|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2013.01.12 15:37:00 -
[1] - Quote
If you look at the maps in the current rotation you'll see they all connect together. It's conceivable that we're testing parts of a big multiple stage map. Conquer one section and move to the next installation or halt the invasion. In a map that big then dropships and LAVs make a lot of sense in moving teams around. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2013.01.12 15:46:00 -
[2] - Quote
Iron Wolf Saber wrote:Removed due to over favoring at times.
Also removed for the simple fact only one side is risking a loss of a 120 million isk ship.
In skirmish 2.0 however BOTH sides are.
It was far from balanced and everyone knew it. But, I think it was a preview of where we are going. It would make sense that the defending force was deployed from an MCC as well. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2013.01.12 16:06:00 -
[3] - Quote
Gaff Origami wrote:Maybe defenders have a crippled MCC that they need to defend until it can be repaired? I'd like to see more scenario type games where special roles (sniper, logi, mass driver, etc) have a clear purpoose. Right now we either have FFA ambush/kill everything that moves or whack-a-mole skirmish and pray you dont get redlined.
Cool idea. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2013.01.12 16:07:00 -
[4] - Quote
crazy space 2100046106 wrote:Iron Wolf Saber wrote:Removed due to over favoring at times.
Also removed for the simple fact only one side is risking a loss of a 120 million isk ship.
In skirmish 2.0 however BOTH sides are. huh, it's almost like, only having the attacking side risk a gaint ship to attack a district would be prefect to balance and fix factional warfare hmmm.... why would the defending side just happen to have an MCC?
You have contractors on both sides. You need something to bring in your toys. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2013.01.12 21:22:00 -
[5] - Quote
crazy space 2100046106 wrote:Reav Hannari wrote:crazy space 2100046106 wrote:Iron Wolf Saber wrote:Removed due to over favoring at times.
Also removed for the simple fact only one side is risking a loss of a 120 million isk ship.
In skirmish 2.0 however BOTH sides are. huh, it's almost like, only having the attacking side risk a gaint ship to attack a district would be prefect to balance and fix factional warfare hmmm.... why would the defending side just happen to have an MCC? You have contractors on both sides. You need something to bring in your toys. If your defending you wouldn't need a MOBILE command center. You'd have a better one, built on the ground, that doesn't need to move, because your defending. Maybe there just needs to a CC unit. A ground based MCC that is not as mobile because it doesn't need to be. isn't that the whole point of an MCC? that fact that it's mobile so you can use it to attack?
Are you stationed at one installation on one planet and keep all your stuff there? I know my real body is currently in a station in Javrendei. We accept contracts anywhere and an MCC is deployed, no matter which side we are on, to supply clones and gear. Each side should always have an MCC that is put in harms way. |
|
|
|