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Django Quik
R.I.f.t
219
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Posted - 2013.01.11 15:19:00 -
[1] - Quote
With the reset and newcomers from open beta soon and all I thought it would be prudent to let people know what they get from all the various options you can choose from in character creation. I think I've listed everything but it should be noted that it is all militia variants of the gear (can't be bothered to write out militia 70 odd times, so take it as implied).
Would also like to say a big thank you to Zat for his helpful analysis I've quoted at the bottom.
If anyone spots any errors please let me know. (my max CPU and PG values are a little too high on the enforcer and sentinel but I'll fix that when I find out the unbuffed values)
Enforcer
- - Skills
- Grenadier lvl 1 - Dropsuit Command lvl 1 - Circuitry lvl 3 - Nanocircuitry lvl 1 - Assault Rifle Operation lvl 1 - Weaponry lvl 1
- - Specialist Starter Fit - Assault Suit
- High Powered Slots x2 - Shield Extender & Shield Recharger - Low Powered Slot x1 - Shield Regulator (reduces time to trigger shield recharge on dropsuits) - Light Weapon Slot - Assault Rifle - Sidearm Weapon Slot - Scrambler Pistol - Grenade Slot - Locus Grenade - Equipment Slots x1 - Nanohive (replenishes ammo for self and teammates when placed) + CPU 163/172 + PG 26/26 + Shield 147 + Armor 175 + Stamina 150 + Stamina Recovery Rate 15.00 + Shield Recharge Rate 17.25 + Movement Speed 5.00 + Sprint Speed 7.00
Sentinel
- - Skills
- Dropsuit Command lvl 1 - Swarm Launcher Operation lvl 1 - Weaponry lvl 3 - Armor Repair Systems lvl 1 - Armor Upgrades lvl 1 - Field Mechanics lvl 2
- - Specialist Starter Fit - Heavy Suit
- High Powered Slots x1 - Heavy Dmg Mod - Low Powered Slot x1 - Cardiac Regulator (+50% stamina recovery) - Heavy Weapon Slot - Forge Gun - Sidearm Weapon Slot - Scrambler Pistol - Grenade Slot - Locus Grenade + CPU 132/197 + PG 26/34 + Shield 100 + Armor 536 + Stamina 112.5 + Stamina Recovery Rate 18.00 + Shield Recharge Rate 21.25 + Movement Speed 3.65 + Sprint Speed 5.11
Arbitrer
- - Skills
- Dropsuit Command lvl 1 - Combat Engineering lvl 2 - Shield Enhancements lvl 1 - Shield Boost Systems lvl 3 - Sniper Rifle Operation lvl 1 - Weaponry lvl 1
- - Specialist Starter Fit - Scout Suit
- High Powered Slots x1 - Light Dmg Mod - Low Powered Slot x1 - Profile Dampener - Light Weapon Slot - Sniper Rifle - Sidearm Weapon Slot - Scrambler Pistol - Grenade Slot - Locus Grenade - Equipment Slots x1 - Empty + CPU 115/115 + PG 19/28 + Shield 100 + Armor 90 + Stamina 195 + Stamina Recovery Rate 18.00 + Shield Recharge Rate 43.60 + Movement Speed 5.60 + Sprint Speed 7.84
Artificer
- - Skills
- Dropsuit Command lvl 1 - Circuitry lvl 3 - Nanocircuitry lvl 1 - Submachine Gun Operation lvl 1 - Weaponry lvl 1 - Field Mechanics lvl 2
- - Specialist Starter Fit - Logi Suit
- High Powered Slots x1 - Sidearm Dmg Mod - Low Powered Slot x2 - Pg Upgrade & Armor Repairer - Light Weapon Slot - Submachine Gun - Grenade Slot - Locus Grenade - Equipment Slots x2 - Nanite Injector & Repair Tool + CPU 139/224 + PG 27/33 + Shield 125 + Armor 164 + Stamina 120 + Stamina Recovery Rate 12.00 + Shield Recharge Rate 21.25 + Movement Speed 4.70 + Sprint Speed 6.58
Zat Earthshatter wrote: Will say that the Sentinel and Artificer are the only ones that offer any significant BPO equipment differences from the preset starters (Forge gun and Repair tool, respectively). However, looking at skillpoints, the Sentinel and Arbiter have the best SP distributions for tanking.
