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Django Quik
R.I.f.t
219
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Posted - 2013.01.11 15:19:00 -
[1] - Quote
With the reset and newcomers from open beta soon and all I thought it would be prudent to let people know what they get from all the various options you can choose from in character creation. I think I've listed everything but it should be noted that it is all militia variants of the gear (can't be bothered to write out militia 70 odd times, so take it as implied).
Would also like to say a big thank you to Zat for his helpful analysis I've quoted at the bottom.
If anyone spots any errors please let me know. (my max CPU and PG values are a little too high on the enforcer and sentinel but I'll fix that when I find out the unbuffed values)
Enforcer
- - Skills
- Grenadier lvl 1 - Dropsuit Command lvl 1 - Circuitry lvl 3 - Nanocircuitry lvl 1 - Assault Rifle Operation lvl 1 - Weaponry lvl 1
- - Specialist Starter Fit - Assault Suit
- High Powered Slots x2 - Shield Extender & Shield Recharger - Low Powered Slot x1 - Shield Regulator (reduces time to trigger shield recharge on dropsuits) - Light Weapon Slot - Assault Rifle - Sidearm Weapon Slot - Scrambler Pistol - Grenade Slot - Locus Grenade - Equipment Slots x1 - Nanohive (replenishes ammo for self and teammates when placed) + CPU 163/172 + PG 26/26 + Shield 147 + Armor 175 + Stamina 150 + Stamina Recovery Rate 15.00 + Shield Recharge Rate 17.25 + Movement Speed 5.00 + Sprint Speed 7.00
Sentinel
- - Skills
- Dropsuit Command lvl 1 - Swarm Launcher Operation lvl 1 - Weaponry lvl 3 - Armor Repair Systems lvl 1 - Armor Upgrades lvl 1 - Field Mechanics lvl 2
- - Specialist Starter Fit - Heavy Suit
- High Powered Slots x1 - Heavy Dmg Mod - Low Powered Slot x1 - Cardiac Regulator (+50% stamina recovery) - Heavy Weapon Slot - Forge Gun - Sidearm Weapon Slot - Scrambler Pistol - Grenade Slot - Locus Grenade + CPU 132/197 + PG 26/34 + Shield 100 + Armor 536 + Stamina 112.5 + Stamina Recovery Rate 18.00 + Shield Recharge Rate 21.25 + Movement Speed 3.65 + Sprint Speed 5.11
Arbitrer
- - Skills
- Dropsuit Command lvl 1 - Combat Engineering lvl 2 - Shield Enhancements lvl 1 - Shield Boost Systems lvl 3 - Sniper Rifle Operation lvl 1 - Weaponry lvl 1
- - Specialist Starter Fit - Scout Suit
- High Powered Slots x1 - Light Dmg Mod - Low Powered Slot x1 - Profile Dampener - Light Weapon Slot - Sniper Rifle - Sidearm Weapon Slot - Scrambler Pistol - Grenade Slot - Locus Grenade - Equipment Slots x1 - Empty + CPU 115/115 + PG 19/28 + Shield 100 + Armor 90 + Stamina 195 + Stamina Recovery Rate 18.00 + Shield Recharge Rate 43.60 + Movement Speed 5.60 + Sprint Speed 7.84
Artificer
- - Skills
- Dropsuit Command lvl 1 - Circuitry lvl 3 - Nanocircuitry lvl 1 - Submachine Gun Operation lvl 1 - Weaponry lvl 1 - Field Mechanics lvl 2
- - Specialist Starter Fit - Logi Suit
- High Powered Slots x1 - Sidearm Dmg Mod - Low Powered Slot x2 - Pg Upgrade & Armor Repairer - Light Weapon Slot - Submachine Gun - Grenade Slot - Locus Grenade - Equipment Slots x2 - Nanite Injector & Repair Tool + CPU 139/224 + PG 27/33 + Shield 125 + Armor 164 + Stamina 120 + Stamina Recovery Rate 12.00 + Shield Recharge Rate 21.25 + Movement Speed 4.70 + Sprint Speed 6.58
Zat Earthshatter wrote: Will say that the Sentinel and Artificer are the only ones that offer any significant BPO equipment differences from the preset starters (Forge gun and Repair tool, respectively). However, looking at skillpoints, the Sentinel and Arbiter have the best SP distributions for tanking.
