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NAV HIV
The Generals
151
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Posted - 2013.01.09 14:23:00 -
[1] - Quote
Vermaak 'Fatal' Kuvakei wrote:@Mavado You do realize a decent sniper on your side or a railgun fit counters long range Av right?
Thats correct. But Railgun fit is hardly effective against infantry, unless the infantry is stationary for over 3-4 seconds. The little splash damage the RG does is not enough to take out a long rang Forge gunner. You cant run around and support your infantry with a Railgun fit. You need the blaster for it. RG is good for taking out installations and tanks from a distance. But bring a RG infront of a decent fit Blaster, it wont last very long. On top of everything else, all you have to do is to call in a OB on the tank if its a RG and using distance to its advantage. A well fitted Surya over 10K HP with dual Armor reps activated, isnt enough. Blaster is the way to go (its not like you can change turrets once you've deployed the tank)... |
NAV HIV
The Generals
151
|
Posted - 2013.01.09 15:11:00 -
[2] - Quote
Vermaak 'Fatal' Kuvakei wrote:NAV HIV wrote:Vermaak 'Fatal' Kuvakei wrote:@Mavado You do realize a decent sniper on your side or a railgun fit counters long range Av right? Thats correct. But Railgun fit is hardly effective against infantry, unless the infantry is stationary for over 3-4 seconds. The little splash damage the RG does is not enough to take out a long rang Forge gunner. You cant run around and support your infantry with a Railgun fit. You need the blaster for it. RG is good for taking out installations and tanks from a distance. But bring a RG infront of a decent fit Blaster, it wont last very long. On top of everything else, all you have to do is to call in a OB on the tank if its a RG and using distance to its advantage. A well fitted Surya over 10K HP with dual Armor reps activated, isnt enough. Blaster is the way to go (its not like you can change turrets once you've deployed the tank)... You should know I'm referring to the gunner using the small railgun, not one as a main gun
It helps if the gunner has some turret skills. Again its effective against installations and vehicles. Infantry has to be extremely lucky shot. |
NAV HIV
The Generals
151
|
Posted - 2013.01.09 15:29:00 -
[3] - Quote
Vermaak 'Fatal' Kuvakei wrote:NAV HIV wrote:Vermaak 'Fatal' Kuvakei wrote:NAV HIV wrote:Vermaak 'Fatal' Kuvakei wrote:@Mavado You do realize a decent sniper on your side or a railgun fit counters long range Av right? Thats correct. But Railgun fit is hardly effective against infantry, unless the infantry is stationary for over 3-4 seconds. The little splash damage the RG does is not enough to take out a long rang Forge gunner. You cant run around and support your infantry with a Railgun fit. You need the blaster for it. RG is good for taking out installations and tanks from a distance. But bring a RG infront of a decent fit Blaster, it wont last very long. On top of everything else, all you have to do is to call in a OB on the tank if its a RG and using distance to its advantage. A well fitted Surya over 10K HP with dual Armor reps activated, isnt enough. Blaster is the way to go (its not like you can change turrets once you've deployed the tank)... You should know I'm referring to the gunner using the small railgun, not one as a main gun It helps if the gunner has some turret skills. Again its effective against installations and vehicles. Infantry has to be extremely lucky shot. Not really, forge gunners move slow and swarm users usually jump which helps predict where they'll be so you can hit them or I and the vast majority of everyone who's gunned for me is extremely lucky. Just because the description says that's it's main purpose doesn't make ir correct
I have tried the Proto small ones too, have a hard time hitting infantry with the Large Proto RG tbh. Yes do i get them once in a while, but its not easy. Proto Small Accelerated missiles are so far the best support you can get in your HAV imo. Specially if its fitted on a sagaris or your gunner has similar skills as my gunner. |
NAV HIV
The Generals
151
|
Posted - 2013.01.09 16:01:00 -
[4] - Quote
Same here... Surya is the Beast. If the AV and HAVs are balanced it would be a great contest. But Tank Vs Tank (No infantry) any shield tank tank with watever Proto Fit should stay away from blasters (LVL 4 and Above). Sagaris didnt even last few seconds when it tried to go head on against my Surya. I wasnt even using Proto Blaster, the Heat meter didnt even reach a quarter tbh LOL
Red Star Surya didnt last against my 5k Armor Madrugar Blaster head on with infantry supporting that tank. So far, tank vs tank Armor tank is the way to go. (Rail guns on top of a hill, different story however) |
NAV HIV
The Generals
151
|
Posted - 2013.01.09 16:14:00 -
[5] - Quote
Vermaak 'Fatal' Kuvakei wrote:NAV HIV wrote:Same here... Surya is the Beast. If the AV and HAVs are balanced it would be a great contest. But Tank Vs Tank (No infantry) any shield tank tank with watever Proto Fit should stay away from blasters (LVL 4 and Above). Sagaris didnt even last few seconds when it tried to go head on against my Surya. I wasnt even using Proto Blaster, the Heat meter didnt even reach a quarter tbh LOL
Red Star Surya didnt last against my 5k Armor Madrugar Blaster head on with infantry supporting that tank. So far, tank vs tank Armor tank is the way to go. (Rail guns on top of a hill, different story however) Nice, I currently only use my gunloggi to take down other tanks and if the lav spam gets too high. My tank "Respect My Authority " is used to sustai a lot of damage for a short time then retreat if possible
I try not to shoot the LAVs, i prefer ramming into them. Also laser rifles make me chuckle. They get excited when they see my shield go down quickly LOL....