Enforcer: Easiest - widest variety SP, more versatile specialist loadout. Good for those new to FPS
Sentinel: Best Armor Tank - only Heavy suit ATM is armor-tanked, plus you get a Forge Gun starter-fit. Good start for a Heavy user. You can also unlock tiered Repair Tools fastest with this class.
Arbiter: Best Shield Tank - Shield is relied on heavily by the non-Heavy suits. This is also the only class to give the Engineering skill (PG fitting boost) in the starting SP pack.
Artificer: Honorable Mention - Nice way to put it. If it didn't have the only free BPO repair tool, this class would be jettisoned out the airlock. You get a sidearm for your weapon, no significant skills, and your highest skill (l3 circuitry) is given by the more versatile Enforcer. Oh, and can I also mention that the Sentinel will actually get you standard-grade Repair tools faster than this supposed "Medic" class?
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Django Quik
R.I.f.t
219
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Posted - 2013.01.11 17:44:00 -
[2] - Quote
Updated Artificer |
Django Quik
R.I.f.t
219
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Posted - 2013.01.11 18:00:00 -
[3] - Quote
Updated Sentinel |
Django Quik
R.I.f.t
219
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Posted - 2013.01.11 18:17:00 -
[4] - Quote
Updated Enforcer - need to wait until tomorrow to do Arbiter because you have to wait 10 hours to reset a clone... (unless someone else knows the stats and wants to fill me in) |
Django Quik
R.I.f.t
219
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Posted - 2013.01.12 13:02:00 -
[5] - Quote
Updated Arbiter.
That completes the set!
Let me know if there's anything else you think would be appropriate to add in here. |
Musta Tornius
BetaMax.
265
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Posted - 2013.01.12 13:43:00 -
[6] - Quote
+1 Good info there, you might want to include that all the weapons are militia variants somewhere. |
Django Quik
R.I.f.t
219
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Posted - 2013.01.12 17:18:00 -
[7] - Quote
Musta Tornius wrote:+1 Good info there, you might want to include that all the weapons are militia variants somewhere.
Done, cheers - I'd meant to do that originally but forgot. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.01.12 23:11:00 -
[8] - Quote
Can we get a friendly Dev or GM to sticky this? |
Django Quik
R.I.f.t
219
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Posted - 2013.01.13 10:26:00 -
[9] - Quote
Still need to find out the original max CPU and PG values for the enforcer and sentinel suits because I've only got the buffed values. Can probably find these later when I can get on... |
Don Farnsworth
HT Space Marines
9
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Posted - 2013.01.13 12:40:00 -
[10] - Quote
simply go for create new dropsuit and then look for the stats of this BPO (triangle-button) |
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Django Quik
R.I.f.t
219
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Posted - 2013.01.13 14:51:00 -
[11] - Quote
Don Farnsworth wrote:simply go for create new dropsuit and then look for the stats of this BPO (triangle-button)
Ah good thinking. Will do that when I get on in the morning. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2013.01.13 19:03:00 -
[12] - Quote
Weapon damage mods affect weapon class - not the slot they're in. All in all, looks good. Will say that the Sentinel and Artificer are the only ones that offer any significant BPO equipment differences from the preset starters (Forge gun and Repair tool, respectively). However, looking at skillpoints, the Sentinel and Arbiter have the best SP distributions for tanking. Now here are my rewards.
Enforcer: Easiest - widest variety SP, more versatile specialist loadout. Good for those new to FPS
Sentinel: Best Armor Tank - only Heavy suit ATM is armor-tanked, plus you get a Forge Gun starter-fit. Good start for a Heavy user. You can also unlock tiered Repair Tools fastest with this class.
Arbiter: Best Shield Tank - Shield is relied on heavily by the non-Heavy suits. This is also the only class to give the Engineering skill (PG fitting boost) in the starting SP pack.
Artificer: Honorable Mention - Nice way to put it. If it didn't have the only free BPO repair tool, this class would be jettisoned out the airlock. You get a sidearm for your weapon, no significant skills, and your highest skill (l3 circuitry) is given by the more versatile Enforcer. Oh, and can I also mention that the Sentinel will actually get you standard-grade Repair tools faster than this supposed "Medic" class?
