Cal Predine
StarKnight Security
37
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Posted - 2013.01.10 18:59:00 -
[1] - Quote
FTwelve wrote:The current tactical sniper rifle in my opinion still fires to slow for this type of fighting.
I always hear complaints of snipers just camping, but obviously low scout armor and slow firing limits the role of the sniper.
I suggest having a new tactical sniper rifle where It fires twice as fast 200 instead of 100 and does half damage as the current one. Say like 70-80 a shot. If you make it so it holds 5 bullets instead of 3 you can lower the damage to 40-50 a shot at militia lvl holding 30 bullets in a magazine. The range can be 300-400 meters since its for cqc.
Despite having low armor as a scout, with aid of speed and fire power from rapid shooting just like the scrambler, I think the close quarter sniper will be a successful role on the battle field. at least good at dealing with it's laser counterparts.
So, this would make snipers come out from under their rocks and take to the field. I know I would ; )
I initially did a double-take at the title of this thread, but apparently you're using an unconventional definition of Close Quarters Combat, which would more usually consider the bayonette a suitable weapon.
That aside, it's an interesting idea FTwelve, and lord knows I'd love to give snipers some incentive to move forward and support their team-mates more! But why a short-ranged sniper-rifle? isn't this the very antithesis of what a sniper rifle is all about?. And will it really encourage the current glut of "snipers" to move forward? I believe the attraction of this style of gameplay (for this style of player) lies in being way off in the hills away from the bulk of the danger - if they wanted to move forward and help, surely they'd be using Assault suits and some of the existing selection of shorter-ranged and higher RoF weapons?
Much as variety of weapons is great, I'd not want to see the sniper rifle skill become a catch-all which allows you to engage targets effectively at all ranges - that's really *not* going to encourage our glut of "snipers" to take on other roles! I always envisioned the sniper rifle skill being about calculating windage, controlling breathing, adjusting for dropoff and other long-range factors. Engaging close-in targets and controlling higher rate-of-fire wepons are surely better handled by the Assault Rifle skills (or, if very close-in, by the SMG skills). |