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NAV HIV
The Generals
151
|
Posted - 2013.01.09 16:23:00 -
[6] - Quote
Vermaak 'Fatal' Kuvakei wrote:NAV HIV wrote:Vermaak 'Fatal' Kuvakei wrote:NAV HIV wrote:Same here... Surya is the Beast. If the AV and HAVs are balanced it would be a great contest. But Tank Vs Tank (No infantry) any shield tank tank with watever Proto Fit should stay away from blasters (LVL 4 and Above). Sagaris didnt even last few seconds when it tried to go head on against my Surya. I wasnt even using Proto Blaster, the Heat meter didnt even reach a quarter tbh LOL
Red Star Surya didnt last against my 5k Armor Madrugar Blaster head on with infantry supporting that tank. So far, tank vs tank Armor tank is the way to go. (Rail guns on top of a hill, different story however) Nice, I currently only use my gunloggi to take down other tanks and if the lav spam gets too high. My tank "Respect My Authority " is used to sustai a lot of damage for a short time then retreat if possible I try not to shoot the LAVs, i prefer ramming into them. Also laser rifles make me chuckle. They get excited when they see my shield go down quickly LOL.... I shoot lavs because I like to kill the passengers then destroy the vehicle, and I usually do the same to dropships, especially when the doors are open
Yeah whats with the Dropships flying so low these days? I can easily take em with the blaster... |
NAV HIV
The Generals
151
|
Posted - 2013.01.09 16:35:00 -
[7] - Quote
William HBonney wrote:AV requires you to run on the field with a smg or pistol. Most people cannot succeed that way and will lose lots of money because they will never be on top of the game wp and therefore will not gain their money back. AV have to level up the av weapon of choice, sidearm of choice, and to have AnY chance vs infantry they also have to level sidearn secondary skills, primarily sharpshooter, and for pistols the extra ammo is a must.
I have yet to be able to solo Aldin's tank and when I hunt vehicles, as my choice of av goes, I die many more times then if I just run and gun ...and I get much less wp because there is a chance I don't get the last hit on the tank.
I love how the OP compared a total proto fit tank, which can kill infantry and vehicles alike and are more likely to survive multiple battles, to leveling a proto weapon without any supporting skills....a proto weapon is about 100k and the survivability of that suit would be next to nothing. There are always two sides to the story.
Do I think tankers have it easy? Not at all, but it isn't because of the sp need. It is because people have access to basis AV very easily...a guy going AR can use fluxes or AV nades and once the tank is dealt with change his loadout.
Honestly the best fix I can think of is reduce the dmg of militia and standard AV stuff. If everyone can have easy access to that stuff it shouldn't be so affective. What that does is make tanks weaker and less viable, but it also makes going AV less needed and less viable.
Shouldnt AV need infantry support? No one should be able to run around and kill infantry and HAV at the same time (SMGs are good and work as a good defense weapon) . As suggested by all the AV users, HAV's should have infantry support. Shouldnt AVs have that too? |
NAV HIV
The Generals
151
|
Posted - 2013.01.09 16:52:00 -
[8] - Quote
Django Quik wrote:I'm pretty much a dedicated AV player and love nothing more than destroying all your delicious tanks but I have to agree that it is far too easy to skill into and the militia AV gear is far too powerful.
I love seeing militia tanks coming out because they're easy kills but well fitted standard tanks take a little more effort and advanced ones can be royal pain but I can still occasionally solo them with only ADV swarms, 2 complex DMG mods and some packed AV nades.
It doesn't take much effort for anyone to spec into effective AV gear and even a squad of militia AV could take down most tanks with good teamwork. Militia AV needs a massive damage nerf, like take a missile out of the swarm and halve FG damage but more importantly something needs to be done about the way swarms can be used - you should never be able to fire a missile mid jump, that's crazy ridiculous. Also movement speed needs to be drastically reduced or even completely removed whilst aiming with either SL or FG. This would mean that it would take a whole lot more skill to get into position and take some well timed shots to be effective, even though this would make my job a whole lot m
I would gladly lay down my tanks infront of dedicated AV users, not low skilled lucky kills. Whats the point if everything is so easy? It shoud give AV guys some extra health buff and FIX the AV weapons and make everything challenging for everyone. HAVs should be scared and tactical so should AV users. |
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