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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
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Posted - 2013.01.10 18:12:00 -
[1] - Quote
PROBLEM:
Spawn camping is not a major problem for us in closed beta since most of us know how to avoid it. But it is a problem when we go open beta, and especially at release.
N00bs will only get spawn camped a few times before they quit the game in disgust. Vast majority of them will not consider changing a spawn point, and I bet majority of them won't even realize you can spawn elsewhere. They have zero investment in the game since it is F2P, so it has to capture them from the first minute. We need n00bs to enjoy the game, and not get gibbed the minute they spawn. That means also those who are in corps and never meet n00bs; if CCP doesn't get ROI on Dust from a steady stream of paying customers, the game will die.
Spawn camping is considered a failure in game mechanics in a modern FPS, and rightly so. We're not trying to re-create Battle of the Shangani, after all. (look it up, will give you an idea how release will be with n00bs going head-to-head with spawn camping n00bstomping corps combined with beta players having millions of SP, but that's another topic).
SOLUTION:
Equip CRUs with a radar, and warn anyone trying to spawn at a hot CRU with a prompt before they can proceed.
General idea is that if there are two or more reds near the chosen spawn point the system should pop up a prompt saying "Intel reports this spawn point might not be safe - press X to spawn here, O to spawn elsewhere". Additionally (optionally) all CRUs would report their surroundings based on radar readings just like players do, although this might not be good for balancing purposes as it would also make ninjaing CRUs exponentially harder.
If we don't want to entirely eliminate spawn camping and to allow ambushes, the radar might have similar features as a scout suit, perhaps slightly better. In this scenario spawn camping would still be possible, but you'd have to be a scout and/or to stand still at a farther distance. Higher skills might improve the scan resolution and distance.
Credit also to Nightbird Aeon who came up with the idea independently in another thread. I'm sure there are ot. |
Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2013.01.10 22:31:00 -
[2] - Quote
I'm torn between "HTFU noobs", and "noobs, come make this game successful". |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.11 13:59:00 -
[3] - Quote
Chunky Munkey wrote:I'm torn between "HTFU noobs", and "noobs, come make this game successful".
Me too. But I think it's best that we get them hooked first, and HTFU them only after they are deep in the trenches ;) |
Barry Gib
ZionTCD Legacy Rising
2
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Posted - 2013.01.11 14:52:00 -
[4] - Quote
I don't think it could hurt. Maybe even make the spawn point blink on the map or have an icon that represents enemy activity around that spawn in the last n seconds.
Think of it as a fail-safe. If you are trying to rush an area, fine. But make sure people aren't spawning there accidentally. |
Namri Ogelwie
Black Flag Operations The Kadeshi
3
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Posted - 2013.01.11 15:10:00 -
[5] - Quote
I like the idea with the hot spot confirmation. You should be able to "ninja" an CRU, so showing up on radar for everyone to see might be a bit unbalanced to be fair.
But instead of having it based upon the number of enemies nearby, maybe it should be based on the number of friendlies killed recently around the CRU. I would like to make a reference to EVE-online here, in which on the galactic map you can filter the map to show you how many ship that has been destroyed recently in space. If over a hundred ships have been destroyed in the last hour, chances are that you shouldn't be jumping in there just now. |
Vermaak Doe
SVER True Blood Unclaimed.
389
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Posted - 2013.01.11 15:19:00 -
[6] - Quote
Silly blue dots, babysitting is for kids |
Mobius Wyvern
BetaMax.
1216
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Posted - 2013.01.11 16:14:00 -
[7] - Quote
No. Just like in Planetside 2, the CRU is a hard-spawn, and there shouldn't be any cheap measures of allowing people to see its being camped. Don't forget that the CRU is an installation, and will eventually be available as a call-down, so placement and use of these should be the responsibility of the player, just like with Drop Uplinks. |
Kaim Argonaur
Algintal Core Gallente Federation
3
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Posted - 2013.01.11 18:57:00 -
[8] - Quote
also this means nothing to people who are able to just sit on yonder mountain and snipe them as they spawn, granted " just covering my team half the time" but the point still stands. |
Chinduko
KILL-EM-QUICK RISE of LEGION
19
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Posted - 2013.01.11 21:41:00 -
[9] - Quote
I'm not against this idea. It's very interesting but I'd apply it to all facilities. As for not being able to ninja you're way there; aren't there sensor dampeners that work to counter scanners? I don't know exactly how dampeners and scanners work but it would make them very useful for situations such as this. |
Red Dot 24601-HA
S.e.V.e.N.
36
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Posted - 2013.01.12 05:42:00 -
[10] - Quote
I like the idea as well. For that matter weapon installations could have something along the lines of this as well. This is a futuristic shooter so you would think the tech they have would be able to tell em if there is enemy movement nearby. It would also force the ninjas to invest in stealth skills and modules. Also different meta level emplacements would have better scanners and range. |
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