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Dusters Blog
Bragian Order Amarr Empire
116
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Posted - 2013.01.11 15:30:00 -
[1] - Quote
"One of the early lowlights in Dust 514 has been one of the same FPS behaviors we see the world over. Players putting individual accolades before what should always be the ultimate goal: VICTORY. We already see it in the form of snipers never leaving the spawn, players putting KDR before winning and players disengaged as a whole. Too many matches end up one-sided the moment one side strikes a hard blow early. It has a lot to do somewhat with the persistent nature of this title. While we wouldn't trade its depth for anything, the simple truth is that there's a point in too many games where players say "I'm dying too much" or "Screw this, i'm losing too much good gear." At that point they make the choice to cut their losses and we see the aforementioned spawn sniper behavior and other foolishness. CCP has already introduced a paradigm shift in the minds of gamers by tying your compensation to your ability to finish a game. It has gone unnoticed to some, but it strikes a blow deep into the hearts of quitters and exploit abusers everywhere. Leave early to preserve your KDR or prevent the loss of assets and you get nothing. Its simple, effective and beautiful."
read the rest here: http://tinyurl.com/bagagpr
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SHANN da MAN
D3LTA FORC3 Orion Empire
8
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Posted - 2013.01.11 16:19:00 -
[2] - Quote
The downside to the "pay to finish" scheme is that players can still just spawn, stay in their spawn area ( in skirmish, ambush has no safe spawn ) doing nothing ( and I mean ABSOLUTELY NOTHING - not even firing a shot ), and finish the match, and still get thousands of SP and over a hundred thousand ISK. (easier SP/ISK Farming than ever) |
Dusters Blog
Bragian Order Amarr Empire
116
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Posted - 2013.01.11 16:23:00 -
[3] - Quote
we dont like people getting rewarded for doing nothing either. what we're suggesting is status quo SP rewards [as SP is battle experience] but ISK to the winners of matches. losers would get no ISK. give the piece a look over. |
Yay Adski
Doomheim
53
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Posted - 2013.01.11 16:30:00 -
[4] - Quote
Dusters Blog wrote:we dont like people getting rewarded for doing nothing either. what we're suggesting is status quo SP rewards [as SP is battle experience] but ISK to the winners of matches. losers would get no ISK. give the piece a look over. No ISK to the losers? That's about as ******** as your blogs. |
Reiki Jubo
Amarr Templars Amarr Empire
63
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Posted - 2013.01.11 16:36:00 -
[5] - Quote
Yay Adski wrote:Dusters Blog wrote:we dont like people getting rewarded for doing nothing either. what we're suggesting is status quo SP rewards [as SP is battle experience] but ISK to the winners of matches. losers would get no ISK. give the piece a look over. No ISK to the losers? That's about as ******** as your blogs.
when u get defensive u tell on ur self. he makes a good point. losers should not get same rewards as winners. |
sampo rosenlew
LUX AETERNA INT
2
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Posted - 2013.01.11 16:41:00 -
[6] - Quote
Yeah, stupid noobs. They deserve nothing. Really, think about it. It is luck in pub games which side you are. win or loose. |
Dusters Blog
Bragian Order Amarr Empire
116
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Posted - 2013.01.11 16:43:00 -
[7] - Quote
sampo rosenlew wrote:Yeah, stupid noobs. They deserve nothing. Really, think about it. It is luck in pub games which side you are. win or loose.
"While gameplay should provide lower level games where players can farm small amounts [30,000-60,000] of ISK whether they win or lose, medium to high rewards should only be awarded to the victor of a match. "
never said that. just provide places for them to play. |
sampo rosenlew
LUX AETERNA INT
2
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Posted - 2013.01.11 16:44:00 -
[8] - Quote
Actually in dust here should be more team rewards. To get player work together. If squad is doing good job, bigger bonus to whole squad. |
Red Dot 24601-HA
S.e.V.e.N.
36
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Posted - 2013.01.11 16:48:00 -
[9] - Quote
The payout should definitely favor the winner. SP should be earned in every battle whether you win or lose even corp battles. ISK should be higher for the winner but not completely eliminated for the loser in pub matches. We are Dust mercs that fight for money, I wouldn't step on the battlefield if there was a chance of not getting paid at all. Maybe base it on the WP they earned in the match? That way if the losing side doesn't do anythin and just sits in their spawn they don't get compensated but the guys out there trying to accomplish something don't get screwed even though they put forth effort. |
Tyjus Vacca
Valor Coalition RISE of LEGION
8
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Posted - 2013.01.11 16:49:00 -
[10] - Quote
think about it ISK is the ultimate reward. makes the world go round...
no ISK no skillbooks, weapons or anything. its the perfect thing to motivate ppl. |
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Sentient Archon
Red Star.
690
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Posted - 2013.01.11 16:51:00 -
[11] - Quote
Dusters Blog wrote:we dont like people getting rewarded for doing nothing either. what we're suggesting is status quo SP rewards [as SP is battle experience] but ISK to the winners of matches. losers would get no ISK. give the piece a look over.
Right on dumbass! Then why do you keep trying to post your crap on the forum. Atleast play the game before you post your bunch of bull crap! |
Big Popa Smurff
Seraphim Initiative. CRONOS.
104
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Posted - 2013.01.11 16:52:00 -
[12] - Quote
Well wer mercs, we take contracts whether we win or loose, wer still gonna get paid. I suggest adding a bonus to the winning team. For holding objectives for a certain amount of time or making the enemy team run out of clones. |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.01.11 16:56:00 -
[13] - Quote
It wouldn't work to motivate anyone to risk more ISK gear to break out of being redlined. Nobody is going to throw good money after bad, and the threat of not breaking even would actually discourage fighting. The winning team on the other hand would just love to destroy the most expensive equipment fielded to further pad their winnings.
