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ZionTCD Legacy Rising
234
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Posted - 2013.01.09 18:49:00 -
[1] - Quote
Here are some tips for anyone interested in LAV's
- This Isn't EVEGäó. Armor LAVs have enough PG/CPU to shield tank and run a repair mod/armor plate.
- slow is smooth, smooth is fast. practice driving in tight areas at slow speeds, driving backwards and going from reverse to forward in one fluid motion.
- At this time, most AV just dosen't miss. no shame in running from something you can't survive. I don't see Inf rushing tanks with AR's.
- Hands down you are the most agile vehicle on the battlefield. Dropships will out run you, tanks will out last you; your defense is your ability to not take the hit.
- LAV drivers must choose between passive and active armor tanking. experiment and know the pros and cons of both.
- the Weakest link in the armor of the LAV is the drop suite you are wearing. passive armor reps and shield regenerators save rides.
- You can get in and out of trouble like no one else on the battle field. use this to help your teammates.
- Learn to drive with you turret gunner in mind. If he starts shooting try to look where he is aiming. If it's safe, stand still for short periods or drive slowly to give him a good shot.
- It is a well know fact the a persons IQ drop to 10% of normal level while holding a swarm launcher. If you miss your first splatter attempt, hop out an kill him with your primary; odds are he is more interested in blowing up your ride even if it costs him a clone.
- Supply depots are your friend. use them to repair your ride and to adapt to the changing battle. Proto assault guy you just splatter call in a militia shield tank? swap to a forge gun and lay down the hurt.
- WATCH THE MAP AND HUD. you must know the location and status of ALL turrets your are near. They will end your trip fast.
- Drive as if everyone has AV grenades.
- Never drive an unfitted ride. even Militia LAVs have enough PG/CPU to prevent most OHK's.
Hope this helps. I've gone just about as far as one can go with LAVs this build and have no regrets. But quite honestly the best defense against AV is safety in numbers. Armored calvary is just part of the equation. you need a balanced team to win.
GL, Reset
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ZionTCD Legacy Rising
234
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Posted - 2013.01.09 20:52:00 -
[2] - Quote
H4lfdog wrote:Can you review the pro/con for the turret type?
Hmm, I'm Not quite sure what your asking?
As far as turrets, I go with blasters.I use ADV blasters with proto level skills giving me 27% more damage on any hybrid turret I use. I personally enjoy killing militia forge gunners before they can even get there first shot off.
Also a turret is a turret. whatever the platform turrets do there best when shot standing still.
Blasters Turets Pro
- the scattered blaster (high dammage low tracking) can be use to take out poorly fitted LAVs.
- the stabilized blaster (longer optimal range) also works well. Note that it has the same range as all the other turrets but deals more damge at a distence. It's kind of like flechette is to buckshot in BF3.
Con.
- As with most smaller hybrid weapons you are ineffective at dealing damage to other vehicles and installations.
- blaster have the shortest range of all turrets
- two of the four variants are redundant, one just turnes faster that the other.
rocket Turrets Pro
- No over heating. this maks them good fo taking out the armor on installations and vehicles. cycled missels have great DPS
- the accelerated varient is one of he few weapons in the game that can deal dammage to a drop ship. the fact that you can call one in on a vehicle anytime makes them an excelling choice when a supply depot cannot be found.
Con
- they're worthless for ant-infantry on any platform. All turrets suffer from excessive inaccuracy while on the move but rockets are the worst.
Rail Turrets Pro
- A rail gun is an accelerated missile launcher on crack with greater rage and next to no dammage drop off like the blaster has.
- the compressed varient can OHK people with dammage starting a 400+. though on its second shot it over heats.
Con
- Rail guns have all the pros and cons of rocket turrets pluse they over heat and take huge dammage reductions.
- If it isn't infantry, any kind of rail takes a huge dammage deduction
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ZionTCD Legacy Rising
234
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Posted - 2013.01.10 07:18:00 -
[3] - Quote
Go Away Putz wrote:I love being a Gunner.
I love having a good gunner. Maybe we can work something out. |
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