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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.13 02:13:00 -
[1] - Quote
I support this. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.13 06:23:00 -
[2] - Quote
Ulysses Knapse wrote:I disagree. If anything, the forge gun should have greater effective range, but less splash damage. People have to play hundreds of thousands to millions of ISK for their vehicles. A militia forge gun is super cheap, and and can even be free depending on which starter role you pick on character creation. A cheap/free weapon should be less effective, not more. Reducing the range would help balance its power for its cost, and incentivize skilling into spending money for standard or higher forge guns. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.13 06:35:00 -
[3] - Quote
DestrukterDust wrote:+1 forge gun def needs some tweaks in range mostly as well as damage. Also I'm a fan of anti-vehicle weapons being strictly for vehicles, i.e forge guns should only have a splash damage effect on things with a small signature radius, like all guns have in eve. Smaller the ship bigger the gun, less damage it does if it even hits at all.
If you're infantry, and you're staying still enough to get hit by a forge gun, then you deserve to get hit. It has a very loud and bright charging animation that makes it easy to notice and avoid. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.13 07:00:00 -
[4] - Quote
DestrukterDust wrote:KAGEHOSHI Horned Wolf wrote:DestrukterDust wrote:+1 forge gun def needs some tweaks in range mostly as well as damage. Also I'm a fan of anti-vehicle weapons being strictly for vehicles, i.e forge guns should only have a splash damage effect on things with a small signature radius, like all guns have in eve. Smaller the ship bigger the gun, less damage it does if it even hits at all. If you're infantry, and you're staying still enough to get hit by a forge gun, then you deserve to get hit. It has a very loud and bright charging animation that makes it easy to notice and avoid. Obviously you don't play eve and wouldn't understand the mechanics, as for staying still, since when has it been hard to nuke a moving target with the forge gun. Also if shooting you from halfway across the map I'm so sure you'll hear that charge up, lucky to even see it.
This is not EVE. I don't see why you need to bring your pompous condescending attitude.
You greatly exaggerate the splash damage and radius of the forge gun. For a gun with no aiming down sights or zoom ability, the splash damage is fair way trade. It has a lack of precision, long charge time, and only heavies can use it only balances; all of this makes the splash damage and radius fair. Because of this, I have no problem with it being used to snipe infantry. If you don't want to be sniped by forge guns, then the range nerf would be enough. There is no need to tie damage to signature radius. The time it takes for a forge gun to charge and fire, a sniper could have already killed you, and you wouldn't see a sniper across the map either. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.13 13:46:00 -
[5] - Quote
It is true that from high range or high elevation forge guns are not very noticeable, but the time it takes for a forge gun to charge and fire, a sniper could have already killed you, and you wouldn't see a sniper across the map either. For sniping purposes, the fact that its a heavy only weapon, and all the drawbacks balances it out. Forge gun is to the sniper rifle what the HMG is to the AR.
That being said, militia forge guns need a range nerf. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.13 14:00:00 -
[6] - Quote
pegasis prime wrote:I normally run with the forge gun and would dissagree with reducing the range as well to be honest its a bloody rail gun its ment to be a long range fire support gun for its squad that being said the assault models with the reduced charge time make them perfect for fire support on the move . its true once you get the tactical advantage of hight and distance its one of the most devistating guns there is but i thought that was the point in the forge gun ?? i also thought having no way of scoping in or any kind of iron sight was to make it more difficult to master at long range.
Realism of railguns aside, we're only discussing nerfing the militia ones. Not all other forge guns. The militia one is too effective for its price, especially when some players can get it as part of a free unlimited fitting by choosing the right specialization in character creation. |
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