Best overall: Sentinel. Most tank, biggest gun, and with a few SP it actually does the Artificer's attempted job faster. P.S. it should be noted that the actual differences are relatively small - you have the same set of Assault Suit fits alongside your specialist, plus you actually have (or should have) an equal amount of assigned starter SP, plus 500k to flesh out a few skills. |
Django Quik
R.I.f.t
219
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Posted - 2013.01.13 19:15:00 -
[13] - Quote
Thanks a bunch for that analysis Zat - I've added it to the OP, so newbies can get the whole picture from the top post. |
Kreayshawn Coruscanti
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.01.16 03:39:00 -
[14] - Quote
Thank you for this post :)
Might want to add a note somewhere or rename the modules on the starter fits to reflect their militia tier though |
Django Quik
R.I.f.t
219
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Posted - 2013.01.18 23:00:00 -
[15] - Quote
I've put a note in the opening paragraph about everything being militia but really can't be bothered to write militia next to absolutely everything. Sorry, feeling lazy... |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.01.19 05:38:00 -
[16] - Quote
Zat Earthshatter wrote:Best overall: Sentinel. Most tank, biggest gun, and with a few SP it actually does the Artificer's attempted job faster. P.S. it should be noted that the actual differences are relatively small - you have the same set of Assault Suit fits alongside your specialist, plus you actually have (or should have) an equal amount of assigned starter SP, plus 500k to flesh out a few skills.
hmm... right now shield > armor. Shield is needed for shield vehicles, and right now shield tank > armor tank. Shield is also used for assault and scout suits. Logi has a mix of shield and armor.
If you're going heavy, go Sentinel, but best "overall" is definitely Arbiter. Arbiter is used in more load-outs than Sentinel. The shield skills are also annoying to skill up. To get the 5% per level shield bonus you need to have shield boost systems to l4. That's 310,920 SP. There's no requirement for 5% bonus to armor if that's what you are looking for. Armor bonus is a 1x skill.
edit: you said it in your post, but I just want to put more emphasis on the PG bonus arbiter gets too. Shield vehicles are all about PG.
edit edit: can't forget about the point arbiter gets in shield enhancements too. Shield enhancements are needed for shield extenders. These are extremely important. You can check out the requirements for shield extenders in the market. There are many, and you need lots of SP. Armor plates are very easy to skill up and get. Shield enhancements l1 will also give you access to basic shield extenders, which use less cpu/pg than the militia. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.01.19 05:49:00 -
[17] - Quote
I think zat just doesn't want more snipers xD. |
Django Quik
R.I.f.t
219
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Posted - 2013.01.20 16:28:00 -
[18] - Quote
While I agree with Try Harder that the shield levels from the Arbiter class are handy and annoying to spec up otherwise, it really depends on whether you want to start out as a character more suited to offense or defense. If you want to be run and gunning, you'll likely want the lvl 3 weaponry from Sentinel, so you can get to the better weapons quicker but it should be remembered that you're going to be needing CPU and PG to put anything decent on your fittings, so that boost you get in Circuitry as Enforcer or Artificer is a pretty good thing too. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
103
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Posted - 2013.01.20 16:53:00 -
[19] - Quote
Django Quik wrote:I think I've listed everything but it should be noted that it is all militia variants of the gear (can't be bothered to write out militia 70 odd times, so take it as implied).
FYI, there is a weird exception to this: the "Dire Sentinel" starting fit has a heavy suit with more armor than a militia heavy suit, but less than a Type-I.
edit: nvm, the post below this is correct as to why. |
Nazz'Dragg
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
6
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Posted - 2013.01.20 17:35:00 -
[20] - Quote
Spacetits CDXX wrote:Django Quik wrote:I think I've listed everything but it should be noted that it is all militia variants of the gear (can't be bothered to write out militia 70 odd times, so take it as implied). FYI, there is a weird exception to this: the "Dire Sentinel" starting fit has a heavy suit with more armor than a militia heavy suit, but less than a Type-I.
Silly billy it because you get the bonus armour of level two field mechanics. |
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0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.01.20 23:51:00 -
[21] - Quote
Django Quik wrote:it really depends on whether you want to start out as a character more suited to offense or defense.
Yes, but imo there are more offensive roles and fewer defensive. Arbiter allows you to quickly skill up complex shield extenders. Weaponry can be learned at the start with no other skill requirements. Arbiter just gets you the skills you need for more roles faster.
