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Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2013.01.09 12:33:00 -
[1] - Quote
So with the new patch comes a new SP system, this new system will affect vehicle users the most as it take a lot of SP to get a half decent vehicle. At the moment I have around 9.5m SP and almost all of that has been put into HAV use, I'm still around 4m SP from having a full proto vehicle. That is around 14m SP in total.
With the new SP system that will take 1 and a half years if I hit the SP cap everyday without any boosters.
For an AV player to get to proto level they probably spend in SP 3-4m? which is a quater of the time.
So in 6 months there will be Proto AV running around while vehicle users will still be running Miltia fit Vehicle. Proto > Miltia. so being a vehicle user will be a waste of time or very expensive. I suggest skill up into vehicles last because you will just be face rolled by paytowin AV and people who pay for boosters.
I would just like to say gg to all the cry babies who got vehicles nerfed and AV buffed. You won't need to worry about any "unbeatable" vehicles for atleast 2years.
Even with boosters, passive and active, no one will hit there cap every day so it will still take around the same time period to get to the proper levels.
And I thought CCP wanted this free to play where there would be no pay to win |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2013.01.09 12:59:00 -
[2] - Quote
Umbat Boki wrote:It seems you forgot about 24k passive SP. Each day you can get 27k active SP and 24k passive SP. This is without any boosters. Therefore you need 14000/51=275 day.
it was intend that I didn't factor in passive SP as you can only use passive on one character. with passive Proto AV would be 3 months rather than 6. |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2013.01.09 13:19:00 -
[3] - Quote
Vermaak 'Fatal' Kuvakei wrote:Mavado V Noriega wrote:G Torq wrote:Sir Meode wrote: With the new SP system that will take 1 and a half years if I hit the SP cap everyday without any boosters.
For an AV player to get to proto level they probably spend in SP 3-4m? which is a quater of the time.
So in 6 months there will be Proto AV running around while vehicle users will still be running Miltia fit Vehicle.
Is it a valid assumption that some players will skill specifically into Anti-Armor/Anti-Vehicle, at the cost of of ignoring other things? Also, is it a valid assumption that it either take a single Anti-Armor setup to kill a HAV, OR that the proportion of people skilling into Anti-Armor will match the proportion of mercs it takes to take down a (single-merc operated) HAV ? Yes, you can get into issues quickly with very powerful mercs being able to take out your HAV, but played correctly your HAV should be able to defeat most individual mercs. it may be single operated but what most ppl in the community dont get is that u actually need infantry support if ppl are hittin u with AV. U dont need and tbqh its a stupid game mechanic to make HAVs require more than 1 person when it already requires teamwork to keep one up from a dedicated AV duo/squad and to answer ur earlier claims yes ppl will dump all their SP into specific roles if their corp is big enough at the beginning. in my corp one of my heavies went into FGs 1st ignoring HMGs How exactly is having an Hav require multiple people in it a stupid mechanic? A decent gunner or two should fill the teamwork needed to keep the Hav alive and it usually works for me even with blue dots in my tank
Not all gunners will get out to go kill the AV at the other side of the map.
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Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2013.01.09 13:46:00 -
[4] - Quote
Vermaak 'Fatal' Kuvakei wrote:You do realize a decent sniper on your side or a railgun fit counters long range Av right?
Yes and I would have sniper cover over gunners any day of the week but that's not the point. |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2013.01.09 14:02:00 -
[5] - Quote
Ydubbs81 RND wrote:Whoa....14m sp for a proto tank? I've been very active in the last build and I've accumulated 10m sps as of this week. I doubt there is anyone with 12m sps and proto tanks have been running on the battlefield for weeks now.
What is the vehicle skill for a proto tank? Like a 10x multiplier? That's something around 3m total skill points. Definitely nowhere near 2 years to acquire.
Also, gunnlogis are able to do some serious damage out there on the battlefield if STD tanks doesn't fit you well. People have been saying MLT or PRO in every situation. But fail to look at the ADV gear....which in most cases, is all you really need.
I've not seen anything above a Sagaris/Surya, what about the chacram? "spelling sorry" which btw is a x12 skill then there's the turrets, boosters, hardeners, extenders. you wouldn't just skill for the vehicle then take it out with not putting modules on. |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2013.01.09 15:01:00 -
[6] - Quote
I think the daily cap is worse than the weekly one. The gap between hardcore and casual players will be more evident now than ever. |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2013.01.09 16:32:00 -
[7] - Quote
William HBonney wrote:
Honestly the best fix I can think of is reduce the dmg of militia and standard AV stuff. If everyone can have easy access to that stuff it shouldn't be so affective. What that does is make tanks weaker and less viable, but it also makes going AV less needed and less viable.
why make tanks weaker and less viable?? I don't understand your reasoning with this. Tanks should be as viable as anything else if not then what's the point of having them in the game at all? |
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