Enforcer: Easiest - widest variety SP, more versatile specialist loadout. Good for those new to FPS
Sentinel: Best Armor Tank - only Heavy suit ATM is armor-tanked, plus you get a Forge Gun starter-fit. Good start for a Heavy user. You can also unlock tiered Repair Tools fastest with this class.
Arbiter: Best Shield Tank - Shield is relied on heavily by the non-Heavy suits. This is also the only class to give the Engineering skill (PG fitting boost) in the starting SP pack.
Artificer: Honorable Mention - Nice way to put it. If it didn't have the only free BPO repair tool, this class would be jettisoned out the airlock. You get a sidearm for your weapon, no significant skills, and your highest skill (l3 circuitry) is given by the more versatile Enforcer. Oh, and can I also mention that the Sentinel will actually get you standard-grade Repair tools faster than this supposed "Medic" class?
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Django Quik
R.I.f.t
219
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Posted - 2013.01.11 17:44:00 -
[2] - Quote
Updated Artificer |
Django Quik
R.I.f.t
219
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Posted - 2013.01.11 18:00:00 -
[3] - Quote
Updated Sentinel |
Django Quik
R.I.f.t
219
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Posted - 2013.01.11 18:17:00 -
[4] - Quote
Updated Enforcer - need to wait until tomorrow to do Arbiter because you have to wait 10 hours to reset a clone... (unless someone else knows the stats and wants to fill me in) |
Django Quik
R.I.f.t
219
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Posted - 2013.01.12 13:02:00 -
[5] - Quote
Updated Arbiter.
That completes the set!
Let me know if there's anything else you think would be appropriate to add in here. |
Django Quik
R.I.f.t
219
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Posted - 2013.01.12 17:18:00 -
[6] - Quote
Musta Tornius wrote:+1 Good info there, you might want to include that all the weapons are militia variants somewhere.
Done, cheers - I'd meant to do that originally but forgot. |
Django Quik
R.I.f.t
219
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Posted - 2013.01.13 10:26:00 -
[7] - Quote
Still need to find out the original max CPU and PG values for the enforcer and sentinel suits because I've only got the buffed values. Can probably find these later when I can get on... |
Django Quik
R.I.f.t
219
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Posted - 2013.01.13 14:51:00 -
[8] - Quote
Don Farnsworth wrote:simply go for create new dropsuit and then look for the stats of this BPO (triangle-button)
Ah good thinking. Will do that when I get on in the morning. |
Django Quik
R.I.f.t
219
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Posted - 2013.01.13 19:15:00 -
[9] - Quote
Thanks a bunch for that analysis Zat - I've added it to the OP, so newbies can get the whole picture from the top post. |
Django Quik
R.I.f.t
219
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Posted - 2013.01.18 23:00:00 -
[10] - Quote
I've put a note in the opening paragraph about everything being militia but really can't be bothered to write militia next to absolutely everything. Sorry, feeling lazy... |
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Django Quik
R.I.f.t
219
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Posted - 2013.01.20 16:28:00 -
[11] - Quote
While I agree with Try Harder that the shield levels from the Arbiter class are handy and annoying to spec up otherwise, it really depends on whether you want to start out as a character more suited to offense or defense. If you want to be run and gunning, you'll likely want the lvl 3 weaponry from Sentinel, so you can get to the better weapons quicker but it should be remembered that you're going to be needing CPU and PG to put anything decent on your fittings, so that boost you get in Circuitry as Enforcer or Artificer is a pretty good thing too. |
Django Quik
R.I.f.t
219
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Posted - 2013.01.21 15:01:00 -
[12] - Quote
Okay, I'll concede your logic is good. Arbiter is the most versatile starting class.
Personally, I'm a dedicated (swarm) AV, so the sentinel skills work well for me but you are definitely correct with the Arbiter shield skills being the hardest to spec into from the outset.
I'm just going to remove that part of the analysis quote from the OP and tell people to read through the comments to get further analysis. Cheers guys - good debate going here. |
Django Quik
R.I.f.t
219
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Posted - 2013.01.21 15:05:00 -
[13] - Quote
Also, yeah, GMs, this would be handy for the new bunnies...
Cross Atu wrote:Can we get a friendly Dev or GM to sticky this?
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Django Quik
R.I.f.t
219
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Posted - 2013.01.24 10:05:00 -
[14] - Quote
Agreed there - though I will say that if you want to go anti-vehicle, the starter skills for the Sentinel are ideal, especially if you want decent swarms early on or, as mentioned, the game's only permanent forge gun. |
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