Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.01.08 19:25:00 -
[1] - Quote
Yes, there are a lot of rough edges. But with the current build we have enough of a foundation to go ahead with. It is time to pull this train into the next station.
The game may lose any number of players that may not be impressed with things as they stand. However, the best players will see what the game has to offer and hopefully stick with it through the meh. With each new expansion there will be a chance to bring in new players and impress them.
The opposite risk, that is, of stalling out in endless closed beta and never putting any sort of game together for players at all, is at this point a much worse risk to take, in my view. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.01.10 00:55:00 -
[2] - Quote
ArMaGeDoN The Cat wrote:Is there any reason at all other than rushing it to move it on the 10th?
I would say that rushing is the last word that would describe the progress CCP has made (from my perspective, since first stumbling across videos of the 2009 fan fest announcement to happening across the 2012 fanfest Playstation Home events, to getting into the beta, to today) in getting DUST 514 out and available for anyone who wants to pick it up and play.
Glacial. Maybe. Slow as syrup in January.
I am almost of the opinion that the only thing that will help kick this thing into gear and lift it from meh to something unimaginably better is releasing it to the public soonest. CCP might take a lot of lumps and there might be a period where hue and cry rules the dayGǪ but it might help bring focus on the game and inspire the makers to tighten it up.
There have been a lot of improvements in the beta so far. And a lot of "testing" different stuff out. Or, to put it more bluntly, dicking around.
The game, as touted, imagined, and in potential is a massive and baroque beast. And like any such beast the amount of work that ends up going into executing even what at first seemed like the simplest of ideas can be daunting. Exhaustion can set in. Perspective can be entirely lost. Some aspects of the entity can be reworked and reworked until they are overworked, muddy and dull.
All of these potentially detrimental processes can become exponentially worse when a project like this is not given a firm deadline. The tendency can be to get lost in a labyrinth of pushing different parts of game around trying to get it exactly right but with the end result of getting increasingly more lost and turned around.
Sometimes the very best thing to do is just take what you have, give yourself a deadline, and bring it into the light of day. That initial blinding flash of light might be painful and the whole thing might look more like a debacle than a smash hit.
But as this is not a "game on a disc" and as CCP have shown themselves to be very capable of sucking it up and getting things straightened, or at least righting the ship and moving in a better direction (Don't play EVE, but have done me homework) out after f'n the kittens up, I say it will be much better in the long run if we are not given the luxury of languishing in "work in progress" mode.
Get this monstrosity (in a good way, DUST 514 can grow up to be such a beautiful beast, but not if it never leaves the comfort of the womb, shell, capsule?) out the firkin door already. |