Baal Omniscient
L.O.T.I.S. Legacy Rising
381
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Posted - 2013.03.27 13:50:00 -
[1] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I doubt it'd see much utility. HAVs aren't that hard to kill as it is. Taking the time to cripple them before destroying them just seems like time wasted. I imagine you'd get WP for each section of the tank you destroy. That would mean that instead of chasing a tank around all match and not getting any WP for it, you'd get WP for each section of the tank you destroy.
In addition, I think it would work really well if a logi could repair destroyed vehicle parts with some sort of new equipment made specifically for it. This way you could take your tank back to the base (if your treads are intact) and have someone fix it up for you. I also imagine that if you are a good enough shot, you could hit the hull instead of the treads or turret and not have to worry about crippling it first.
Tanks would get more HP overall, AV players would get WP for destroying tank parts, tankers would have more utility from their tanks, looks like wins all the way around.
But I'd put this size of an update off for a year or two, there is far too much work to be done with the core gameplay to mess with this stuff. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
390
|
Posted - 2013.03.27 15:13:00 -
[2] - Quote
EnglishSnake wrote:Well since you called
This is pretty much taken from World of Tanks, which im playing atm and i just carried our team with 8 tank kills thus winning the game it was epic and fun, i got damaged several times and did lose tracks and my turret but i had a repair kit so i can repair modules at least
Now in DUST we dont have a repair kit perse just armor reppers which reps damaged armor, we dont have modules either which we can damage out in the field, so would an armor repper repair all modules or would we need a special moduale to rep a damaged part
The tank is ther all to see, you can see the tracks, turrets and hull but the modules are inside the tank so then the turrets themselves would need penatration values to damage mods inside the tank so the hardners get damaged etc which then means we need ammo values so we can change ammo mid battle for each different threat
Plus with the damage that basic AV can dish out proto would break ******* half the stuff in a tank, i would say with this tanks hp would need a big rise
Also the tank itself would be broken up into parts mainly being the turret,hull and tracks so each part can be upgraded using SP so you can unlock the stronger hull or a hull which is weaker but gives a speed bonus but each part would need its own HP and lock on box for swarms
Penatration values wouldnt work, mainly because of how shield works thats only good for armor since armor tends to be plates and a certain thickness
Shields would be hard to deal with, essentially the shield is above the hull everything else on the tank, so when you hit the shield you are not hitting the armor so you cant damage mods on the inside, only way is to make it that if you hit the battery on the back of a shield tank it disables it but then swarms would easy **** the hull no problem so the tank would be killed very easily
Armor on the other hand you rely on your hull and if everything starts to break your ****** even more
With DUST it would require alot of work and time, i dont mind the tracks and turret being damaged i could get behind that but with how big the turrets are anyways it would be easy to damage the turret but if you get to upgrade turrets/tracks and the hull for a certain amount of SP and ISK it would have to give more HP overall so for eaxmple the Suyra hull is 1.2mil and like 3600hp armor but add on tracks that may add like 2000hp armor and the turret maybe 2500 armor so total without mods would be 8100 then add mods and you reach well over 10k in armor, AV would cry hard but how does it work with shield? for me i dont think it would unless each part comes with a shield jenny
Its a mixed bag, it could work but then it could just make tanks even more useless, it works in WOT because its how it worked in WWII, in future HAVs powered by a mini nuclear fusion reactor which if it went up would look like a nuke, or if we have ammo types like nulcear tipped shells then its a mini nuke
I know ive rammbled on bit its how i see it Well it IS listed as for later on, so the Dev's have plenty of time to mull it over and figure out the if's, when's, why's, what's and how's. It would definitely require a lot of time to figure out the technical bits, but it would be really cool to see. |