Free/BPO fittings aren't likely to turn the tide of a battle, so the result old just be a cementing of the imbalance.
There is no penalty to sitting in your spawn or sniping from the redline, nor will there ever likely be. If a penalty large enough to force someone out into a certain meat grinder was implemented, it would simply result in desertion. People would be so ticked off they would quit in protest rather than die over and over even in free fits.
Penalizing a losing team with no/low ISK actually has the perverse effect of making them more cautious, not less.
One has to carefully examine the effects of any proposed change from all points of view, not from only one side which is the mistake you have made.
Putting a gun to someone's head won't motivate them to perform heroics. Start thinking about rewards that would motivate someone to do something risky and foolhardy and you might ind the solution you are looking for. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2013.01.11 17:11:00 -
[14] - Quote
the problem is we're fighting over a simulated planets these little maps/matches are not even actual fights for anything concrete other than some so called acceptance by the community as the only reward, so you can't blame players for not being all into the word VICTORY on another meaningless pub match especially if they're lone wolfing it why should they care so much over something as mundane as another pub match victory, and the stat is not even being trackd- dont blame player blame the game for making us continue to endure these meaningless simulated matches,
and you can't blame players for padding kdr when they provide us with no other stat to be tracked plus everyone takes kdr srs as a prereq for some corps, again not the players fault that CCP has not provided us with more meaningful stats to be tracked |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.01.11 17:35:00 -
[15] - Quote
TEBOW BAGGINS wrote:the problem is we're fighting over a simulated planets these little maps/matches are not even actual fights for anything concrete other than some so called acceptance by the community as the only reward, so you can't blame players for not being all into the word VICTORY on another meaningless pub match especially if they're lone wolfing it why should they care so much over something as mundane as another pub match victory, and the stat is not even being trackd- dont blame player blame the game for making us continue to endure these meaningless simulated matches,
and you can't blame players for padding kdr when they provide us with no other stat to be tracked plus everyone takes kdr srs as a prereq for some corps, again not the players fault that CCP has not provided us with more meaningful stats to be tracked
This is an excellent evaluation of the overall situation. There are very few carrots or sticks you can wield to make someone care about something that is inherently meaningless.
Corp matches with your prestige on the line? Those will get folks to toss huge amounts of proto gear into the grinder to win. Public matches where you are just grinding? Not so much... |
Roebe 1475
Subdreddit Test Alliance Please Ignore
12
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Posted - 2013.01.11 17:54:00 -
[16] - Quote
Winning teams should get an isk bonus for winning. Not giving the losing team any isk isn't going to in courage them to try harder. What it will do is encourage Players that have hit their SP cap to dropout of games as soon as things take a turn for the worst. I know if wasn't getting anything for a battle I would not stick around once it became clear my team was more then likely going to lose. Sticking around would be a waste of time. Drroping out when things got tough would almost insure a better isk return.
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Reiki Jubo
Amarr Templars Amarr Empire
63
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Posted - 2013.01.11 22:29:00 -
[17] - Quote
Skihids wrote:It wouldn't work to motivate anyone to risk more ISK gear to break out of being redlined. Nobody is going to throw good money after bad, and the threat of not breaking even would actually discourage fighting. The winning team on the other hand would just love to destroy the most expensive equipment fielded to further pad their winnings.
Free/BPO fittings aren't likely to turn the tide of a battle, so the result old just be a cementing of the imbalance.
There is no penalty to sitting in your spawn or sniping from the redline, nor will there ever likely be. If a penalty large enough to force someone out into a certain meat grinder was implemented, it would simply result in desertion. People would be so ticked off they would quit in protest rather than die over and over even in free fits.
Penalizing a losing team with no/low ISK actually has the perverse effect of making them more cautious, not less.
One has to carefully examine the effects of any proposed change from all points of view, not from only one side which is the mistake you have made.
Putting a gun to someone's head won't motivate them to perform heroics. Start thinking about rewards that would motivate someone to do something risky and foolhardy and you might ind the solution you are looking for.
u may be missing the point. most RL come from people not trying to win. as long as there is still a place for people to farm ISK in low level matches I dont see any problem with mid and high level matches being ISK to the winner. |
Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2013.01.11 23:19:00 -
[18] - Quote
Reiki Jubo wrote:Yay Adski wrote:Dusters Blog wrote:we dont like people getting rewarded for doing nothing either. what we're suggesting is status quo SP rewards [as SP is battle experience] but ISK to the winners of matches. losers would get no ISK. give the piece a look over. No ISK to the losers? That's about as ******** as your blogs. when u get defensive u tell on ur self. he makes a good point. losers should not get same rewards as winners.
pretty sure losers dont get anything........OH WAIT UR TALKIN ABOUT PUBS.....lol carry on smh |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2013.01.11 23:47:00 -
[19] - Quote
SHANN da MAN wrote:The downside to the "pay to finish" scheme is that players can still just spawn, stay in their spawn area ( in skirmish, ambush has no safe spawn ) doing nothing ( and I mean ABSOLUTELY NOTHING - not even firing a shot ), and finish the match, and still get thousands of SP and over a hundred thousand ISK. (easier SP/ISK Farming than ever)
About afking a losing battle, alternative would be for the wimps to leave battle, get some isk and SP, and start looking packs of easier noobs to kill.
Better force them to play, or afk if they're dousches enough. |
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