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Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.13 11:24:00 -
[1] - Quote
DestrukterDust wrote:Bunch of arrogant and stupid stuff while making the mistake of assuming playing God's Gift to Timesinks makes people stand in awe.
As an EVE player, you sir make us all look like a bunch of frothing at the mouth retards. You may feel free to shut your trap at any time. The condescension is both unnecessary and pointless. The quality of your troll decreases because it depends on virtual accomplishment that have no bearing on the game we play now.
Further, You're bragging about having spent umpteen years playing the same game for nearly a decade and associate this as somehow making you special. I assure you in real life your statement of entitlement to be condescending because of your 100 mil SP toon would be looked upon with polite derision, and offers to chat behind the woodshed by people who have no patience for virtual warriors.
1/10 because Damn, dude. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.13 11:32:00 -
[2] - Quote
Jason Pearson wrote:Been spending time with the Militia Forge Gun today and I feel it has far too much range.
As long as we're talking ONLY about the militia I'll take this seriously. the instant we begin talking about tier 1 and up you get dismissed as a troll, or worse.
Quote:What I've killed today: Tanks (Pretty easy when you're above them and they cannot hide.) Infantry (Again, get up higher and they're so toast) Snipers (lol, splash damage = win. Get done in glitchers)
This information is largely irrelevant. In a given day just about any player can reasonably expect to kill tanks, infantry (of which snipers are), LAVs and the occasional dropship doing a faceplant into the ground. Now, when we have vehicle drivers that are running around in marauders with actual proto tank modules this information begins shaping into something we need to look at more seriously.
Quote:I think my recent game with a Forge Gun I went 16/0. You simply maintain a height advantage so you can see over cover and buildings and you'll mash everything. Problem is, I was sitting far away most of the time firing shots with amazing accuracy and great range.
Taking the time to take the sure shot on stationary targets will definitely lead to this, especially if your opponents can't figure out where to find you. Forge gun Vs. Shotgun is usually pretty one sided.
Quote:So, to make the thread short, cut the range of a Militia Forge Gun by atleast 1/3. It's far too strong atm.
Again, as long as it's a militia weapon, I don't care much. Again, when this starts floating to level 1-5 forges then you have lost your mind. Also if you intend to rip the range out, leave the damage output alone. losing 100 meters of range is a rather sharp kick in the ass and insures redline tanks will be untouchable. Or are you suggesting reducing the range on militia railguns as well? |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.13 11:44:00 -
[3] - Quote
Nova Knife wrote:
They shouldn't be as effective against infantry as they are now. The argument "They have a slow charge and are hard to aim so anyone who gets hit with one deserves to die" is hollow, because it's really not hard to hit them. Seriously.
no it isn't, because that three seconds of charge time is more than enough time for them to put a grenade up your ass and fry you with whatever gun they have in hand. Heavies are tough, but if you're getting time to fire off measured shots in a pitched firefight it means your enemies are about as bright as a sack of wet hammers. Normally as soon as I fire my first shot with a forge against infantry it's time to runlikeapunk because I just had every single weapon aim converge on me in the area.
Edit: Oh yeah, I'm waiting for the plasma launcher. I'm pretty convinced it's going to be the short ranged dumbfire heavy weapon wheras the forge is the long range. This will work in one of two ways:
1) AoE anti-infantry incendiary weapon, soon to take the "noob tube" crown from the mass driver.
2) a damn-near point-blank hell-furnace of a weapon that makes the forge gun feel like tickle torture. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.13 11:57:00 -
[4] - Quote
the day the hit detection, aiming, and splash damage issues are fixed the screaming will become epic.
It will be like a symphony played at the altar of tears.
After it happens I will look at the camera and say.... "I was there. It was so real... I was there." |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.13 12:30:00 -
[5] - Quote
Baal Omniscient wrote:Dude, I love your posts so much! xDD You need a corp?
Possibly. Im still asking what my eve corp wants to do with us mobile organic tank tread and bumper decoration subsystems. If there is no profound evil happening I may hit you up. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.13 23:13:00 -
[6] - Quote
Assault forge makes militia look like a popgun |
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