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Zat Earthkiller
Amarr Templars Amarr Empire
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Posted - 2013.01.16 08:56:00 -
[1] - Quote
SP is a tricky one to work with - Ideally, we should be training skills at approximately the same rate as their equivalents in EVE, but "how" is a difficult thing with a mix of passive and active gains. I propose two changes in the system: changing the active cap to matches played that day, and using ISK/looted implants to decide on your method of SP gains. With the matches played cap instead of total SP, gaining active SP is more about earning your keep in the battles you get, than simply playing to the cap. The implants allow the less-skilled to keep pace. With the implants, we add a new slot and give two choices for your ISK: one that increases the matches-played cap, and one that gives passive SP faster. >With the "Active" set, your potential for total daily SP will be higher than the passive-implants, but you need to be consistently acting as a team player and winning. >With the "Passive" set, you earn a steadier flow of SP, but earn a portion less than the maximum an active-implant user can attain. The result? we maintain the hybrid system, favor player skill as an FPS naturally should, but allow those less-dangerous players to keep some measure of pace.
As for anti-pubstomping measures, I will follow up this post with that suggestion |
Zat Earthkiller
Amarr Templars Amarr Empire
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Posted - 2013.01.16 09:07:00 -
[2] - Quote
Now, my prior suggestion can do the job, but not when corps abuse the mechanics to corner un-corped "randoms" and spawncamp them into the planet core every time - That's not the intent. Here are the steps that have to be taken to prevent this. Firstly, spawn issues are known, but they need to be fixed before an accurate picture of active-earning SP can be gained. Only then can we tweak the system until it works. Second, an organized corp-team should be spending their time fighting other corps, not randoms. Behold the wardec. Once war is declared between EVE corps, DUST corps should get contracted to fight over PI in a similar fashion as FacWar - but for now, with only Precision Strike support. Lastly, should an organized team (visible in the code, i'm sure) fight in a "randoms" match, slash all SP gains in that match by 50%, while still counting towards the matches-played cap as a full battle.
Those steps can, and should, be taken before implementing any tweak to the SP, including my own suggestion |
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