
[1] - Quote
xprotoman23 wrote:It's still P2W seeing as there's nothing stoping somebody from always running skill clusters and skill spikes 24/7. CCP might as well create an augmentation that allows players to reset their skill cap whenever they reach it.
No, it isn't, you just don't understand what pay-to-win means. You don't get anything from it that you couldn't get through normal play. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.13 08:28:00 -
[2] - Quote
xprotoman23 wrote:I'm not going to sit and argue with you seeing as it's totally paying to temporarily gain an advantage over other players that would have to spend weeks and months to achieve.
You still do not understand. You are not gaining an advantage over anyone. Let's say you have 1 million SP invested in infantry skills, and you get a skill cluster that unlocks 1 million SP worth of vehicle-related skills temporarily. Do you have an advantage over other players? What is the advantage you have over someone who invested their 1 million earned SP in vehicle-related skills? Or a player with 2 million SP, divided between infantry and vehicle skills?
The answer is that you do not have an advantage over the latter two players. You do not have access to anything other players who earned their SP through fighting and put them into whatever your skill cluster is invested in does. Therefore it isn't pay to win, because the person paying for the skill cluster doesn't have an advantage that non-paying players don't have access to. They have a convenience, in that they temporarily unlock some options early, but how is that any different than getting bonus SP above and beyond what other players get via active boosters? |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.14 06:29:00 -
[3] - Quote
Baal Omniscient wrote:The advantage you get is that you can roll your top level regular fits, then jump right into a top level vehicle fit. Where as normally you only get one of those advantages. Regardless of, proto is totally right on this one and you guys are idiots if you can't see that PAYING FOR AN SP ADVANTAGE IS PAYING TO BE AHEAD OF EVERYONE ELSE.
Not gonna argue it though, have fun being wrong
Do you guys seriously not comprehend the words you're using? Pay to win means you're paying for something that will give you an advantage in a fight. That will win you a game. Earlier access to skills, or being able to do either infantry or vehicle stuff or whatever, is not pay to win. You do not have any more power than any other player who earned those SP rather than temporarily purchased them. The difference between someone using a skill cluster to get certain infantry skills versus someone who earned those skills normally is nothing.
You may as well call active/passive boosters pay to win, because based on your ridiculous definition of paying for an SP advantage, that's exactly what they are. |
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