In my opinion, Factional Warfare should be Dust's "Group Queue"
Signing upCorporations in Dust should sign up for a militia and fight anyone in FW space, as long as they are on the same side they signed up for. An example, Gallente and Minmatar Militias would be able to fight for each others contracts same for Amarr and Caldari.
Squads and Queuing Squads of these corporations would be able to see contracts in FW in the battle finder and be able to join into these battles and fight with less "bluedots" and would let a more risky game mode and give reason to use better gear.
Single Players can still join FW and queue same as other Militia members although doing so without a squad increases chances of loses with it being primarily for groups to do something other then grind ISK in pub matches all day
Secondary Grind?Giving us LP would allow us to have a secondary grind to not worry about SP so much and then we can do LP store and get more items we could really use till a market is added in for us to make ISK off of LP. LP gains from a battle could be 5x of your WP earnings and would allow you to trade LP for something you want to use or sell. Like LP in EVE already.
Main point for this is to take away from the fact SP grind is slow and shouldn't be a players only reason to play the game.
ContractsContracts need to be expanded to where corps can choose the location from the Star Map with the current FW status in the systems and they could see how much of a difference the battle is making to help flip systems. FW collateral should be about what the players are willing to RISK in that battle and with more people taking it serious and able to do something people will want to pull their better gear to help out for the win.
Contract could be accepted by any corp and set to allow for corp / alliance or militia members to see it in Merc Tab of the Battle Finder.
Winning / LosingWinning and Losing has to be clear, losers can't be paid (as much) for losing in a Low Sec contract as to keep people from sitting back and not helping with the battle, Giving losers nothing makes people not want to do the contracts, so LP and lower ISK depending on WPs of the player earned in battle should be compensation enough to allow losers to get a little piece to allow for players to take part no matter the outcome of the fight.
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Remember this is only for Factional Warfare, and I think it could increase FW activity for Corps in Dust 514 and would give rewards great enough to RISK the better gear other then people "risking" it in a pub match to get ISK when or lose.
Rough idea really, just started last night thinking about it and today typing it up.
If I'm missing something or you think something doesn't seem right or If i should explain it better please post and let me know and I'll be able to get back to you later