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DestrukterDust
Zumari Force Projection Caldari State
12
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Posted - 2013.01.13 06:32:00 -
[1] - Quote
+1 forge gun def needs some tweaks in range mostly as well as damage. Also I'm a fan of anti-vehicle weapons being strictly for vehicles, i.e forge guns should only have a splash damage effect on things with a small signature radius, like all guns have in eve. Smaller the ship bigger the gun, less damage it does if it even hits at all. |
DestrukterDust
Zumari Force Projection Caldari State
12
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Posted - 2013.01.13 06:51:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:DestrukterDust wrote:+1 forge gun def needs some tweaks in range mostly as well as damage. Also I'm a fan of anti-vehicle weapons being strictly for vehicles, i.e forge guns should only have a splash damage effect on things with a small signature radius, like all guns have in eve. Smaller the ship bigger the gun, less damage it does if it even hits at all. If you're infantry, and you're staying still enough to get hit by a forge gun, then you deserve to get hit. It has a very loud and bright charging animation that makes it easy to notice and avoid.
Obviously you don't play eve and wouldn't understand the mechanics, as for staying still, since when has it been hard to nuke a moving target with the forge gun. Also if shooting you from halfway across the map I'm so sure you'll hear that charge up, lucky to even see it. |
DestrukterDust
Zumari Force Projection Caldari State
12
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Posted - 2013.01.13 09:19:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:DestrukterDust wrote:KAGEHOSHI Horned Wolf wrote:DestrukterDust wrote:+1 forge gun def needs some tweaks in range mostly as well as damage. Also I'm a fan of anti-vehicle weapons being strictly for vehicles, i.e forge guns should only have a splash damage effect on things with a small signature radius, like all guns have in eve. Smaller the ship bigger the gun, less damage it does if it even hits at all. If you're infantry, and you're staying still enough to get hit by a forge gun, then you deserve to get hit. It has a very loud and bright charging animation that makes it easy to notice and avoid. Obviously you don't play eve and wouldn't understand the mechanics, as for staying still, since when has it been hard to nuke a moving target with the forge gun. Also if shooting you from halfway across the map I'm so sure you'll hear that charge up, lucky to even see it. This is not EVE. I don't see why you need to bring your pompous condescending attitude. You greatly exaggerate the splash damage and radius of the forge gun. For a gun with no aiming down sights or zoom ability, the splash damage is fair way trade. It has a lack of precision, long charge time, and only heavies can use it only balances; all of this makes the splash damage and radius fair. Because of this, I have no problem with it being used to snipe infantry. If you don't want to be sniped by forge guns, then the range nerf would be enough. There is no need to tie damage to signature radius. The time it takes for a forge gun to charge and fire, a sniper could have already killed you, and you wouldn't see a sniper across the map either.
Just pointing out, this is "eve dust 514" just btw :) and after 10 years of playing eve with several 100+ mill sp toons, I have a right to condescend. Don't forgot the ones who made dust possible and were asking for something like it on the forums long before you even heard of a beta. Eve players since their rl money has made CCP what it is, should have w/e say we want. Don't screw up our game cuz you played COD that one time. kthnx bye :P |
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