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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.01.11 08:03:00 -
[1] - Quote
Repe Susi wrote:What?
Grenades are perfectly applicable and acceptable in battle.
So what you are saying is that while you are mowing down somebody you don't want them to get back at you by all means possible?
So yesterday in match there were blob of redberries, was I not allowed to throw a nade at them because gungame>grenadescrub?
1v1, I'm losing, I'm not allowed to throw a nade because git gud u scrub u suk?
Bullshit+¦.
A 400HP damage MILITIA grenade OHK a 1100HP HEAVY suit??
GLITCHER. Get gud scrub.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.01.11 08:08:00 -
[2] - Quote
Enji Elric wrote:You would HATE me .....
Flux grenade at the beginning and then I SPAM NADES FROM A MASS DRVIER HAHAHAHAHAHAHAHAHAHAHAHA
Ah no?? Flux grenades working as intended and not OHK. Mass driver several shots to kill and not OHK.
Most times I get to kill the flux grenader/mass driver user. What I have a problem with are the rasberries exploiting a glitch that lets a 400hp damage militia grenade do over 1000HP for a OHK.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.01.11 08:17:00 -
[3] - Quote
Repe Susi wrote:Tech Ohm Eaven wrote: A 400HP damage MILITIA grenade OHK a 1100HP HEAVY suit??
Wouldn't know anything about that. If that's really the case, then it's bugged of course. Doesn't change the fact that OP is whining about grenades boo hoo.
I have no problem with any weapon when its balanced. The problem surfaces when theres an INbalance. Just like the OHK of remote explosives imagine if SMG bullets or HMG bullets were OHK due to a glitch.
Then if folks post hey!! glitch and OP is it a whine or a legitimate concern over a broken game mechanic?? Imagine if it only took one to three HMG bullets to kill anything and everything what then??
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.01.11 08:31:00 -
[4] - Quote
Sha Kharn Clone wrote:Militia nades need about 20% more dmg and maybe a 1 second timer ?
Also have found I can only throw 2 nades after my death so I ask you why did I bother training for them if I canGÇÖt get that last one out. Pointless having three and having to pay for it so just stick with militia lads.
Right, right lets have militia nades do 3000hp damage in a 50 meter blast radious and lets have them be instant contact grenades with a homeing option to autoseek enemy clones, right!!
Who needs guns??
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.01.11 08:34:00 -
[5] - Quote
Enji Elric wrote:Tech Ohm Eaven wrote:Repe Susi wrote:Tech Ohm Eaven wrote: A 400HP damage MILITIA grenade OHK a 1100HP HEAVY suit??
Wouldn't know anything about that. If that's really the case, then it's bugged of course. Doesn't change the fact that OP is whining about grenades boo hoo. I have no problem with any weapon when its balanced. The problem surfaces when theres an INbalance. Just like the OHK of remote explosives imagine if SMG bullets or HMG bullets were OHK due to a glitch. Then if folks post hey!! glitch and OP is it a whine or a legitimate concern over a broken game mechanic?? Imagine if it only took one to three HMG bullets to kill anything and everything what then?? when I kill with RE I use 3... and i can plant 5 so yea your not getting hit by ONE
E3 Build it was ONE Remote Explosive for an instant OHK since they had a 15 meter blast radii and 2500hp damage per RE. We called them Atomic Frisbees since you only had time to say kitten!!
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.01.11 08:37:00 -
[6] - Quote
Repe Susi wrote:Tech Ohm Eaven wrote: Right, right lets have militia nades do 3000hp damage in a 50 meter blast radious and lets have them be instant contact grenades with a homeing option to autoseek enemy clones, right!!
Who needs guns??
Now you are kidding, right?! That would be freaking OP. 2500hp/25m would be optimal.
That was the E3 build where some folks went the entire build without shooting at all. All you needed was Atomic Frisbees.
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