If you want more survivability, you want to skill up shield and armor. Armor bonus can be learned without meeting any other requirements. Anyone can immediately skill it up. Shield has many requirements. Since Arbiter gives you many points in shield already, you can skill up your armor bonus and shield bonus faster than any other class.
If you want a defensive role, you need both shield and armor. If you look at the distribution of total points between armor and shield, arbiter gives you more points overall.
If you want to be offense, running and gunning, shield tanking is much better than armor. Both assault and scout usually prioritize shield over armor. Both shield weaponry, and the weapon skill you are going for are needed. Weapons can be learned from the start. Weaponry can be learned from the start. Shield cannot. The only reasons I would go for Sentinel over Arbiter is if I were making a heavy, or want to use armor- type vehicles. Weaponry 3 comes into play here because heavies need to max out weaponry before they can get better forge guns. Shield is less important for armor tanks and heavies at the start. It will become important for heavies later on. I believe the top tier heavy suits have as much shield as the type2 style assault.
That is why arbiter is the best choice overall. All of the other stats, like weaponry and armor can be skilled by anyone from the start. Shield stats cannot.
edit:
edit edit: I removed the last edit. |
Django Quik
R.I.f.t
219
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Posted - 2013.01.21 15:01:00 -
[22] - Quote
Okay, I'll concede your logic is good. Arbiter is the most versatile starting class.
Personally, I'm a dedicated (swarm) AV, so the sentinel skills work well for me but you are definitely correct with the Arbiter shield skills being the hardest to spec into from the outset.
I'm just going to remove that part of the analysis quote from the OP and tell people to read through the comments to get further analysis. Cheers guys - good debate going here. |
Django Quik
R.I.f.t
219
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Posted - 2013.01.21 15:05:00 -
[23] - Quote
Also, yeah, GMs, this would be handy for the new bunnies...
Cross Atu wrote:Can we get a friendly Dev or GM to sticky this?
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0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.01.21 22:55:00 -
[24] - Quote
Django Quik wrote:Also, yeah, GMs, this would be handy for the new bunnies... Cross Atu wrote:Can we get a friendly Dev or GM to sticky this?
+1
I guess this doesn't have to do with starting class, but I haven't seen any info on what races give what. For instance, calamari get a shield LAV and gallente get an armor LAV. Right now there are no racial bonuses to gear, but there will be in the future. For instance, if someone wants to go with an armor blaster tank, he should definitely go gallente. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2013.01.22 23:13:00 -
[25] - Quote
After further review, i'll agree that the Arbiter is the best for tank-focused players and for the most-common vehicles in public matches. And I'm actually OK with snipers - it's the grenades I worry about. The specialization fit (a BPO Scout) can also be modified to effectively use a shotgun primary - creating the cheapest version of the best Heavy-killer compared to other classes. Just run around the Heavy, plug him in the sides, but Do Not Jump. Skilled Heavies put their reticule over your head, so your "escape" kills you.
The reason I picked the Sentinel as "best" the first time was more because of the Forge Gun BPO, and the fact it's a better "Artificer" than the Artificer itself. I also made my first post based only on infantry stats. If I included vehicles further in that post, the Arbiter would have won the first time. |
Django Quik
R.I.f.t
219
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Posted - 2013.01.24 10:05:00 -
[26] - Quote
Agreed there - though I will say that if you want to go anti-vehicle, the starter skills for the Sentinel are ideal, especially if you want decent swarms early on or, as mentioned, the game's only permanent forge gun. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.01.28 18:14:00 -
[27] - Quote
Can we get this in the stickied link @ the top please? I've used it a couple of times, it's great |
OMI43221
Osmon Surveillance Caldari State
15
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Posted - 2013.01.28 19:51:00 -
[28] - Quote
Just a suggestion on how to improve this.
You should add which LAV you get for free with each one and which Heavy weapon you get a bonus with the marauder skill.(Although these are by race)
Still it effects what you would choose to start the game with. |
Synner Zerg
SVER True Blood Unclaimed.
3
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Posted - 2013.02.26 01:28:00 -
[29] - Quote
Why is this not stickied?! |
Chankk Saotome
CrimeWave Syndicate
192
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Posted - 2013.03.03 01:41:00 -
[30] - Quote
Blimp? Boast? Barbarous? No .... wait....
BUMP! Ahh, that's the word I was looking for.
__________
A strong man can do many things, But the strongest knows he can't do everything alone. |
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